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0.20.8
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@@ -1,7 +1,5 @@
|
||||
**/soil_output
|
||||
.*
|
||||
**/.*
|
||||
**/__pycache__
|
||||
__pycache__
|
||||
*.pyc
|
||||
**/backup
|
||||
|
3
.gitignore
vendored
@@ -8,5 +8,4 @@ soil_output
|
||||
docs/_build*
|
||||
build/*
|
||||
dist/*
|
||||
prof
|
||||
backup
|
||||
prof
|
@@ -20,7 +20,7 @@ docker:
|
||||
test:
|
||||
tags:
|
||||
- docker
|
||||
image: python:3.7
|
||||
image: python:3.8
|
||||
stage: test
|
||||
script:
|
||||
- pip install -r requirements.txt -r test-requirements.txt
|
||||
@@ -31,7 +31,7 @@ push_pypi:
|
||||
- tags
|
||||
tags:
|
||||
- docker
|
||||
image: python:3.7
|
||||
image: python:3.8
|
||||
stage: publish
|
||||
script:
|
||||
- echo $CI_COMMIT_TAG > soil/VERSION
|
||||
@@ -44,7 +44,7 @@ check_pypi:
|
||||
- tags
|
||||
tags:
|
||||
- docker
|
||||
image: python:3.7
|
||||
image: python:3.8
|
||||
stage: check_published
|
||||
script:
|
||||
- pip install soil==$CI_COMMIT_TAG
|
||||
|
18
CHANGELOG.md
@@ -3,14 +3,18 @@ All notable changes to this project will be documented in this file.
|
||||
|
||||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
||||
|
||||
## [UNRELEASED]
|
||||
|
||||
## [0.20.8]
|
||||
## [0.30 UNRELEASED]
|
||||
### Added
|
||||
* Simple debugging capabilities in `soil.debugging`, with a custom `pdb.Debugger` subclass that exposes commands to list agents and their status and set breakpoints on states (for FSM agents). Try it with `soil --debug <simulation file>`
|
||||
* Ability to run mesa simulations
|
||||
* The `soil.exporters` module to export the results of datacollectors (model.datacollector) into files at the end of trials/simulations
|
||||
* A modular set of classes for environments/models. Now the ability to configure the agents through an agent definition and a topology through a network configuration is split into two classes (`soil.agents.BaseEnvironment` for agents, `soil.agents.NetworkEnvironment` to add topology).
|
||||
* FSM agents can now have generators as states. They work similar to normal states, with one caveat. Only `time` values can be yielded, not a state. This is because the state will not change, it will be resumed after the yield, at the appropriate time. The return value *can* be a state, or a `(state, time)` tuple, just like in normal states.
|
||||
### Changed
|
||||
* Tsih bumped to version 0.1.8
|
||||
### Fixed
|
||||
* Mentions to `id` in docs. It should be `state_id` now.
|
||||
* Fixed bug: environment agents were not being added to the simulation
|
||||
* Configuration schema is very simplified
|
||||
### Removed
|
||||
* Any `tsih` and `History` integration in the main classes. To record the state of environments/agents, just use a datacollector. In some cases this may be slower or consume more memory than the previous system. However, few cases actually used the full potential of the history, and it came at the cost of unnecessary complexity and worse performance for the majority of cases.
|
||||
|
||||
|
||||
## [0.20.7]
|
||||
### Changed
|
||||
|
74
README.md
@@ -1,10 +1,66 @@
|
||||
# [SOIL](https://github.com/gsi-upm/soil)
|
||||
|
||||
|
||||
Soil is an extensible and user-friendly Agent-based Social Simulator for Social Networks.
|
||||
Learn how to run your own simulations with our [documentation](http://soilsim.readthedocs.io).
|
||||
|
||||
Follow our [tutorial](examples/tutorial/soil_tutorial.ipynb) to develop your own agent models.
|
||||
|
||||
> **Warning**
|
||||
> Mesa 0.30 introduced many fundamental changes. Check the [documention on how to update your simulations to work with newer versions](docs/notes_v0.30.rst)
|
||||
|
||||
## Features
|
||||
|
||||
* Integration with (social) networks (through `networkx`)
|
||||
* Convenience functions and methods to easily assign agents to your model (and optionally to its network):
|
||||
* Following a given distribution (e.g., 2 agents of type `Foo`, 10% of the network should be agents of type `Bar`)
|
||||
* Based on the topology of the network
|
||||
* **Several types of abstractions for agents**:
|
||||
* Finite state machine, where methods can be turned into a state
|
||||
* Network agents, which have convenience methods to access the model's topology
|
||||
* Generator-based agents, whose state is paused though a `yield` and resumed on the next step
|
||||
* **Reporting and data collection**:
|
||||
* Soil models include data collection and record some data by default (# of agents, state of each agent, etc.)
|
||||
* All data collected are exported by default to a SQLite database and a description file
|
||||
* Options to export to other formats, such as CSV, or defining your own exporters
|
||||
* A summary of the data collected is shown in the command line, for easy inspection
|
||||
* **An event-based scheduler**
|
||||
* Agents can be explicit about when their next time/step should be, and not all agents run in every step. This avoids unnecessary computation.
|
||||
* Time intervals between each step are flexible.
|
||||
* There are primitives to specify when the next execution of an agent should be (or conditions)
|
||||
* **Actor-inspired** message-passing
|
||||
* A simulation runner (`soil.Simulation`) that can:
|
||||
* Run models in parallel
|
||||
* Save results to different formats
|
||||
* Simulation configuration files
|
||||
* A command line interface (`soil`), to quickly run simulations with different parameters
|
||||
* An integrated debugger (`soil --debug`) with custom functions to print agent states and break at specific states
|
||||
|
||||
|
||||
## Mesa compatibility
|
||||
|
||||
SOIL has been redesigned to integrate well with [Mesa](https://github.com/projectmesa/mesa).
|
||||
For instance, it should be possible to run a `mesa.Model` models using a `soil.Simulation` and the `soil` CLI, or to integrate the `soil.TimedActivation` scheduler on a `mesa.Model`.
|
||||
|
||||
Note that some combinations of `mesa` and `soil` components, while technically possible, are much less useful or might yield surprising results.
|
||||
For instance, you may add any `soil.agent` agent on a regular `mesa.Model` with a vanilla scheduler from `mesa.time`.
|
||||
But in that case the agents will not get any of the advanced event-based scheduling, and most agent behaviors that depend on that may not work.
|
||||
|
||||
|
||||
## Changes in version 0.3
|
||||
|
||||
Version 0.3 came packed with many changes to provide much better integration with MESA.
|
||||
For a long time, we tried to keep soil backwards-compatible, but it turned out to be a big endeavour and the resulting code was less readable.
|
||||
This translates to harder maintenance and a worse experience for newcomers.
|
||||
In the end, we decided to make some breaking changes.
|
||||
|
||||
If you have an older Soil simulation, you have two options:
|
||||
|
||||
* Update the necessary configuration files and code. You may use the examples in the `examples` folder for reference, as well as the documentation.
|
||||
* Keep using a previous `soil` version.
|
||||
|
||||
|
||||
|
||||
## Citation
|
||||
|
||||
|
||||
@@ -31,24 +87,6 @@ If you use Soil in your research, don't forget to cite this paper:
|
||||
|
||||
```
|
||||
|
||||
## Mesa compatibility
|
||||
|
||||
Soil is in the process of becoming fully compatible with MESA.
|
||||
As of this writing,
|
||||
|
||||
This is a non-exhaustive list of tasks to achieve compatibility:
|
||||
|
||||
* Environments.agents and mesa.Agent.agents are not the same. env is a property, and it only takes into account network and environment agents. Might rename environment_agents to other_agents or sth like that
|
||||
- [ ] Integrate `soil.Simulation` with mesa's runners:
|
||||
- [ ] `soil.Simulation` could mimic/become a `mesa.batchrunner`
|
||||
- [ ] Integrate `soil.Environment` with `mesa.Model`:
|
||||
- [x] `Soil.Environment` inherits from `mesa.Model`
|
||||
- [x] `Soil.Environment` includes a Mesa-like Scheduler (see the `soil.time` module.
|
||||
- [ ] Integrate `soil.Agent` with `mesa.Agent`:
|
||||
- [x] Rename agent.id to unique_id?
|
||||
- [x] mesa agents can be used in soil simulations (see `examples/mesa`)
|
||||
- [ ] Document the new APIs and usage
|
||||
|
||||
@Copyright GSI - Universidad Politécnica de Madrid 2017-2021
|
||||
|
||||
[](https://www.gsi.upm.es)
|
||||
|
@@ -1,241 +0,0 @@
|
||||
Configuring a simulation
|
||||
------------------------
|
||||
|
||||
There are two ways to configure a simulation: programmatically and with a configuration file.
|
||||
In both cases, the parameters used are the same.
|
||||
The advantage of a configuration file is that it is a clean declarative description, and it makes it easier to reproduce.
|
||||
|
||||
Simulation configuration files can be formatted in ``json`` or ``yaml`` and they define all the parameters of a simulation.
|
||||
Here's an example (``example.yml``).
|
||||
|
||||
.. literalinclude:: example.yml
|
||||
:language: yaml
|
||||
|
||||
|
||||
This example configuration will run three trials (``num_trials``) of a simulation containing a randomly generated network (``network_params``).
|
||||
The 100 nodes in the network will be SISaModel agents (``network_agents.agent_type``), which is an agent behavior that is included in Soil.
|
||||
10% of the agents (``weight=1``) will start in the content state, 10% in the discontent state, and the remaining 80% (``weight=8``) in the neutral state.
|
||||
All agents will have access to the environment (``environment_params``), which only contains one variable, ``prob_infected``.
|
||||
The state of the agents will be updated every 2 seconds (``interval``).
|
||||
|
||||
Now run the simulation with the command line tool:
|
||||
|
||||
.. code:: bash
|
||||
|
||||
soil example.yml
|
||||
|
||||
Once the simulation finishes, its results will be stored in a folder named ``MyExampleSimulation``.
|
||||
Three types of objects are saved by default: a pickle of the simulation; a ``YAML`` representation of the simulation (which can be used to re-launch it); and for every trial, a ``sqlite`` file with the content of the state of every network node and the environment parameters at every step of the simulation.
|
||||
|
||||
|
||||
.. code::
|
||||
|
||||
soil_output
|
||||
└── MyExampleSimulation
|
||||
├── MyExampleSimulation.dumped.yml
|
||||
├── MyExampleSimulation.simulation.pickle
|
||||
├── MyExampleSimulation_trial_0.db.sqlite
|
||||
├── MyExampleSimulation_trial_1.db.sqlite
|
||||
└── MyExampleSimulation_trial_2.db.sqlite
|
||||
|
||||
|
||||
You may also ask soil to export the states in a ``csv`` file, and the network in gephi format (``gexf``).
|
||||
|
||||
Network
|
||||
=======
|
||||
|
||||
The network topology for the simulation can be loaded from an existing network file or generated with one of the random network generation methods from networkx.
|
||||
|
||||
Loading a network
|
||||
#################
|
||||
|
||||
To load an existing network, specify its path in the configuration:
|
||||
|
||||
.. code:: yaml
|
||||
|
||||
---
|
||||
network_params:
|
||||
path: /tmp/mynetwork.gexf
|
||||
|
||||
Soil will try to guess what networkx method to use to read the file based on its extension.
|
||||
However, we only test using ``gexf`` files.
|
||||
|
||||
For simple networks, you may also include them in the configuration itself using , using the ``topology`` parameter like so:
|
||||
|
||||
.. code:: yaml
|
||||
|
||||
---
|
||||
topology:
|
||||
nodes:
|
||||
- id: First
|
||||
- id: Second
|
||||
links:
|
||||
- source: First
|
||||
target: Second
|
||||
|
||||
|
||||
Generating a random network
|
||||
###########################
|
||||
|
||||
To generate a random network using one of networkx's built-in methods, specify the `graph generation algorithm <https://networkx.github.io/documentation/development/reference/generators.html>`_ and other parameters.
|
||||
For example, the following configuration is equivalent to :code:`nx.complete_graph(n=100)`:
|
||||
|
||||
.. code:: yaml
|
||||
|
||||
network_params:
|
||||
generator: complete_graph
|
||||
n: 100
|
||||
|
||||
Environment
|
||||
============
|
||||
The environment is the place where the shared state of the simulation is stored.
|
||||
For instance, the probability of disease outbreak.
|
||||
The configuration file may specify the initial value of the environment parameters:
|
||||
|
||||
.. code:: yaml
|
||||
|
||||
environment_params:
|
||||
daily_probability_of_earthquake: 0.001
|
||||
number_of_earthquakes: 0
|
||||
|
||||
All agents have access to the environment parameters.
|
||||
|
||||
In some scenarios, it is useful to have a custom environment, to provide additional methods or to control the way agents update environment state.
|
||||
For example, if our agents play the lottery, the environment could provide a method to decide whether the agent wins, instead of leaving it to the agent.
|
||||
|
||||
|
||||
Agents
|
||||
======
|
||||
Agents are a way of modelling behavior.
|
||||
Agents can be characterized with two variables: agent type (``agent_type``) and state.
|
||||
Only one agent is executed at a time (generally, every ``interval`` seconds), and it has access to its state and the environment parameters.
|
||||
Through the environment, it can access the network topology and the state of other agents.
|
||||
|
||||
There are three three types of agents according to how they are added to the simulation: network agents and environment agent.
|
||||
|
||||
Network Agents
|
||||
##############
|
||||
Network agents are attached to a node in the topology.
|
||||
The configuration file allows you to specify how agents will be mapped to topology nodes.
|
||||
|
||||
The simplest way is to specify a single type of agent.
|
||||
Hence, every node in the network will be associated to an agent of that type.
|
||||
|
||||
.. code:: yaml
|
||||
|
||||
agent_type: SISaModel
|
||||
|
||||
It is also possible to add more than one type of agent to the simulation, and to control the ratio of each type (using the ``weight`` property).
|
||||
For instance, with following configuration, it is five times more likely for a node to be assigned a CounterModel type than a SISaModel type.
|
||||
|
||||
.. code:: yaml
|
||||
|
||||
network_agents:
|
||||
- agent_type: SISaModel
|
||||
weight: 1
|
||||
- agent_type: CounterModel
|
||||
weight: 5
|
||||
|
||||
The third option is to specify the type of agent on the node itself, e.g.:
|
||||
|
||||
|
||||
.. code:: yaml
|
||||
|
||||
topology:
|
||||
nodes:
|
||||
- id: first
|
||||
agent_type: BaseAgent
|
||||
states:
|
||||
first:
|
||||
agent_type: SISaModel
|
||||
|
||||
|
||||
This would also work with a randomly generated network:
|
||||
|
||||
|
||||
.. code:: yaml
|
||||
|
||||
network:
|
||||
generator: complete
|
||||
n: 5
|
||||
agent_type: BaseAgent
|
||||
states:
|
||||
- agent_type: SISaModel
|
||||
|
||||
|
||||
|
||||
In addition to agent type, you may add a custom initial state to the distribution.
|
||||
This is very useful to add the same agent type with different states.
|
||||
e.g., to populate the network with SISaModel, roughly 10% of them with a discontent state:
|
||||
|
||||
.. code:: yaml
|
||||
|
||||
network_agents:
|
||||
- agent_type: SISaModel
|
||||
weight: 9
|
||||
state:
|
||||
id: neutral
|
||||
- agent_type: SISaModel
|
||||
weight: 1
|
||||
state:
|
||||
id: discontent
|
||||
|
||||
Lastly, the configuration may include initial state for one or more nodes.
|
||||
For instance, to add a state for the two nodes in this configuration:
|
||||
|
||||
.. code:: yaml
|
||||
|
||||
agent_type: SISaModel
|
||||
network:
|
||||
generator: complete_graph
|
||||
n: 2
|
||||
states:
|
||||
- id: content
|
||||
- id: discontent
|
||||
|
||||
|
||||
Or to add state only to specific nodes (by ``id``).
|
||||
For example, to apply special skills to Linux Torvalds in a simulation:
|
||||
|
||||
.. literalinclude:: ../examples/torvalds.yml
|
||||
:language: yaml
|
||||
|
||||
|
||||
Environment Agents
|
||||
##################
|
||||
In addition to network agents, more agents can be added to the simulation.
|
||||
These agents are programmed in much the same way as network agents, the only difference is that they will not be assigned to network nodes.
|
||||
|
||||
|
||||
.. code::
|
||||
|
||||
environment_agents:
|
||||
- agent_type: MyAgent
|
||||
state:
|
||||
mood: happy
|
||||
- agent_type: DummyAgent
|
||||
|
||||
|
||||
You may use environment agents to model events that a normal agent cannot control, such as natural disasters or chance.
|
||||
They are also useful to add behavior that has little to do with the network and the interactions within that network.
|
||||
|
||||
Templating
|
||||
==========
|
||||
|
||||
Sometimes, it is useful to parameterize a simulation and run it over a range of values in order to compare each run and measure the effect of those parameters in the simulation.
|
||||
For instance, you may want to run a simulation with different agent distributions.
|
||||
|
||||
This can be done in Soil using **templates**.
|
||||
A template is a configuration where some of the values are specified with a variable.
|
||||
e.g., ``weight: "{{ var1 }}"`` instead of ``weight: 1``.
|
||||
There are two types of variables, depending on how their values are decided:
|
||||
|
||||
* Fixed. A list of values is provided, and a new simulation is run for each possible value. If more than a variable is given, a new simulation will be run per combination of values.
|
||||
* Bounded/Sampled. The bounds of the variable are provided, along with a sampler method, which will be used to compute all the configuration combinations.
|
||||
|
||||
When fixed and bounded variables are mixed, Soil generates a new configuration per combination of fixed values and bounded values.
|
||||
|
||||
Here is an example with a single fixed variable and two bounded variable:
|
||||
|
||||
.. literalinclude:: ../examples/template.yml
|
||||
:language: yaml
|
@@ -3,33 +3,38 @@ name: MyExampleSimulation
|
||||
max_time: 50
|
||||
num_trials: 3
|
||||
interval: 2
|
||||
network_params:
|
||||
generator: barabasi_albert_graph
|
||||
n: 100
|
||||
m: 2
|
||||
network_agents:
|
||||
- agent_type: SISaModel
|
||||
weight: 1
|
||||
model_params:
|
||||
topology:
|
||||
params:
|
||||
generator: barabasi_albert_graph
|
||||
n: 100
|
||||
m: 2
|
||||
agents:
|
||||
distribution:
|
||||
- agent_class: SISaModel
|
||||
topology: True
|
||||
ratio: 0.1
|
||||
state:
|
||||
id: content
|
||||
- agent_type: SISaModel
|
||||
weight: 1
|
||||
state_id: content
|
||||
- agent_class: SISaModel
|
||||
topology: True
|
||||
ratio: .1
|
||||
state:
|
||||
id: discontent
|
||||
- agent_type: SISaModel
|
||||
weight: 8
|
||||
state_id: discontent
|
||||
- agent_class: SISaModel
|
||||
topology: True
|
||||
ratio: 0.8
|
||||
state:
|
||||
id: neutral
|
||||
environment_params:
|
||||
prob_infect: 0.075
|
||||
neutral_discontent_spon_prob: 0.1
|
||||
neutral_discontent_infected_prob: 0.3
|
||||
neutral_content_spon_prob: 0.3
|
||||
neutral_content_infected_prob: 0.4
|
||||
discontent_neutral: 0.5
|
||||
discontent_content: 0.5
|
||||
variance_d_c: 0.2
|
||||
content_discontent: 0.2
|
||||
variance_c_d: 0.2
|
||||
content_neutral: 0.2
|
||||
standard_variance: 1
|
||||
state_id: neutral
|
||||
prob_infect: 0.075
|
||||
neutral_discontent_spon_prob: 0.1
|
||||
neutral_discontent_infected_prob: 0.3
|
||||
neutral_content_spon_prob: 0.3
|
||||
neutral_content_infected_prob: 0.4
|
||||
discontent_neutral: 0.5
|
||||
discontent_content: 0.5
|
||||
variance_d_c: 0.2
|
||||
content_discontent: 0.2
|
||||
variance_c_d: 0.2
|
||||
content_neutral: 0.2
|
||||
standard_variance: 1
|
@@ -1,8 +1,3 @@
|
||||
.. Soil documentation master file, created by
|
||||
sphinx-quickstart on Tue Apr 25 12:48:56 2017.
|
||||
You can adapt this file completely to your liking, but it should at least
|
||||
contain the root `toctree` directive.
|
||||
|
||||
Welcome to Soil's documentation!
|
||||
================================
|
||||
|
||||
|
@@ -14,6 +14,10 @@ Now test that it worked by running the command line tool
|
||||
|
||||
soil --help
|
||||
|
||||
#or
|
||||
|
||||
python -m soil --help
|
||||
|
||||
Or, if you're using using soil programmatically:
|
||||
|
||||
.. code:: python
|
||||
@@ -21,4 +25,4 @@ Or, if you're using using soil programmatically:
|
||||
import soil
|
||||
print(soil.__version__)
|
||||
|
||||
The latest version can be installed through `GitLab <https://lab.gsi.upm.es/soil/soil.git>`_ or `GitHub <https://github.com/gsi-upm/soil>`_.
|
||||
The latest version can be installed through `GitHub <https://github.com/gsi-upm/soil>`_ or `GitLab <https://lab.gsi.upm.es/soil/soil.git>`_.
|
||||
|
@@ -12,7 +12,7 @@ set BUILDDIR=_build
|
||||
set SPHINXPROJ=Soil
|
||||
|
||||
if "%1" == "" goto help
|
||||
|
||||
eE
|
||||
%SPHINXBUILD% >NUL 2>NUL
|
||||
if errorlevel 9009 (
|
||||
echo.
|
||||
|
22
docs/mesa.rst
Normal file
@@ -0,0 +1,22 @@
|
||||
Mesa compatibility
|
||||
------------------
|
||||
|
||||
Soil is in the process of becoming fully compatible with MESA.
|
||||
The idea is to provide a set of modular classes and functions that extend the functionality of mesa, whilst staying compatible.
|
||||
In the end, it should be possible to add regular mesa agents to a soil simulation, or use a soil agent within a mesa simulation/model.
|
||||
|
||||
This is a non-exhaustive list of tasks to achieve compatibility:
|
||||
|
||||
- [ ] Integrate `soil.Simulation` with mesa's runners:
|
||||
- [ ] `soil.Simulation` could mimic/become a `mesa.batchrunner`
|
||||
- [ ] Integrate `soil.Environment` with `mesa.Model`:
|
||||
- [x] `Soil.Environment` inherits from `mesa.Model`
|
||||
- [x] `Soil.Environment` includes a Mesa-like Scheduler (see the `soil.time` module.
|
||||
- [ ] Allow for `mesa.Model` to be used in a simulation.
|
||||
- [ ] Integrate `soil.Agent` with `mesa.Agent`:
|
||||
- [x] Rename agent.id to unique_id?
|
||||
- [x] mesa agents can be used in soil simulations (see `examples/mesa`)
|
||||
- [ ] Provide examples
|
||||
- [ ] Using mesa modules in a soil simulation
|
||||
- [ ] Using soil modules in a mesa simulation
|
||||
- [ ] Document the new APIs and usage
|
35
docs/notes_v0.30.rst
Normal file
@@ -0,0 +1,35 @@
|
||||
What are the main changes between version 0.3 and 0.2?
|
||||
######################################################
|
||||
|
||||
Version 0.3 is a major rewrite of the Soil system, focused on simplifying the API, aligning it with Mesa, and making it easier to use.
|
||||
Unfortunately, this comes at the cost of backwards compatibility.
|
||||
|
||||
We drew several lessons from the previous version of Soil, and tried to address them in this version.
|
||||
Mainly:
|
||||
|
||||
- The split between simulation configuration and simulation code was overly complicated for most use cases. As a result, most users ended up reusing configuration.
|
||||
- Storing **all** the simulation data in a database is costly and unnecessary for most use cases. For most use cases, only a handful of variables need to be stored. This fits nicely with Mesa's data collection system.
|
||||
- The API was too complex, and it was difficult to understand how to use it.
|
||||
- Most parts of the API were not aligned with Mesa, which made it difficult to use Mesa's features or to integrate Soil modules with Mesa code, especially for newcomers.
|
||||
- Many parts of the API were tightly coupled, which made it difficult to find bugs, test the system and add new features.
|
||||
|
||||
The 0.30 rewrite should provide a middle ground between Soil's opinionated approach and Mesa's flexibility.
|
||||
The new Soil is less configuration-centric.
|
||||
It aims to provide more modular and convenient functions, most of which can be used in vanilla Mesa.
|
||||
|
||||
How are agents assigned to nodes in the network
|
||||
###############################################
|
||||
|
||||
The constructor of the `NetworkAgent` class has two arguments: `node_id` and `topology`.
|
||||
If `topology` is not provided, it will default to `self.model.topology`.
|
||||
This assignment might err if the model does not have a `topology` attribute, but most Soil environments derive from `NetworkEnvironment`, so they include a topology by default.
|
||||
If `node_id` is not provided, a random node will be selected from the topology, until a node with no agent is found.
|
||||
Then, the `node_id` of that node is assigned to the agent.
|
||||
If no node with no agent is found, a new node is automatically added to the topology.
|
||||
|
||||
|
||||
Can Soil environments include more than one network / topology?
|
||||
###############################################################
|
||||
|
||||
Yes, but each network has to be included manually.
|
||||
Somewhere between 0.20 and 0.30 we included the ability to include multiple networks, but it was deemed too complex and was removed.
|
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BIN
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After Width: | Height: | Size: 15 KiB |
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After Width: | Height: | Size: 5.3 KiB |
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Before Width: | Height: | Size: 53 KiB |
@@ -2,29 +2,32 @@
|
||||
name: quickstart
|
||||
num_trials: 1
|
||||
max_time: 1000
|
||||
network_agents:
|
||||
- agent_type: SISaModel
|
||||
state:
|
||||
id: neutral
|
||||
weight: 1
|
||||
- agent_type: SISaModel
|
||||
state:
|
||||
id: content
|
||||
weight: 2
|
||||
network_params:
|
||||
n: 100
|
||||
k: 5
|
||||
p: 0.2
|
||||
generator: newman_watts_strogatz_graph
|
||||
environment_params:
|
||||
neutral_discontent_spon_prob: 0.05
|
||||
neutral_discontent_infected_prob: 0.1
|
||||
neutral_content_spon_prob: 0.2
|
||||
neutral_content_infected_prob: 0.4
|
||||
discontent_neutral: 0.2
|
||||
discontent_content: 0.05
|
||||
content_discontent: 0.05
|
||||
variance_d_c: 0.05
|
||||
variance_c_d: 0.1
|
||||
content_neutral: 0.1
|
||||
standard_variance: 0.1
|
||||
model_params:
|
||||
agents:
|
||||
- agent_class: SISaModel
|
||||
topology: true
|
||||
state:
|
||||
id: neutral
|
||||
weight: 1
|
||||
- agent_class: SISaModel
|
||||
topology: true
|
||||
state:
|
||||
id: content
|
||||
weight: 2
|
||||
topology:
|
||||
params:
|
||||
n: 100
|
||||
k: 5
|
||||
p: 0.2
|
||||
generator: newman_watts_strogatz_graph
|
||||
neutral_discontent_spon_prob: 0.05
|
||||
neutral_discontent_infected_prob: 0.1
|
||||
neutral_content_spon_prob: 0.2
|
||||
neutral_content_infected_prob: 0.4
|
||||
discontent_neutral: 0.2
|
||||
discontent_content: 0.05
|
||||
content_discontent: 0.05
|
||||
variance_d_c: 0.05
|
||||
variance_c_d: 0.1
|
||||
content_neutral: 0.1
|
||||
standard_variance: 0.1
|
||||
|
@@ -1 +1 @@
|
||||
ipython==7.31.1
|
||||
ipython>=7.31.1
|
||||
|
12
docs/soil-vs.rst
Normal file
@@ -0,0 +1,12 @@
|
||||
### MESA
|
||||
|
||||
Starting with version 0.3, Soil has been redesigned to complement Mesa, while remaining compatible with it.
|
||||
That means that every component in Soil (i.e., Models, Environments, etc.) can be mixed with existing mesa components.
|
||||
In fact, there are examples that show how that integration may be used, in the `examples/mesa` folder in the repository.
|
||||
|
||||
Here are some reasons to use Soil instead of plain mesa:
|
||||
|
||||
- Less boilerplate for common scenarios (by some definitions of common)
|
||||
- Functions to automatically populate a topology with an agent distribution (i.e., different ratios of agent class and state)
|
||||
- The `soil.Simulation` class allows you to run multiple instances of the same experiment (i.e., multiple trials with the same parameters but a different randomness seed)
|
||||
- Reporting functions that aggregate multiple
|
@@ -1,27 +0,0 @@
|
||||
---
|
||||
name: simple
|
||||
group: tests
|
||||
dir_path: "/tmp/"
|
||||
num_trials: 3
|
||||
max_time: 100
|
||||
interval: 1
|
||||
seed: "CompleteSeed!"
|
||||
network_params:
|
||||
generator: complete_graph
|
||||
n: 10
|
||||
network_agents:
|
||||
- agent_type: CounterModel
|
||||
weight: 1
|
||||
state:
|
||||
state_id: 0
|
||||
- agent_type: AggregatedCounter
|
||||
weight: 0.2
|
||||
environment_agents: []
|
||||
environment_class: Environment
|
||||
environment_params:
|
||||
am_i_complete: true
|
||||
default_state:
|
||||
incidents: 0
|
||||
states:
|
||||
- name: 'The first node'
|
||||
- name: 'The second node'
|
@@ -1,16 +0,0 @@
|
||||
---
|
||||
name: custom-generator
|
||||
description: Using a custom generator for the network
|
||||
num_trials: 3
|
||||
max_time: 100
|
||||
interval: 1
|
||||
network_params:
|
||||
generator: mymodule.mygenerator
|
||||
# These are custom parameters
|
||||
n: 10
|
||||
n_edges: 5
|
||||
network_agents:
|
||||
- agent_type: CounterModel
|
||||
weight: 1
|
||||
state:
|
||||
state_id: 0
|
39
examples/custom_generator/generator_sim.py
Normal file
@@ -0,0 +1,39 @@
|
||||
from networkx import Graph
|
||||
import random
|
||||
import networkx as nx
|
||||
from soil import Simulation, Environment, CounterModel, parameters
|
||||
|
||||
|
||||
def mygenerator(n=5, n_edges=5):
|
||||
"""
|
||||
Just a simple generator that creates a network with n nodes and
|
||||
n_edges edges. Edges are assigned randomly, only avoiding self loops.
|
||||
"""
|
||||
G = nx.Graph()
|
||||
|
||||
for i in range(n):
|
||||
G.add_node(i)
|
||||
|
||||
for i in range(n_edges):
|
||||
nodes = list(G.nodes)
|
||||
n_in = random.choice(nodes)
|
||||
nodes.remove(n_in) # Avoid loops
|
||||
n_out = random.choice(nodes)
|
||||
G.add_edge(n_in, n_out)
|
||||
return G
|
||||
|
||||
|
||||
class GeneratorEnv(Environment):
|
||||
"""Using a custom generator for the network"""
|
||||
|
||||
generator: parameters.function = staticmethod(mygenerator)
|
||||
|
||||
def init(self):
|
||||
self.create_network(generator=self.generator, n=10, n_edges=5)
|
||||
self.add_agents(CounterModel)
|
||||
|
||||
|
||||
sim = Simulation(model=GeneratorEnv, max_steps=10, interval=1)
|
||||
|
||||
if __name__ == '__main__':
|
||||
sim.run(dump=False)
|
@@ -1,27 +0,0 @@
|
||||
from networkx import Graph
|
||||
import networkx as nx
|
||||
from random import choice
|
||||
|
||||
def mygenerator(n=5, n_edges=5):
|
||||
'''
|
||||
Just a simple generator that creates a network with n nodes and
|
||||
n_edges edges. Edges are assigned randomly, only avoiding self loops.
|
||||
'''
|
||||
G = nx.Graph()
|
||||
|
||||
for i in range(n):
|
||||
G.add_node(i)
|
||||
|
||||
for i in range(n_edges):
|
||||
nodes = list(G.nodes)
|
||||
n_in = choice(nodes)
|
||||
nodes.remove(n_in) # Avoid loops
|
||||
n_out = choice(nodes)
|
||||
G.add_edge(n_in, n_out)
|
||||
return G
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@@ -1,35 +0,0 @@
|
||||
from soil.agents import FSM, state, default_state
|
||||
|
||||
|
||||
class Fibonacci(FSM):
|
||||
'''Agent that only executes in t_steps that are Fibonacci numbers'''
|
||||
|
||||
defaults = {
|
||||
'prev': 1
|
||||
}
|
||||
|
||||
@default_state
|
||||
@state
|
||||
def counting(self):
|
||||
self.log('Stopping at {}'.format(self.now))
|
||||
prev, self['prev'] = self['prev'], max([self.now, self['prev']])
|
||||
return None, self.env.timeout(prev)
|
||||
|
||||
class Odds(FSM):
|
||||
'''Agent that only executes in odd t_steps'''
|
||||
@default_state
|
||||
@state
|
||||
def odds(self):
|
||||
self.log('Stopping at {}'.format(self.now))
|
||||
return None, self.env.timeout(1+self.now%2)
|
||||
|
||||
if __name__ == '__main__':
|
||||
import logging
|
||||
logging.basicConfig(level=logging.INFO)
|
||||
from soil import Simulation
|
||||
s = Simulation(network_agents=[{'ids': [0], 'agent_type': Fibonacci},
|
||||
{'ids': [1], 'agent_type': Odds}],
|
||||
network_params={"generator": "complete_graph", "n": 2},
|
||||
max_time=100,
|
||||
)
|
||||
s.run(dry_run=True)
|
41
examples/custom_timeouts/custom_timeouts_sim.py
Normal file
@@ -0,0 +1,41 @@
|
||||
from soil.agents import FSM, state, default_state
|
||||
from soil.time import Delta
|
||||
|
||||
|
||||
class Fibonacci(FSM):
|
||||
"""Agent that only executes in t_steps that are Fibonacci numbers"""
|
||||
prev = 1
|
||||
|
||||
@default_state
|
||||
@state
|
||||
def counting(self):
|
||||
self.log("Stopping at {}".format(self.now))
|
||||
prev, self["prev"] = self["prev"], max([self.now, self["prev"]])
|
||||
return None, Delta(prev)
|
||||
|
||||
|
||||
class Odds(FSM):
|
||||
"""Agent that only executes in odd t_steps"""
|
||||
|
||||
@default_state
|
||||
@state
|
||||
def odds(self):
|
||||
self.log("Stopping at {}".format(self.now))
|
||||
return None, Delta(1 + self.now % 2)
|
||||
|
||||
|
||||
from soil import Environment, Simulation
|
||||
from networkx import complete_graph
|
||||
|
||||
|
||||
class TimeoutsEnv(Environment):
|
||||
def init(self):
|
||||
self.create_network(generator=complete_graph, n=2)
|
||||
self.add_agent(agent_class=Fibonacci, node_id=0)
|
||||
self.add_agent(agent_class=Odds, node_id=1)
|
||||
|
||||
|
||||
sim = Simulation(model=TimeoutsEnv, max_steps=10, interval=1)
|
||||
|
||||
if __name__ == "__main__":
|
||||
sim.run(dump=False)
|
9
examples/events_and_messages/README.md
Normal file
@@ -0,0 +1,9 @@
|
||||
This example can be run like with command-line options, like this:
|
||||
|
||||
```bash
|
||||
python cars.py --level DEBUG -e summary --csv
|
||||
#or
|
||||
soil cars.py -e summary
|
||||
```
|
||||
|
||||
This will set the `CSV` (save the agent and model data to a CSV) and `summary` (print the a summary of the data to stdout) exporters, and set the log level to DEBUG.
|
226
examples/events_and_messages/cars_sim.py
Normal file
@@ -0,0 +1,226 @@
|
||||
"""
|
||||
This is an example of a simplified city, where there are Passengers and Drivers that can take those passengers
|
||||
from their location to their desired location.
|
||||
|
||||
An example scenario could play like the following:
|
||||
|
||||
- Drivers start in the `wandering` state, where they wander around the city until they have been assigned a journey
|
||||
- Passenger(1) tells every driver that it wants to request a Journey.
|
||||
- Each driver receives the request.
|
||||
If Driver(2) is interested in providing the Journey, it asks Passenger(1) to confirm that it accepts Driver(2)'s request
|
||||
- When Passenger(1) accepts the request, two things happen:
|
||||
- Passenger(1) changes its state to `driving_home`
|
||||
- Driver(2) starts moving towards the origin of the Journey
|
||||
- Once Driver(2) reaches the origin, it starts moving itself and Passenger(1) to the destination of the Journey
|
||||
- When Driver(2) reaches the destination (carrying Passenger(1) along):
|
||||
- Driver(2) starts wondering again
|
||||
- Passenger(1) dies, and is removed from the simulation
|
||||
- If there are no more passengers available in the simulation, Drivers die
|
||||
"""
|
||||
from __future__ import annotations
|
||||
from typing import Optional
|
||||
from soil import *
|
||||
from soil import events
|
||||
from mesa.space import MultiGrid
|
||||
|
||||
|
||||
# More complex scenarios may use more than one type of message between objects.
|
||||
# A common pattern is to use `enum.Enum` to represent state changes in a request.
|
||||
@dataclass
|
||||
class Journey:
|
||||
"""
|
||||
This represents a request for a journey. Passengers and drivers exchange this object.
|
||||
|
||||
A journey may have a driver assigned or not. If the driver has not been assigned, this
|
||||
object is considered a "request for a journey".
|
||||
"""
|
||||
|
||||
origin: (int, int)
|
||||
destination: (int, int)
|
||||
tip: float
|
||||
|
||||
passenger: Passenger
|
||||
driver: Optional[Driver] = None
|
||||
|
||||
|
||||
class City(EventedEnvironment):
|
||||
"""
|
||||
An environment with a grid where drivers and passengers will be placed.
|
||||
|
||||
The number of drivers and riders is configurable through its parameters:
|
||||
|
||||
:param str n_cars: The total number of drivers to add
|
||||
:param str n_passengers: The number of passengers in the simulation
|
||||
:param list agents: Specific agents to use in the simulation. It overrides the `n_passengers`
|
||||
and `n_cars` params.
|
||||
:param int height: Height of the internal grid
|
||||
:param int width: Width of the internal grid
|
||||
"""
|
||||
n_cars = 1
|
||||
n_passengers = 10
|
||||
height = 100
|
||||
width = 100
|
||||
|
||||
def init(self):
|
||||
self.grid = MultiGrid(width=self.width, height=self.height, torus=False)
|
||||
if not self.agents:
|
||||
self.add_agents(Driver, k=self.n_cars)
|
||||
self.add_agents(Passenger, k=self.n_passengers)
|
||||
|
||||
for agent in self.agents:
|
||||
self.grid.place_agent(agent, (0, 0))
|
||||
self.grid.move_to_empty(agent)
|
||||
|
||||
self.total_earnings = 0
|
||||
self.add_model_reporter("total_earnings")
|
||||
|
||||
@report
|
||||
@property
|
||||
def number_passengers(self):
|
||||
return self.count_agents(agent_class=Passenger)
|
||||
|
||||
|
||||
class Driver(Evented, FSM):
|
||||
pos = None
|
||||
journey = None
|
||||
earnings = 0
|
||||
|
||||
def on_receive(self, msg, sender):
|
||||
"""This is not a state. It will run (and block) every time check_messages is invoked"""
|
||||
if self.journey is None and isinstance(msg, Journey) and msg.driver is None:
|
||||
msg.driver = self
|
||||
self.journey = msg
|
||||
|
||||
def check_passengers(self):
|
||||
"""If there are no more passengers, stop forever"""
|
||||
c = self.count_agents(agent_class=Passenger)
|
||||
self.info(f"Passengers left {c}")
|
||||
if not c:
|
||||
self.die()
|
||||
|
||||
@default_state
|
||||
@state
|
||||
def wandering(self):
|
||||
"""Move around the city until a journey is accepted"""
|
||||
target = None
|
||||
self.check_passengers()
|
||||
self.journey = None
|
||||
while self.journey is None: # No potential journeys detected (see on_receive)
|
||||
if target is None or not self.move_towards(target):
|
||||
target = self.random.choice(
|
||||
self.model.grid.get_neighborhood(self.pos, moore=False)
|
||||
)
|
||||
|
||||
self.check_passengers()
|
||||
# This will call on_receive behind the scenes, and the agent's status will be updated
|
||||
self.check_messages()
|
||||
yield Delta(30) # Wait at least 30 seconds before checking again
|
||||
|
||||
try:
|
||||
# Re-send the journey to the passenger, to confirm that we have been selected
|
||||
self.journey = yield self.journey.passenger.ask(self.journey, timeout=60)
|
||||
except events.TimedOut:
|
||||
# No journey has been accepted. Try again
|
||||
self.journey = None
|
||||
return
|
||||
|
||||
return self.driving
|
||||
|
||||
@state
|
||||
def driving(self):
|
||||
"""The journey has been accepted. Pick them up and take them to their destination"""
|
||||
while self.move_towards(self.journey.origin):
|
||||
yield
|
||||
while self.move_towards(self.journey.destination, with_passenger=True):
|
||||
yield
|
||||
self.earnings += self.journey.tip
|
||||
self.model.total_earnings += self.journey.tip
|
||||
self.check_passengers()
|
||||
return self.wandering
|
||||
|
||||
def move_towards(self, target, with_passenger=False):
|
||||
"""Move one cell at a time towards a target"""
|
||||
self.info(f"Moving { self.pos } -> { target }")
|
||||
if target[0] == self.pos[0] and target[1] == self.pos[1]:
|
||||
return False
|
||||
|
||||
next_pos = [self.pos[0], self.pos[1]]
|
||||
for idx in [0, 1]:
|
||||
if self.pos[idx] < target[idx]:
|
||||
next_pos[idx] += 1
|
||||
break
|
||||
if self.pos[idx] > target[idx]:
|
||||
next_pos[idx] -= 1
|
||||
break
|
||||
self.model.grid.move_agent(self, tuple(next_pos))
|
||||
if with_passenger:
|
||||
self.journey.passenger.pos = (
|
||||
self.pos
|
||||
) # This could be communicated through messages
|
||||
return True
|
||||
|
||||
|
||||
class Passenger(Evented, FSM):
|
||||
pos = None
|
||||
|
||||
def on_receive(self, msg, sender):
|
||||
"""This is not a state. It will be run synchronously every time `check_messages` is run"""
|
||||
|
||||
if isinstance(msg, Journey):
|
||||
self.journey = msg
|
||||
return msg
|
||||
|
||||
@default_state
|
||||
@state
|
||||
def asking(self):
|
||||
destination = (
|
||||
self.random.randint(0, self.model.grid.height),
|
||||
self.random.randint(0, self.model.grid.width),
|
||||
)
|
||||
self.journey = None
|
||||
journey = Journey(
|
||||
origin=self.pos,
|
||||
destination=destination,
|
||||
tip=self.random.randint(10, 100),
|
||||
passenger=self,
|
||||
)
|
||||
|
||||
timeout = 60
|
||||
expiration = self.now + timeout
|
||||
self.model.broadcast(journey, ttl=timeout, sender=self, agent_class=Driver)
|
||||
while not self.journey:
|
||||
self.info(f"Passenger at: { self.pos }. Checking for responses.")
|
||||
try:
|
||||
# This will call check_messages behind the scenes, and the agent's status will be updated
|
||||
# If you want to avoid that, you can call it with: check=False
|
||||
yield self.received(expiration=expiration)
|
||||
except events.TimedOut:
|
||||
self.info(f"Passenger at: { self.pos }. Asking for journey.")
|
||||
self.model.broadcast(
|
||||
journey, ttl=timeout, sender=self, agent_class=Driver
|
||||
)
|
||||
expiration = self.now + timeout
|
||||
return self.driving_home
|
||||
|
||||
@state
|
||||
def driving_home(self):
|
||||
while (
|
||||
self.pos[0] != self.journey.destination[0]
|
||||
or self.pos[1] != self.journey.destination[1]
|
||||
):
|
||||
try:
|
||||
yield self.received(timeout=60)
|
||||
except events.TimedOut:
|
||||
pass
|
||||
|
||||
self.die("Got home safe!")
|
||||
|
||||
|
||||
simulation = Simulation(name="RideHailing",
|
||||
model=City,
|
||||
seed="carsSeed",
|
||||
max_time=1000,
|
||||
model_params=dict(n_passengers=2))
|
||||
|
||||
if __name__ == "__main__":
|
||||
easy(simulation)
|
@@ -1,21 +0,0 @@
|
||||
---
|
||||
name: mesa_sim
|
||||
group: tests
|
||||
dir_path: "/tmp"
|
||||
num_trials: 3
|
||||
max_time: 100
|
||||
interval: 1
|
||||
seed: '1'
|
||||
network_params:
|
||||
generator: social_wealth.graph_generator
|
||||
n: 5
|
||||
network_agents:
|
||||
- agent_type: social_wealth.SocialMoneyAgent
|
||||
weight: 1
|
||||
environment_class: social_wealth.MoneyEnv
|
||||
environment_params:
|
||||
num_mesa_agents: 5
|
||||
mesa_agent_type: social_wealth.MoneyAgent
|
||||
N: 10
|
||||
width: 50
|
||||
height: 50
|
7
examples/mesa/mesa_sim.py
Normal file
@@ -0,0 +1,7 @@
|
||||
from soil import Simulation
|
||||
from social_wealth import MoneyEnv, graph_generator
|
||||
|
||||
sim = Simulation(name="mesa_sim", dump=False, max_steps=10, interval=2, model=MoneyEnv, model_params=dict(generator=graph_generator, N=10, width=50, height=50))
|
||||
|
||||
if __name__ == "__main__":
|
||||
sim.run()
|
@@ -1,7 +1,8 @@
|
||||
from mesa.visualization.ModularVisualization import ModularServer
|
||||
from soil.visualization import UserSettableParameter
|
||||
from mesa.visualization.UserParam import Slider, Choice
|
||||
from mesa.visualization.modules import ChartModule, NetworkModule, CanvasGrid
|
||||
from social_wealth import MoneyEnv, graph_generator, SocialMoneyAgent
|
||||
import networkx as nx
|
||||
|
||||
|
||||
class MyNetwork(NetworkModule):
|
||||
@@ -13,15 +14,18 @@ def network_portrayal(env):
|
||||
# The model ensures there is 0 or 1 agent per node
|
||||
|
||||
portrayal = dict()
|
||||
wealths = {
|
||||
node_id: data["agent"].wealth for (node_id, data) in env.G.nodes(data=True)
|
||||
}
|
||||
portrayal["nodes"] = [
|
||||
{
|
||||
"id": agent_id,
|
||||
"size": env.get_agent(agent_id).wealth,
|
||||
# "color": "#CC0000" if not agents or agents[0].wealth == 0 else "#007959",
|
||||
"color": "#CC0000",
|
||||
"label": f"{agent_id}: {env.get_agent(agent_id).wealth}",
|
||||
"id": node_id,
|
||||
"size": 2 * (wealth + 1),
|
||||
"color": "#CC0000" if wealth == 0 else "#007959",
|
||||
# "color": "#CC0000",
|
||||
"label": f"{node_id}: {wealth}",
|
||||
}
|
||||
for (agent_id) in env.G.nodes
|
||||
for (node_id, wealth) in wealths.items()
|
||||
]
|
||||
|
||||
portrayal["edges"] = [
|
||||
@@ -29,7 +33,6 @@ def network_portrayal(env):
|
||||
for edge_id, (source, target) in enumerate(env.G.edges)
|
||||
]
|
||||
|
||||
|
||||
return portrayal
|
||||
|
||||
|
||||
@@ -40,7 +43,7 @@ def gridPortrayal(agent):
|
||||
:param agent: the agent in the simulation
|
||||
:return: the portrayal dictionary
|
||||
"""
|
||||
color = max(10, min(agent.wealth*10, 100))
|
||||
color = max(10, min(agent.wealth * 10, 100))
|
||||
return {
|
||||
"Shape": "rect",
|
||||
"w": 1,
|
||||
@@ -51,18 +54,17 @@ def gridPortrayal(agent):
|
||||
"Text": agent.unique_id,
|
||||
"x": agent.pos[0],
|
||||
"y": agent.pos[1],
|
||||
"Color": f"rgba(31, 10, 255, 0.{color})"
|
||||
"Color": f"rgba(31, 10, 255, 0.{color})",
|
||||
}
|
||||
|
||||
|
||||
grid = MyNetwork(network_portrayal, 500, 500, library="sigma")
|
||||
grid = MyNetwork(network_portrayal, 500, 500)
|
||||
chart = ChartModule(
|
||||
[{"Label": "Gini", "Color": "Black"}], data_collector_name="datacollector"
|
||||
)
|
||||
|
||||
model_params = {
|
||||
"N": UserSettableParameter(
|
||||
"slider",
|
||||
"N": Slider(
|
||||
"N",
|
||||
5,
|
||||
1,
|
||||
@@ -70,31 +72,34 @@ model_params = {
|
||||
1,
|
||||
description="Choose how many agents to include in the model",
|
||||
),
|
||||
"network_agents": [{"agent_type": SocialMoneyAgent}],
|
||||
"height": UserSettableParameter(
|
||||
"slider",
|
||||
"height": Slider(
|
||||
"height",
|
||||
5,
|
||||
5,
|
||||
10,
|
||||
1,
|
||||
description="Grid height",
|
||||
),
|
||||
"width": UserSettableParameter(
|
||||
"slider",
|
||||
),
|
||||
"width": Slider(
|
||||
"width",
|
||||
5,
|
||||
5,
|
||||
10,
|
||||
1,
|
||||
description="Grid width",
|
||||
),
|
||||
"network_params": {
|
||||
'generator': graph_generator
|
||||
},
|
||||
),
|
||||
"agent_class": Choice(
|
||||
"Agent class",
|
||||
value="MoneyAgent",
|
||||
choices=["MoneyAgent", "SocialMoneyAgent"],
|
||||
),
|
||||
"generator": graph_generator,
|
||||
}
|
||||
|
||||
canvas_element = CanvasGrid(gridPortrayal, model_params["width"].value, model_params["height"].value, 500, 500)
|
||||
|
||||
canvas_element = CanvasGrid(
|
||||
gridPortrayal, model_params["width"].value, model_params["height"].value, 500, 500
|
||||
)
|
||||
|
||||
|
||||
server = ModularServer(
|
||||
@@ -102,4 +107,5 @@ server = ModularServer(
|
||||
)
|
||||
server.port = 8521
|
||||
|
||||
server.launch(open_browser=False)
|
||||
if __name__ == '__main__':
|
||||
server.launch(open_browser=False)
|
||||
|
@@ -1,23 +1,26 @@
|
||||
'''
|
||||
"""
|
||||
This is an example that adds soil agents and environment in a normal
|
||||
mesa workflow.
|
||||
'''
|
||||
"""
|
||||
from mesa import Agent as MesaAgent
|
||||
from mesa.space import MultiGrid
|
||||
|
||||
# from mesa.time import RandomActivation
|
||||
from mesa.datacollection import DataCollector
|
||||
from mesa.batchrunner import BatchRunner
|
||||
|
||||
import networkx as nx
|
||||
|
||||
from soil import NetworkAgent, Environment
|
||||
from soil import NetworkAgent, Environment, serialization
|
||||
|
||||
|
||||
def compute_gini(model):
|
||||
agent_wealths = [agent.wealth for agent in model.agents]
|
||||
x = sorted(agent_wealths)
|
||||
N = len(list(model.agents))
|
||||
B = sum( xi * (N-i) for i,xi in enumerate(x) ) / (N*sum(x))
|
||||
return (1 + (1/N) - 2*B)
|
||||
B = sum(xi * (N - i) for i, xi in enumerate(x)) / (N * sum(x))
|
||||
return 1 + (1 / N) - 2 * B
|
||||
|
||||
|
||||
class MoneyAgent(MesaAgent):
|
||||
"""
|
||||
@@ -25,15 +28,14 @@ class MoneyAgent(MesaAgent):
|
||||
It will only share wealth with neighbors based on grid proximity
|
||||
"""
|
||||
|
||||
def __init__(self, unique_id, model):
|
||||
def __init__(self, unique_id, model, wealth=1, **kwargs):
|
||||
super().__init__(unique_id=unique_id, model=model)
|
||||
self.wealth = 1
|
||||
self.wealth = wealth
|
||||
|
||||
def move(self):
|
||||
possible_steps = self.model.grid.get_neighborhood(
|
||||
self.pos,
|
||||
moore=True,
|
||||
include_center=False)
|
||||
self.pos, moore=True, include_center=False
|
||||
)
|
||||
new_position = self.random.choice(possible_steps)
|
||||
self.model.grid.move_agent(self, new_position)
|
||||
|
||||
@@ -45,21 +47,21 @@ class MoneyAgent(MesaAgent):
|
||||
self.wealth -= 1
|
||||
|
||||
def step(self):
|
||||
self.info("Crying wolf", self.pos)
|
||||
print("Crying wolf", self.pos)
|
||||
self.move()
|
||||
if self.wealth > 0:
|
||||
self.give_money()
|
||||
|
||||
|
||||
class SocialMoneyAgent(NetworkAgent, MoneyAgent):
|
||||
class SocialMoneyAgent(MoneyAgent, NetworkAgent):
|
||||
wealth = 1
|
||||
|
||||
def give_money(self):
|
||||
cellmates = set(self.model.grid.get_cell_list_contents([self.pos]))
|
||||
friends = set(self.get_neighboring_agents())
|
||||
friends = set(self.get_neighbors())
|
||||
self.info("Trying to give money")
|
||||
self.debug("Cellmates: ", cellmates)
|
||||
self.debug("Friends: ", friends)
|
||||
self.info("Cellmates: ", cellmates)
|
||||
self.info("Friends: ", friends)
|
||||
|
||||
nearby_friends = list(cellmates & friends)
|
||||
|
||||
@@ -69,14 +71,35 @@ class SocialMoneyAgent(NetworkAgent, MoneyAgent):
|
||||
self.wealth -= 1
|
||||
|
||||
|
||||
def graph_generator(n=5):
|
||||
G = nx.Graph()
|
||||
for ix in range(n):
|
||||
G.add_edge(0, ix)
|
||||
return G
|
||||
|
||||
|
||||
class MoneyEnv(Environment):
|
||||
"""A model with some number of agents."""
|
||||
def __init__(self, N, width, height, *args, network_params, **kwargs):
|
||||
|
||||
network_params['n'] = N
|
||||
super().__init__(*args, network_params=network_params, **kwargs)
|
||||
def __init__(
|
||||
self,
|
||||
width,
|
||||
height,
|
||||
N,
|
||||
generator=graph_generator,
|
||||
agent_class=SocialMoneyAgent,
|
||||
topology=None,
|
||||
**kwargs
|
||||
):
|
||||
|
||||
generator = serialization.deserialize(generator)
|
||||
agent_class = serialization.deserialize(agent_class, globs=globals())
|
||||
topology = generator(n=N)
|
||||
super().__init__(topology=topology, N=N, **kwargs)
|
||||
self.grid = MultiGrid(width, height, False)
|
||||
|
||||
self.populate_network(agent_class=agent_class)
|
||||
|
||||
# Create agents
|
||||
for agent in self.agents:
|
||||
x = self.random.randrange(self.grid.width)
|
||||
@@ -84,37 +107,31 @@ class MoneyEnv(Environment):
|
||||
self.grid.place_agent(agent, (x, y))
|
||||
|
||||
self.datacollector = DataCollector(
|
||||
model_reporters={"Gini": compute_gini},
|
||||
agent_reporters={"Wealth": "wealth"})
|
||||
model_reporters={"Gini": compute_gini}, agent_reporters={"Wealth": "wealth"}
|
||||
)
|
||||
|
||||
|
||||
def graph_generator(n=5):
|
||||
G = nx.Graph()
|
||||
for ix in range(n):
|
||||
G.add_edge(0, ix)
|
||||
return G
|
||||
if __name__ == "__main__":
|
||||
|
||||
if __name__ == '__main__':
|
||||
|
||||
|
||||
G = graph_generator()
|
||||
fixed_params = {"topology": G,
|
||||
"width": 10,
|
||||
"network_agents": [{"agent_type": SocialMoneyAgent,
|
||||
'weight': 1}],
|
||||
"height": 10}
|
||||
fixed_params = {
|
||||
"generator": nx.complete_graph,
|
||||
"width": 10,
|
||||
"network_agents": [{"agent_class": SocialMoneyAgent, "weight": 1}],
|
||||
"height": 10,
|
||||
}
|
||||
|
||||
variable_params = {"N": range(10, 100, 10)}
|
||||
|
||||
batch_run = BatchRunner(MoneyEnv,
|
||||
variable_parameters=variable_params,
|
||||
fixed_parameters=fixed_params,
|
||||
iterations=5,
|
||||
max_steps=100,
|
||||
model_reporters={"Gini": compute_gini})
|
||||
batch_run = BatchRunner(
|
||||
MoneyEnv,
|
||||
variable_parameters=variable_params,
|
||||
fixed_parameters=fixed_params,
|
||||
iterations=5,
|
||||
max_steps=100,
|
||||
model_reporters={"Gini": compute_gini},
|
||||
)
|
||||
batch_run.run_all()
|
||||
|
||||
run_data = batch_run.get_model_vars_dataframe()
|
||||
run_data.head()
|
||||
print(run_data.Gini)
|
||||
|
||||
|
@@ -4,24 +4,26 @@ from mesa.time import RandomActivation
|
||||
from mesa.datacollection import DataCollector
|
||||
from mesa.batchrunner import BatchRunner
|
||||
|
||||
|
||||
def compute_gini(model):
|
||||
agent_wealths = [agent.wealth for agent in model.schedule.agents]
|
||||
x = sorted(agent_wealths)
|
||||
N = model.num_agents
|
||||
B = sum( xi * (N-i) for i,xi in enumerate(x) ) / (N*sum(x))
|
||||
return (1 + (1/N) - 2*B)
|
||||
B = sum(xi * (N - i) for i, xi in enumerate(x)) / (N * sum(x))
|
||||
return 1 + (1 / N) - 2 * B
|
||||
|
||||
|
||||
class MoneyAgent(Agent):
|
||||
""" An agent with fixed initial wealth."""
|
||||
"""An agent with fixed initial wealth."""
|
||||
|
||||
def __init__(self, unique_id, model):
|
||||
super().__init__(unique_id, model)
|
||||
self.wealth = 1
|
||||
|
||||
def move(self):
|
||||
possible_steps = self.model.grid.get_neighborhood(
|
||||
self.pos,
|
||||
moore=True,
|
||||
include_center=False)
|
||||
self.pos, moore=True, include_center=False
|
||||
)
|
||||
new_position = self.random.choice(possible_steps)
|
||||
self.model.grid.move_agent(self, new_position)
|
||||
|
||||
@@ -37,8 +39,10 @@ class MoneyAgent(Agent):
|
||||
if self.wealth > 0:
|
||||
self.give_money()
|
||||
|
||||
|
||||
class MoneyModel(Model):
|
||||
"""A model with some number of agents."""
|
||||
|
||||
def __init__(self, N, width, height):
|
||||
self.num_agents = N
|
||||
self.grid = MultiGrid(width, height, True)
|
||||
@@ -55,29 +59,29 @@ class MoneyModel(Model):
|
||||
self.grid.place_agent(a, (x, y))
|
||||
|
||||
self.datacollector = DataCollector(
|
||||
model_reporters={"Gini": compute_gini},
|
||||
agent_reporters={"Wealth": "wealth"})
|
||||
model_reporters={"Gini": compute_gini}, agent_reporters={"Wealth": "wealth"}
|
||||
)
|
||||
|
||||
def step(self):
|
||||
self.datacollector.collect(self)
|
||||
self.schedule.step()
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
if __name__ == "__main__":
|
||||
|
||||
fixed_params = {"width": 10,
|
||||
"height": 10}
|
||||
fixed_params = {"width": 10, "height": 10}
|
||||
variable_params = {"N": range(10, 500, 10)}
|
||||
|
||||
batch_run = BatchRunner(MoneyModel,
|
||||
variable_params,
|
||||
fixed_params,
|
||||
iterations=5,
|
||||
max_steps=100,
|
||||
model_reporters={"Gini": compute_gini})
|
||||
batch_run = BatchRunner(
|
||||
MoneyModel,
|
||||
variable_params,
|
||||
fixed_params,
|
||||
iterations=5,
|
||||
max_steps=100,
|
||||
model_reporters={"Gini": compute_gini},
|
||||
)
|
||||
batch_run.run_all()
|
||||
|
||||
run_data = batch_run.get_model_vars_dataframe()
|
||||
run_data.head()
|
||||
print(run_data.Gini)
|
||||
|
||||
|
@@ -2,12 +2,13 @@
|
||||
"cells": [
|
||||
{
|
||||
"cell_type": "code",
|
||||
"execution_count": 1,
|
||||
"execution_count": 4,
|
||||
"metadata": {
|
||||
"ExecuteTime": {
|
||||
"end_time": "2017-11-08T16:22:30.732107Z",
|
||||
"start_time": "2017-11-08T17:22:30.059855+01:00"
|
||||
}
|
||||
},
|
||||
"collapsed": true
|
||||
},
|
||||
"outputs": [],
|
||||
"source": [
|
||||
@@ -27,16 +28,24 @@
|
||||
},
|
||||
{
|
||||
"cell_type": "code",
|
||||
"execution_count": 2,
|
||||
"execution_count": 5,
|
||||
"metadata": {
|
||||
"ExecuteTime": {
|
||||
"end_time": "2017-11-08T16:22:35.580593Z",
|
||||
"start_time": "2017-11-08T17:22:35.542745+01:00"
|
||||
}
|
||||
},
|
||||
"outputs": [],
|
||||
"outputs": [
|
||||
{
|
||||
"name": "stdout",
|
||||
"output_type": "stream",
|
||||
"text": [
|
||||
"Populating the interactive namespace from numpy and matplotlib\n"
|
||||
]
|
||||
}
|
||||
],
|
||||
"source": [
|
||||
"%matplotlib inline\n",
|
||||
"%pylab inline\n",
|
||||
"\n",
|
||||
"from soil import *"
|
||||
]
|
||||
@@ -57,7 +66,7 @@
|
||||
},
|
||||
{
|
||||
"cell_type": "code",
|
||||
"execution_count": 3,
|
||||
"execution_count": 6,
|
||||
"metadata": {
|
||||
"ExecuteTime": {
|
||||
"end_time": "2017-11-08T16:22:37.242327Z",
|
||||
@@ -77,14 +86,14 @@
|
||||
" prob_neighbor_spread: 0.0\r\n",
|
||||
" prob_tv_spread: 0.01\r\n",
|
||||
"interval: 1\r\n",
|
||||
"max_time: 300\r\n",
|
||||
"max_time: 30\r\n",
|
||||
"name: Sim_all_dumb\r\n",
|
||||
"network_agents:\r\n",
|
||||
"- agent_type: DumbViewer\r\n",
|
||||
"- agent_class: DumbViewer\r\n",
|
||||
" state:\r\n",
|
||||
" has_tv: false\r\n",
|
||||
" weight: 1\r\n",
|
||||
"- agent_type: DumbViewer\r\n",
|
||||
"- agent_class: DumbViewer\r\n",
|
||||
" state:\r\n",
|
||||
" has_tv: true\r\n",
|
||||
" weight: 1\r\n",
|
||||
@@ -101,22 +110,22 @@
|
||||
" prob_neighbor_spread: 0.0\r\n",
|
||||
" prob_tv_spread: 0.01\r\n",
|
||||
"interval: 1\r\n",
|
||||
"max_time: 300\r\n",
|
||||
"max_time: 30\r\n",
|
||||
"name: Sim_half_herd\r\n",
|
||||
"network_agents:\r\n",
|
||||
"- agent_type: DumbViewer\r\n",
|
||||
"- agent_class: DumbViewer\r\n",
|
||||
" state:\r\n",
|
||||
" has_tv: false\r\n",
|
||||
" weight: 1\r\n",
|
||||
"- agent_type: DumbViewer\r\n",
|
||||
"- agent_class: DumbViewer\r\n",
|
||||
" state:\r\n",
|
||||
" has_tv: true\r\n",
|
||||
" weight: 1\r\n",
|
||||
"- agent_type: HerdViewer\r\n",
|
||||
"- agent_class: HerdViewer\r\n",
|
||||
" state:\r\n",
|
||||
" has_tv: false\r\n",
|
||||
" weight: 1\r\n",
|
||||
"- agent_type: HerdViewer\r\n",
|
||||
"- agent_class: HerdViewer\r\n",
|
||||
" state:\r\n",
|
||||
" has_tv: true\r\n",
|
||||
" weight: 1\r\n",
|
||||
@@ -133,18 +142,18 @@
|
||||
" prob_neighbor_spread: 0.0\r\n",
|
||||
" prob_tv_spread: 0.01\r\n",
|
||||
"interval: 1\r\n",
|
||||
"max_time: 300\r\n",
|
||||
"max_time: 30\r\n",
|
||||
"name: Sim_all_herd\r\n",
|
||||
"network_agents:\r\n",
|
||||
"- agent_type: HerdViewer\r\n",
|
||||
"- agent_class: HerdViewer\r\n",
|
||||
" state:\r\n",
|
||||
" has_tv: true\r\n",
|
||||
" state_id: neutral\r\n",
|
||||
" id: neutral\r\n",
|
||||
" weight: 1\r\n",
|
||||
"- agent_type: HerdViewer\r\n",
|
||||
"- agent_class: HerdViewer\r\n",
|
||||
" state:\r\n",
|
||||
" has_tv: true\r\n",
|
||||
" state_id: neutral\r\n",
|
||||
" id: neutral\r\n",
|
||||
" weight: 1\r\n",
|
||||
"network_params:\r\n",
|
||||
" generator: barabasi_albert_graph\r\n",
|
||||
@@ -160,15 +169,15 @@
|
||||
" prob_tv_spread: 0.01\r\n",
|
||||
" prob_neighbor_cure: 0.1\r\n",
|
||||
"interval: 1\r\n",
|
||||
"max_time: 300\r\n",
|
||||
"max_time: 30\r\n",
|
||||
"name: Sim_wise_herd\r\n",
|
||||
"network_agents:\r\n",
|
||||
"- agent_type: HerdViewer\r\n",
|
||||
"- agent_class: HerdViewer\r\n",
|
||||
" state:\r\n",
|
||||
" has_tv: true\r\n",
|
||||
" state_id: neutral\r\n",
|
||||
" id: neutral\r\n",
|
||||
" weight: 1\r\n",
|
||||
"- agent_type: WiseViewer\r\n",
|
||||
"- agent_class: WiseViewer\r\n",
|
||||
" state:\r\n",
|
||||
" has_tv: true\r\n",
|
||||
" weight: 1\r\n",
|
||||
@@ -186,15 +195,15 @@
|
||||
" prob_tv_spread: 0.01\r\n",
|
||||
" prob_neighbor_cure: 0.1\r\n",
|
||||
"interval: 1\r\n",
|
||||
"max_time: 300\r\n",
|
||||
"max_time: 30\r\n",
|
||||
"name: Sim_all_wise\r\n",
|
||||
"network_agents:\r\n",
|
||||
"- agent_type: WiseViewer\r\n",
|
||||
"- agent_class: WiseViewer\r\n",
|
||||
" state:\r\n",
|
||||
" has_tv: true\r\n",
|
||||
" state_id: neutral\r\n",
|
||||
" id: neutral\r\n",
|
||||
" weight: 1\r\n",
|
||||
"- agent_type: WiseViewer\r\n",
|
||||
"- agent_class: WiseViewer\r\n",
|
||||
" state:\r\n",
|
||||
" has_tv: true\r\n",
|
||||
" weight: 1\r\n",
|
||||
@@ -216,7 +225,7 @@
|
||||
},
|
||||
{
|
||||
"cell_type": "code",
|
||||
"execution_count": 4,
|
||||
"execution_count": 22,
|
||||
"metadata": {
|
||||
"ExecuteTime": {
|
||||
"end_time": "2017-11-08T18:07:46.781745Z",
|
||||
@@ -224,24 +233,7 @@
|
||||
},
|
||||
"scrolled": true
|
||||
},
|
||||
"outputs": [
|
||||
{
|
||||
"ename": "ValueError",
|
||||
"evalue": "No objects to concatenate",
|
||||
"output_type": "error",
|
||||
"traceback": [
|
||||
"\u001b[0;31m---------------------------------------------------------------------------\u001b[0m",
|
||||
"\u001b[0;31mValueError\u001b[0m Traceback (most recent call last)",
|
||||
"Cell \u001b[0;32mIn[4], line 1\u001b[0m\n\u001b[0;32m----> 1\u001b[0m evodumb \u001b[38;5;241m=\u001b[39m \u001b[43manalysis\u001b[49m\u001b[38;5;241;43m.\u001b[39;49m\u001b[43mread_data\u001b[49m\u001b[43m(\u001b[49m\u001b[38;5;124;43m'\u001b[39;49m\u001b[38;5;124;43msoil_output/Sim_all_dumb/\u001b[39;49m\u001b[38;5;124;43m'\u001b[39;49m\u001b[43m,\u001b[49m\u001b[43m \u001b[49m\u001b[43mprocess\u001b[49m\u001b[38;5;241;43m=\u001b[39;49m\u001b[43manalysis\u001b[49m\u001b[38;5;241;43m.\u001b[39;49m\u001b[43mget_count\u001b[49m\u001b[43m,\u001b[49m\u001b[43m \u001b[49m\u001b[43mgroup\u001b[49m\u001b[38;5;241;43m=\u001b[39;49m\u001b[38;5;28;43;01mTrue\u001b[39;49;00m\u001b[43m,\u001b[49m\u001b[43m \u001b[49m\u001b[43mkeys\u001b[49m\u001b[38;5;241;43m=\u001b[39;49m\u001b[43m[\u001b[49m\u001b[38;5;124;43m'\u001b[39;49m\u001b[38;5;124;43mid\u001b[39;49m\u001b[38;5;124;43m'\u001b[39;49m\u001b[43m]\u001b[49m\u001b[43m)\u001b[49m;\n",
|
||||
"File \u001b[0;32m/mnt/data/home/j/git/lab.gsi/soil/soil/soil/analysis.py:14\u001b[0m, in \u001b[0;36mread_data\u001b[0;34m(group, *args, **kwargs)\u001b[0m\n\u001b[1;32m 12\u001b[0m iterable \u001b[38;5;241m=\u001b[39m _read_data(\u001b[38;5;241m*\u001b[39margs, \u001b[38;5;241m*\u001b[39m\u001b[38;5;241m*\u001b[39mkwargs)\n\u001b[1;32m 13\u001b[0m \u001b[38;5;28;01mif\u001b[39;00m group:\n\u001b[0;32m---> 14\u001b[0m \u001b[38;5;28;01mreturn\u001b[39;00m \u001b[43mgroup_trials\u001b[49m\u001b[43m(\u001b[49m\u001b[43miterable\u001b[49m\u001b[43m)\u001b[49m\n\u001b[1;32m 15\u001b[0m \u001b[38;5;28;01melse\u001b[39;00m:\n\u001b[1;32m 16\u001b[0m \u001b[38;5;28;01mreturn\u001b[39;00m \u001b[38;5;28mlist\u001b[39m(iterable)\n",
|
||||
"File \u001b[0;32m/mnt/data/home/j/git/lab.gsi/soil/soil/soil/analysis.py:201\u001b[0m, in \u001b[0;36mgroup_trials\u001b[0;34m(trials, aggfunc)\u001b[0m\n\u001b[1;32m 199\u001b[0m trials \u001b[38;5;241m=\u001b[39m \u001b[38;5;28mlist\u001b[39m(trials)\n\u001b[1;32m 200\u001b[0m trials \u001b[38;5;241m=\u001b[39m \u001b[38;5;28mlist\u001b[39m(\u001b[38;5;28mmap\u001b[39m(\u001b[38;5;28;01mlambda\u001b[39;00m x: x[\u001b[38;5;241m1\u001b[39m] \u001b[38;5;28;01mif\u001b[39;00m \u001b[38;5;28misinstance\u001b[39m(x, \u001b[38;5;28mtuple\u001b[39m) \u001b[38;5;28;01melse\u001b[39;00m x, trials))\n\u001b[0;32m--> 201\u001b[0m \u001b[38;5;28;01mreturn\u001b[39;00m \u001b[43mpd\u001b[49m\u001b[38;5;241;43m.\u001b[39;49m\u001b[43mconcat\u001b[49m\u001b[43m(\u001b[49m\u001b[43mtrials\u001b[49m\u001b[43m)\u001b[49m\u001b[38;5;241m.\u001b[39mgroupby(level\u001b[38;5;241m=\u001b[39m\u001b[38;5;241m0\u001b[39m)\u001b[38;5;241m.\u001b[39magg(aggfunc)\u001b[38;5;241m.\u001b[39mreorder_levels([\u001b[38;5;241m2\u001b[39m, \u001b[38;5;241m0\u001b[39m,\u001b[38;5;241m1\u001b[39m] ,axis\u001b[38;5;241m=\u001b[39m\u001b[38;5;241m1\u001b[39m)\n",
|
||||
"File \u001b[0;32m/mnt/data/home/j/git/lab.gsi/soil/soil/.env-v0.20/lib/python3.8/site-packages/pandas/util/_decorators.py:331\u001b[0m, in \u001b[0;36mdeprecate_nonkeyword_arguments.<locals>.decorate.<locals>.wrapper\u001b[0;34m(*args, **kwargs)\u001b[0m\n\u001b[1;32m 325\u001b[0m \u001b[38;5;28;01mif\u001b[39;00m \u001b[38;5;28mlen\u001b[39m(args) \u001b[38;5;241m>\u001b[39m num_allow_args:\n\u001b[1;32m 326\u001b[0m warnings\u001b[38;5;241m.\u001b[39mwarn(\n\u001b[1;32m 327\u001b[0m msg\u001b[38;5;241m.\u001b[39mformat(arguments\u001b[38;5;241m=\u001b[39m_format_argument_list(allow_args)),\n\u001b[1;32m 328\u001b[0m \u001b[38;5;167;01mFutureWarning\u001b[39;00m,\n\u001b[1;32m 329\u001b[0m stacklevel\u001b[38;5;241m=\u001b[39mfind_stack_level(),\n\u001b[1;32m 330\u001b[0m )\n\u001b[0;32m--> 331\u001b[0m \u001b[38;5;28;01mreturn\u001b[39;00m \u001b[43mfunc\u001b[49m\u001b[43m(\u001b[49m\u001b[38;5;241;43m*\u001b[39;49m\u001b[43margs\u001b[49m\u001b[43m,\u001b[49m\u001b[43m \u001b[49m\u001b[38;5;241;43m*\u001b[39;49m\u001b[38;5;241;43m*\u001b[39;49m\u001b[43mkwargs\u001b[49m\u001b[43m)\u001b[49m\n",
|
||||
"File \u001b[0;32m/mnt/data/home/j/git/lab.gsi/soil/soil/.env-v0.20/lib/python3.8/site-packages/pandas/core/reshape/concat.py:368\u001b[0m, in \u001b[0;36mconcat\u001b[0;34m(objs, axis, join, ignore_index, keys, levels, names, verify_integrity, sort, copy)\u001b[0m\n\u001b[1;32m 146\u001b[0m \u001b[38;5;129m@deprecate_nonkeyword_arguments\u001b[39m(version\u001b[38;5;241m=\u001b[39m\u001b[38;5;28;01mNone\u001b[39;00m, allowed_args\u001b[38;5;241m=\u001b[39m[\u001b[38;5;124m\"\u001b[39m\u001b[38;5;124mobjs\u001b[39m\u001b[38;5;124m\"\u001b[39m])\n\u001b[1;32m 147\u001b[0m \u001b[38;5;28;01mdef\u001b[39;00m \u001b[38;5;21mconcat\u001b[39m(\n\u001b[1;32m 148\u001b[0m objs: Iterable[NDFrame] \u001b[38;5;241m|\u001b[39m Mapping[HashableT, NDFrame],\n\u001b[0;32m (...)\u001b[0m\n\u001b[1;32m 157\u001b[0m copy: \u001b[38;5;28mbool\u001b[39m \u001b[38;5;241m=\u001b[39m \u001b[38;5;28;01mTrue\u001b[39;00m,\n\u001b[1;32m 158\u001b[0m ) \u001b[38;5;241m-\u001b[39m\u001b[38;5;241m>\u001b[39m DataFrame \u001b[38;5;241m|\u001b[39m Series:\n\u001b[1;32m 159\u001b[0m \u001b[38;5;250m \u001b[39m\u001b[38;5;124;03m\"\"\"\u001b[39;00m\n\u001b[1;32m 160\u001b[0m \u001b[38;5;124;03m Concatenate pandas objects along a particular axis.\u001b[39;00m\n\u001b[1;32m 161\u001b[0m \n\u001b[0;32m (...)\u001b[0m\n\u001b[1;32m 366\u001b[0m \u001b[38;5;124;03m 1 3 4\u001b[39;00m\n\u001b[1;32m 367\u001b[0m \u001b[38;5;124;03m \"\"\"\u001b[39;00m\n\u001b[0;32m--> 368\u001b[0m op \u001b[38;5;241m=\u001b[39m \u001b[43m_Concatenator\u001b[49m\u001b[43m(\u001b[49m\n\u001b[1;32m 369\u001b[0m \u001b[43m \u001b[49m\u001b[43mobjs\u001b[49m\u001b[43m,\u001b[49m\n\u001b[1;32m 370\u001b[0m \u001b[43m \u001b[49m\u001b[43maxis\u001b[49m\u001b[38;5;241;43m=\u001b[39;49m\u001b[43maxis\u001b[49m\u001b[43m,\u001b[49m\n\u001b[1;32m 371\u001b[0m \u001b[43m \u001b[49m\u001b[43mignore_index\u001b[49m\u001b[38;5;241;43m=\u001b[39;49m\u001b[43mignore_index\u001b[49m\u001b[43m,\u001b[49m\n\u001b[1;32m 372\u001b[0m \u001b[43m \u001b[49m\u001b[43mjoin\u001b[49m\u001b[38;5;241;43m=\u001b[39;49m\u001b[43mjoin\u001b[49m\u001b[43m,\u001b[49m\n\u001b[1;32m 373\u001b[0m \u001b[43m \u001b[49m\u001b[43mkeys\u001b[49m\u001b[38;5;241;43m=\u001b[39;49m\u001b[43mkeys\u001b[49m\u001b[43m,\u001b[49m\n\u001b[1;32m 374\u001b[0m \u001b[43m \u001b[49m\u001b[43mlevels\u001b[49m\u001b[38;5;241;43m=\u001b[39;49m\u001b[43mlevels\u001b[49m\u001b[43m,\u001b[49m\n\u001b[1;32m 375\u001b[0m \u001b[43m \u001b[49m\u001b[43mnames\u001b[49m\u001b[38;5;241;43m=\u001b[39;49m\u001b[43mnames\u001b[49m\u001b[43m,\u001b[49m\n\u001b[1;32m 376\u001b[0m \u001b[43m \u001b[49m\u001b[43mverify_integrity\u001b[49m\u001b[38;5;241;43m=\u001b[39;49m\u001b[43mverify_integrity\u001b[49m\u001b[43m,\u001b[49m\n\u001b[1;32m 377\u001b[0m \u001b[43m \u001b[49m\u001b[43mcopy\u001b[49m\u001b[38;5;241;43m=\u001b[39;49m\u001b[43mcopy\u001b[49m\u001b[43m,\u001b[49m\n\u001b[1;32m 378\u001b[0m \u001b[43m \u001b[49m\u001b[43msort\u001b[49m\u001b[38;5;241;43m=\u001b[39;49m\u001b[43msort\u001b[49m\u001b[43m,\u001b[49m\n\u001b[1;32m 379\u001b[0m \u001b[43m \u001b[49m\u001b[43m)\u001b[49m\n\u001b[1;32m 381\u001b[0m \u001b[38;5;28;01mreturn\u001b[39;00m op\u001b[38;5;241m.\u001b[39mget_result()\n",
|
||||
"File \u001b[0;32m/mnt/data/home/j/git/lab.gsi/soil/soil/.env-v0.20/lib/python3.8/site-packages/pandas/core/reshape/concat.py:425\u001b[0m, in \u001b[0;36m_Concatenator.__init__\u001b[0;34m(self, objs, axis, join, keys, levels, names, ignore_index, verify_integrity, copy, sort)\u001b[0m\n\u001b[1;32m 422\u001b[0m objs \u001b[38;5;241m=\u001b[39m \u001b[38;5;28mlist\u001b[39m(objs)\n\u001b[1;32m 424\u001b[0m \u001b[38;5;28;01mif\u001b[39;00m \u001b[38;5;28mlen\u001b[39m(objs) \u001b[38;5;241m==\u001b[39m \u001b[38;5;241m0\u001b[39m:\n\u001b[0;32m--> 425\u001b[0m \u001b[38;5;28;01mraise\u001b[39;00m \u001b[38;5;167;01mValueError\u001b[39;00m(\u001b[38;5;124m\"\u001b[39m\u001b[38;5;124mNo objects to concatenate\u001b[39m\u001b[38;5;124m\"\u001b[39m)\n\u001b[1;32m 427\u001b[0m \u001b[38;5;28;01mif\u001b[39;00m keys \u001b[38;5;129;01mis\u001b[39;00m \u001b[38;5;28;01mNone\u001b[39;00m:\n\u001b[1;32m 428\u001b[0m objs \u001b[38;5;241m=\u001b[39m \u001b[38;5;28mlist\u001b[39m(com\u001b[38;5;241m.\u001b[39mnot_none(\u001b[38;5;241m*\u001b[39mobjs))\n",
|
||||
"\u001b[0;31mValueError\u001b[0m: No objects to concatenate"
|
||||
]
|
||||
}
|
||||
],
|
||||
"outputs": [],
|
||||
"source": [
|
||||
"evodumb = analysis.read_data('soil_output/Sim_all_dumb/', process=analysis.get_count, group=True, keys=['id']);"
|
||||
]
|
||||
@@ -729,9 +721,9 @@
|
||||
],
|
||||
"metadata": {
|
||||
"kernelspec": {
|
||||
"display_name": "venv-soil",
|
||||
"display_name": "Python 3",
|
||||
"language": "python",
|
||||
"name": "venv-soil"
|
||||
"name": "python3"
|
||||
},
|
||||
"language_info": {
|
||||
"codemirror_mode": {
|
||||
@@ -743,7 +735,7 @@
|
||||
"name": "python",
|
||||
"nbconvert_exporter": "python",
|
||||
"pygments_lexer": "ipython3",
|
||||
"version": "3.8.10"
|
||||
"version": "3.6.2"
|
||||
},
|
||||
"toc": {
|
||||
"colors": {
|
||||
|
@@ -1,138 +0,0 @@
|
||||
---
|
||||
default_state: {}
|
||||
load_module: newsspread
|
||||
environment_agents: []
|
||||
environment_params:
|
||||
prob_neighbor_spread: 0.0
|
||||
prob_tv_spread: 0.01
|
||||
interval: 1
|
||||
max_time: 300
|
||||
name: Sim_all_dumb
|
||||
network_agents:
|
||||
- agent_type: DumbViewer
|
||||
state:
|
||||
has_tv: false
|
||||
weight: 1
|
||||
- agent_type: DumbViewer
|
||||
state:
|
||||
has_tv: true
|
||||
weight: 1
|
||||
network_params:
|
||||
generator: barabasi_albert_graph
|
||||
n: 500
|
||||
m: 5
|
||||
num_trials: 50
|
||||
---
|
||||
default_state: {}
|
||||
load_module: newsspread
|
||||
environment_agents: []
|
||||
environment_params:
|
||||
prob_neighbor_spread: 0.0
|
||||
prob_tv_spread: 0.01
|
||||
interval: 1
|
||||
max_time: 300
|
||||
name: Sim_half_herd
|
||||
network_agents:
|
||||
- agent_type: DumbViewer
|
||||
state:
|
||||
has_tv: false
|
||||
weight: 1
|
||||
- agent_type: DumbViewer
|
||||
state:
|
||||
has_tv: true
|
||||
weight: 1
|
||||
- agent_type: HerdViewer
|
||||
state:
|
||||
has_tv: false
|
||||
weight: 1
|
||||
- agent_type: HerdViewer
|
||||
state:
|
||||
has_tv: true
|
||||
weight: 1
|
||||
network_params:
|
||||
generator: barabasi_albert_graph
|
||||
n: 500
|
||||
m: 5
|
||||
num_trials: 50
|
||||
---
|
||||
default_state: {}
|
||||
load_module: newsspread
|
||||
environment_agents: []
|
||||
environment_params:
|
||||
prob_neighbor_spread: 0.0
|
||||
prob_tv_spread: 0.01
|
||||
interval: 1
|
||||
max_time: 300
|
||||
name: Sim_all_herd
|
||||
network_agents:
|
||||
- agent_type: HerdViewer
|
||||
state:
|
||||
has_tv: true
|
||||
state_id: neutral
|
||||
weight: 1
|
||||
- agent_type: HerdViewer
|
||||
state:
|
||||
has_tv: true
|
||||
state_id: neutral
|
||||
weight: 1
|
||||
network_params:
|
||||
generator: barabasi_albert_graph
|
||||
n: 500
|
||||
m: 5
|
||||
num_trials: 50
|
||||
---
|
||||
default_state: {}
|
||||
load_module: newsspread
|
||||
environment_agents: []
|
||||
environment_params:
|
||||
prob_neighbor_spread: 0.0
|
||||
prob_tv_spread: 0.01
|
||||
prob_neighbor_cure: 0.1
|
||||
interval: 1
|
||||
max_time: 300
|
||||
name: Sim_wise_herd
|
||||
network_agents:
|
||||
- agent_type: HerdViewer
|
||||
state:
|
||||
has_tv: true
|
||||
state_id: neutral
|
||||
weight: 1
|
||||
- agent_type: WiseViewer
|
||||
state:
|
||||
has_tv: true
|
||||
weight: 1
|
||||
network_params:
|
||||
generator: barabasi_albert_graph
|
||||
n: 500
|
||||
m: 5
|
||||
num_trials: 50
|
||||
---
|
||||
default_state: {}
|
||||
load_module: newsspread
|
||||
environment_agents: []
|
||||
environment_params:
|
||||
prob_neighbor_spread: 0.0
|
||||
prob_tv_spread: 0.01
|
||||
prob_neighbor_cure: 0.1
|
||||
interval: 1
|
||||
max_time: 300
|
||||
name: Sim_all_wise
|
||||
network_agents:
|
||||
- agent_type: WiseViewer
|
||||
state:
|
||||
has_tv: true
|
||||
state_id: neutral
|
||||
weight: 1
|
||||
- agent_type: WiseViewer
|
||||
state:
|
||||
has_tv: true
|
||||
weight: 1
|
||||
network_params:
|
||||
generator: barabasi_albert_graph
|
||||
n: 500
|
||||
m: 5
|
||||
network_params:
|
||||
generator: barabasi_albert_graph
|
||||
n: 500
|
||||
m: 5
|
||||
num_trials: 50
|
@@ -1,86 +0,0 @@
|
||||
from soil.agents import FSM, state, default_state, prob
|
||||
import logging
|
||||
|
||||
|
||||
class DumbViewer(FSM):
|
||||
'''
|
||||
A viewer that gets infected via TV (if it has one) and tries to infect
|
||||
its neighbors once it's infected.
|
||||
'''
|
||||
defaults = {
|
||||
'prob_neighbor_spread': 0.5,
|
||||
'prob_tv_spread': 0.1,
|
||||
}
|
||||
|
||||
@default_state
|
||||
@state
|
||||
def neutral(self):
|
||||
if self['has_tv']:
|
||||
if prob(self.env['prob_tv_spread']):
|
||||
return self.infected
|
||||
|
||||
@state
|
||||
def infected(self):
|
||||
for neighbor in self.get_neighboring_agents(state_id=self.neutral.id):
|
||||
if prob(self.env['prob_neighbor_spread']):
|
||||
neighbor.infect()
|
||||
|
||||
def infect(self):
|
||||
'''
|
||||
This is not a state. It is a function that other agents can use to try to
|
||||
infect this agent. DumbViewer always gets infected, but other agents like
|
||||
HerdViewer might not become infected right away
|
||||
'''
|
||||
|
||||
self.set_state(self.infected)
|
||||
|
||||
|
||||
class HerdViewer(DumbViewer):
|
||||
'''
|
||||
A viewer whose probability of infection depends on the state of its neighbors.
|
||||
'''
|
||||
|
||||
def infect(self):
|
||||
'''Notice again that this is NOT a state. See DumbViewer.infect for reference'''
|
||||
infected = self.count_neighboring_agents(state_id=self.infected.id)
|
||||
total = self.count_neighboring_agents()
|
||||
prob_infect = self.env['prob_neighbor_spread'] * infected/total
|
||||
self.debug('prob_infect', prob_infect)
|
||||
if prob(prob_infect):
|
||||
self.set_state(self.infected)
|
||||
|
||||
|
||||
class WiseViewer(HerdViewer):
|
||||
'''
|
||||
A viewer that can change its mind.
|
||||
'''
|
||||
|
||||
defaults = {
|
||||
'prob_neighbor_spread': 0.5,
|
||||
'prob_neighbor_cure': 0.25,
|
||||
'prob_tv_spread': 0.1,
|
||||
}
|
||||
|
||||
@state
|
||||
def cured(self):
|
||||
prob_cure = self.env['prob_neighbor_cure']
|
||||
for neighbor in self.get_neighboring_agents(state_id=self.infected.id):
|
||||
if prob(prob_cure):
|
||||
try:
|
||||
neighbor.cure()
|
||||
except AttributeError:
|
||||
self.debug('Viewer {} cannot be cured'.format(neighbor.id))
|
||||
|
||||
def cure(self):
|
||||
self.set_state(self.cured.id)
|
||||
|
||||
@state
|
||||
def infected(self):
|
||||
cured = max(self.count_neighboring_agents(self.cured.id),
|
||||
1.0)
|
||||
infected = max(self.count_neighboring_agents(self.infected.id),
|
||||
1.0)
|
||||
prob_cure = self.env['prob_neighbor_cure'] * (cured/infected)
|
||||
if prob(prob_cure):
|
||||
return self.cured
|
||||
return self.set_state(super().infected)
|
134
examples/newsspread/newsspread_sim.py
Normal file
@@ -0,0 +1,134 @@
|
||||
from soil.agents import FSM, NetworkAgent, state, default_state, prob
|
||||
from soil.parameters import *
|
||||
import logging
|
||||
|
||||
from soil.environment import Environment
|
||||
|
||||
|
||||
class DumbViewer(FSM, NetworkAgent):
|
||||
"""
|
||||
A viewer that gets infected via TV (if it has one) and tries to infect
|
||||
its neighbors once it's infected.
|
||||
"""
|
||||
|
||||
has_been_infected: bool = False
|
||||
has_tv: bool = False
|
||||
|
||||
@default_state
|
||||
@state
|
||||
def neutral(self):
|
||||
if self.has_tv:
|
||||
if self.prob(self.get("prob_tv_spread")):
|
||||
return self.infected
|
||||
if self.has_been_infected:
|
||||
return self.infected
|
||||
|
||||
@state
|
||||
def infected(self):
|
||||
for neighbor in self.get_neighbors(state_id=self.neutral.id):
|
||||
if self.prob(self.get("prob_neighbor_spread")):
|
||||
neighbor.infect()
|
||||
|
||||
def infect(self):
|
||||
"""
|
||||
This is not a state. It is a function that other agents can use to try to
|
||||
infect this agent. DumbViewer always gets infected, but other agents like
|
||||
HerdViewer might not become infected right away
|
||||
"""
|
||||
self.has_been_infected = True
|
||||
|
||||
|
||||
class HerdViewer(DumbViewer):
|
||||
"""
|
||||
A viewer whose probability of infection depends on the state of its neighbors.
|
||||
"""
|
||||
|
||||
def infect(self):
|
||||
"""Notice again that this is NOT a state. See DumbViewer.infect for reference"""
|
||||
infected = self.count_neighbors(state_id=self.infected.id)
|
||||
total = self.count_neighbors()
|
||||
prob_infect = self.get("prob_neighbor_spread") * infected / total
|
||||
self.debug("prob_infect", prob_infect)
|
||||
if self.prob(prob_infect):
|
||||
self.has_been_infected = True
|
||||
|
||||
|
||||
class WiseViewer(HerdViewer):
|
||||
"""
|
||||
A viewer that can change its mind.
|
||||
"""
|
||||
|
||||
@state
|
||||
def cured(self):
|
||||
prob_cure = self.get("prob_neighbor_cure")
|
||||
for neighbor in self.get_neighbors(state_id=self.infected.id):
|
||||
if self.prob(prob_cure):
|
||||
try:
|
||||
neighbor.cure()
|
||||
except AttributeError:
|
||||
self.debug("Viewer {} cannot be cured".format(neighbor.id))
|
||||
|
||||
def cure(self):
|
||||
self.has_been_cured = True
|
||||
|
||||
@state
|
||||
def infected(self):
|
||||
if self.has_been_cured:
|
||||
return self.cured
|
||||
cured = max(self.count_neighbors(self.cured.id), 1.0)
|
||||
infected = max(self.count_neighbors(self.infected.id), 1.0)
|
||||
prob_cure = self.get("prob_neighbor_cure") * (cured / infected)
|
||||
if self.prob(prob_cure):
|
||||
return self.cured
|
||||
|
||||
|
||||
class NewsSpread(Environment):
|
||||
ratio_dumb: probability = 1,
|
||||
ratio_herd: probability = 0,
|
||||
ratio_wise: probability = 0,
|
||||
prob_tv_spread: probability = 0.1,
|
||||
prob_neighbor_spread: probability = 0.1,
|
||||
prob_neighbor_cure: probability = 0.05,
|
||||
|
||||
def init(self):
|
||||
self.populate_network([DumbViewer, HerdViewer, WiseViewer],
|
||||
[self.ratio_dumb, self.ratio_herd, self.ratio_wise])
|
||||
|
||||
|
||||
from itertools import product
|
||||
from soil import Simulation
|
||||
|
||||
|
||||
# We want to investigate the effect of different agent distributions on the spread of news.
|
||||
# To do that, we will run different simulations, with a varying ratio of DumbViewers, HerdViewers, and WiseViewers
|
||||
# Because the effect of these agents might also depend on the network structure, we will run our simulations on two different networks:
|
||||
# one with a small-world structure and one with a connected structure.
|
||||
|
||||
counter = 0
|
||||
for [r1, r2] in product([0, 0.5, 1.0], repeat=2):
|
||||
for (generator, netparams) in {
|
||||
"barabasi_albert_graph": {"m": 5},
|
||||
"erdos_renyi_graph": {"p": 0.1},
|
||||
}.items():
|
||||
print(r1, r2, 1-r1-r2, generator)
|
||||
# Create new simulation
|
||||
netparams["n"] = 500
|
||||
Simulation(
|
||||
name='newspread_sim',
|
||||
model=NewsSpread,
|
||||
model_params=dict(
|
||||
ratio_dumb=r1,
|
||||
ratio_herd=r2,
|
||||
ratio_wise=1-r1-r2,
|
||||
network_generator=generator,
|
||||
network_params=netparams,
|
||||
prob_neighbor_spread=0,
|
||||
),
|
||||
num_trials=5,
|
||||
max_steps=300,
|
||||
dump=False,
|
||||
).run()
|
||||
counter += 1
|
||||
# Run all the necessary instances
|
||||
|
||||
print(f"A total of {counter} simulations were run.")
|
@@ -1,40 +0,0 @@
|
||||
'''
|
||||
Example of a fully programmatic simulation, without definition files.
|
||||
'''
|
||||
from soil import Simulation, agents
|
||||
from networkx import Graph
|
||||
import logging
|
||||
|
||||
|
||||
def mygenerator():
|
||||
# Add only a node
|
||||
G = Graph()
|
||||
G.add_node(1)
|
||||
return G
|
||||
|
||||
|
||||
class MyAgent(agents.FSM):
|
||||
|
||||
@agents.default_state
|
||||
@agents.state
|
||||
def neutral(self):
|
||||
self.debug('I am running')
|
||||
if agents.prob(0.2):
|
||||
self.info('This runs 2/10 times on average')
|
||||
|
||||
|
||||
s = Simulation(name='Programmatic',
|
||||
network_params={'generator': mygenerator},
|
||||
num_trials=1,
|
||||
max_time=100,
|
||||
agent_type=MyAgent,
|
||||
dry_run=True)
|
||||
|
||||
|
||||
# By default, logging will only print WARNING logs (and above).
|
||||
# You need to choose a lower logging level to get INFO/DEBUG traces
|
||||
logging.basicConfig(level=logging.INFO)
|
||||
envs = s.run()
|
||||
|
||||
# Uncomment this to output the simulation to a YAML file
|
||||
# s.dump_yaml('simulation.yaml')
|
53
examples/programmatic/programmatic_sim.py
Normal file
@@ -0,0 +1,53 @@
|
||||
"""
|
||||
Example of a fully programmatic simulation, without definition files.
|
||||
"""
|
||||
from soil import Simulation, Environment, agents
|
||||
from networkx import Graph
|
||||
import logging
|
||||
|
||||
|
||||
def mygenerator():
|
||||
# Add only a node
|
||||
G = Graph()
|
||||
G.add_node(1)
|
||||
G.add_node(2)
|
||||
return G
|
||||
|
||||
|
||||
class MyAgent(agents.NetworkAgent, agents.FSM):
|
||||
times_run = 0
|
||||
@agents.default_state
|
||||
@agents.state
|
||||
def neutral(self):
|
||||
self.debug("I am running")
|
||||
if self.prob(0.2):
|
||||
self.times_run += 1
|
||||
self.info("This runs 2/10 times on average")
|
||||
|
||||
|
||||
class ProgrammaticEnv(Environment):
|
||||
|
||||
def init(self):
|
||||
self.create_network(generator=mygenerator)
|
||||
assert len(self.G)
|
||||
self.populate_network(agent_class=MyAgent)
|
||||
self.add_agent_reporter('times_run')
|
||||
|
||||
|
||||
simulation = Simulation(
|
||||
name="Programmatic",
|
||||
model=ProgrammaticEnv,
|
||||
seed='Program',
|
||||
num_trials=1,
|
||||
max_time=100,
|
||||
dump=False,
|
||||
)
|
||||
|
||||
if __name__ == "__main__":
|
||||
# By default, logging will only print WARNING logs (and above).
|
||||
# You need to choose a lower logging level to get INFO/DEBUG traces
|
||||
logging.basicConfig(level=logging.INFO)
|
||||
envs = simulation.run()
|
||||
|
||||
for agent in envs[0].agents:
|
||||
print(agent.times_run)
|
@@ -1,175 +0,0 @@
|
||||
from soil.agents import FSM, state, default_state
|
||||
from soil import Environment
|
||||
from random import random, shuffle
|
||||
from itertools import islice
|
||||
import logging
|
||||
|
||||
|
||||
class CityPubs(Environment):
|
||||
'''Environment with Pubs'''
|
||||
level = logging.INFO
|
||||
|
||||
def __init__(self, *args, number_of_pubs=3, pub_capacity=10, **kwargs):
|
||||
super(CityPubs, self).__init__(*args, **kwargs)
|
||||
pubs = {}
|
||||
for i in range(number_of_pubs):
|
||||
newpub = {
|
||||
'name': 'The awesome pub #{}'.format(i),
|
||||
'open': True,
|
||||
'capacity': pub_capacity,
|
||||
'occupancy': 0,
|
||||
}
|
||||
pubs[newpub['name']] = newpub
|
||||
self['pubs'] = pubs
|
||||
|
||||
def enter(self, pub_id, *nodes):
|
||||
'''Agents will try to enter. The pub checks if it is possible'''
|
||||
try:
|
||||
pub = self['pubs'][pub_id]
|
||||
except KeyError:
|
||||
raise ValueError('Pub {} is not available'.format(pub_id))
|
||||
if not pub['open'] or (pub['capacity'] < (len(nodes) + pub['occupancy'])):
|
||||
return False
|
||||
pub['occupancy'] += len(nodes)
|
||||
for node in nodes:
|
||||
node['pub'] = pub_id
|
||||
return True
|
||||
|
||||
def available_pubs(self):
|
||||
for pub in self['pubs'].values():
|
||||
if pub['open'] and (pub['occupancy'] < pub['capacity']):
|
||||
yield pub['name']
|
||||
|
||||
def exit(self, pub_id, *node_ids):
|
||||
'''Agents will notify the pub they want to leave'''
|
||||
try:
|
||||
pub = self['pubs'][pub_id]
|
||||
except KeyError:
|
||||
raise ValueError('Pub {} is not available'.format(pub_id))
|
||||
for node_id in node_ids:
|
||||
node = self.get_agent(node_id)
|
||||
if pub_id == node['pub']:
|
||||
del node['pub']
|
||||
pub['occupancy'] -= 1
|
||||
|
||||
|
||||
class Patron(FSM):
|
||||
'''Agent that looks for friends to drink with. It will do three things:
|
||||
1) Look for other patrons to drink with
|
||||
2) Look for a bar where the agent and other agents in the same group can get in.
|
||||
3) While in the bar, patrons only drink, until they get drunk and taken home.
|
||||
'''
|
||||
level = logging.DEBUG
|
||||
|
||||
defaults = {
|
||||
'pub': None,
|
||||
'drunk': False,
|
||||
'pints': 0,
|
||||
'max_pints': 3,
|
||||
}
|
||||
|
||||
@default_state
|
||||
@state
|
||||
def looking_for_friends(self):
|
||||
'''Look for friends to drink with'''
|
||||
self.info('I am looking for friends')
|
||||
available_friends = list(self.get_agents(drunk=False,
|
||||
pub=None,
|
||||
state_id=self.looking_for_friends.id))
|
||||
if not available_friends:
|
||||
self.info('Life sucks and I\'m alone!')
|
||||
return self.at_home
|
||||
befriended = self.try_friends(available_friends)
|
||||
if befriended:
|
||||
return self.looking_for_pub
|
||||
|
||||
@state
|
||||
def looking_for_pub(self):
|
||||
'''Look for a pub that accepts me and my friends'''
|
||||
if self['pub'] != None:
|
||||
return self.sober_in_pub
|
||||
self.debug('I am looking for a pub')
|
||||
group = list(self.get_neighboring_agents())
|
||||
for pub in self.env.available_pubs():
|
||||
self.debug('We\'re trying to get into {}: total: {}'.format(pub, len(group)))
|
||||
if self.env.enter(pub, self, *group):
|
||||
self.info('We\'re all {} getting in {}!'.format(len(group), pub))
|
||||
return self.sober_in_pub
|
||||
|
||||
@state
|
||||
def sober_in_pub(self):
|
||||
'''Drink up.'''
|
||||
self.drink()
|
||||
if self['pints'] > self['max_pints']:
|
||||
return self.drunk_in_pub
|
||||
|
||||
@state
|
||||
def drunk_in_pub(self):
|
||||
'''I'm out. Take me home!'''
|
||||
self.info('I\'m so drunk. Take me home!')
|
||||
self['drunk'] = True
|
||||
pass # out drunk
|
||||
|
||||
@state
|
||||
def at_home(self):
|
||||
'''The end'''
|
||||
others = self.get_agents(state_id=Patron.at_home.id, limit_neighbors=True)
|
||||
self.debug('I\'m home. Just like {} of my friends'.format(len(others)))
|
||||
|
||||
def drink(self):
|
||||
self['pints'] += 1
|
||||
self.debug('Cheers to that')
|
||||
|
||||
def kick_out(self):
|
||||
self.set_state(self.at_home)
|
||||
|
||||
def befriend(self, other_agent, force=False):
|
||||
'''
|
||||
Try to become friends with another agent. The chances of
|
||||
success depend on both agents' openness.
|
||||
'''
|
||||
if force or self['openness'] > random():
|
||||
self.env.add_edge(self, other_agent)
|
||||
self.info('Made some friend {}'.format(other_agent))
|
||||
return True
|
||||
return False
|
||||
|
||||
def try_friends(self, others):
|
||||
''' Look for random agents around me and try to befriend them'''
|
||||
befriended = False
|
||||
k = int(10*self['openness'])
|
||||
shuffle(others)
|
||||
for friend in islice(others, k): # random.choice >= 3.7
|
||||
if friend == self:
|
||||
continue
|
||||
if friend.befriend(self):
|
||||
self.befriend(friend, force=True)
|
||||
self.debug('Hooray! new friend: {}'.format(friend.id))
|
||||
befriended = True
|
||||
else:
|
||||
self.debug('{} does not want to be friends'.format(friend.id))
|
||||
return befriended
|
||||
|
||||
|
||||
class Police(FSM):
|
||||
'''Simple agent to take drunk people out of pubs.'''
|
||||
level = logging.INFO
|
||||
|
||||
@default_state
|
||||
@state
|
||||
def patrol(self):
|
||||
drunksters = list(self.get_agents(drunk=True,
|
||||
state_id=Patron.drunk_in_pub.id))
|
||||
for drunk in drunksters:
|
||||
self.info('Kicking out the trash: {}'.format(drunk.id))
|
||||
drunk.kick_out()
|
||||
else:
|
||||
self.info('No trash to take out. Too bad.')
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
from soil import simulation
|
||||
simulation.run_from_config('pubcrawl.yml',
|
||||
dry_run=True,
|
||||
dump=None,
|
||||
parallel=False)
|
@@ -1,26 +0,0 @@
|
||||
---
|
||||
name: pubcrawl
|
||||
num_trials: 3
|
||||
max_time: 10
|
||||
dump: false
|
||||
network_params:
|
||||
# Generate 100 empty nodes. They will be assigned a network agent
|
||||
generator: empty_graph
|
||||
n: 30
|
||||
network_agents:
|
||||
- agent_type: pubcrawl.Patron
|
||||
description: Extroverted patron
|
||||
state:
|
||||
openness: 1.0
|
||||
weight: 9
|
||||
- agent_type: pubcrawl.Patron
|
||||
description: Introverted patron
|
||||
state:
|
||||
openness: 0.1
|
||||
weight: 1
|
||||
environment_agents:
|
||||
- agent_type: pubcrawl.Police
|
||||
environment_class: pubcrawl.CityPubs
|
||||
environment_params:
|
||||
altercations: 0
|
||||
number_of_pubs: 3
|
195
examples/pubcrawl/pubcrawl_sim.py
Normal file
@@ -0,0 +1,195 @@
|
||||
from soil.agents import FSM, NetworkAgent, state, default_state
|
||||
from soil import Environment, Simulation, parameters
|
||||
from itertools import islice
|
||||
import networkx as nx
|
||||
import logging
|
||||
|
||||
|
||||
class CityPubs(Environment):
|
||||
"""Environment with Pubs"""
|
||||
|
||||
level = logging.INFO
|
||||
number_of_pubs: parameters.Integer = 3
|
||||
ratio_extroverted: parameters.probability = 0.1
|
||||
pub_capacity: parameters.Integer = 10
|
||||
|
||||
def init(self):
|
||||
self.pubs = {}
|
||||
for i in range(self.number_of_pubs):
|
||||
newpub = {
|
||||
"name": "The awesome pub #{}".format(i),
|
||||
"open": True,
|
||||
"capacity": self.pub_capacity,
|
||||
"occupancy": 0,
|
||||
}
|
||||
self.pubs[newpub["name"]] = newpub
|
||||
self.add_agent(agent_class=Police)
|
||||
self.populate_network([Patron.w(openness=0.1), Patron.w(openness=1)],
|
||||
[self.ratio_extroverted, 1-self.ratio_extroverted])
|
||||
assert all(["agent" in node and isinstance(node["agent"], Patron) for (_, node) in self.G.nodes(data=True)])
|
||||
|
||||
def enter(self, pub_id, *nodes):
|
||||
"""Agents will try to enter. The pub checks if it is possible"""
|
||||
try:
|
||||
pub = self["pubs"][pub_id]
|
||||
except KeyError:
|
||||
raise ValueError("Pub {} is not available".format(pub_id))
|
||||
if not pub["open"] or (pub["capacity"] < (len(nodes) + pub["occupancy"])):
|
||||
return False
|
||||
pub["occupancy"] += len(nodes)
|
||||
for node in nodes:
|
||||
node["pub"] = pub_id
|
||||
return True
|
||||
|
||||
def available_pubs(self):
|
||||
for pub in self["pubs"].values():
|
||||
if pub["open"] and (pub["occupancy"] < pub["capacity"]):
|
||||
yield pub["name"]
|
||||
|
||||
def exit(self, pub_id, *node_ids):
|
||||
"""Agents will notify the pub they want to leave"""
|
||||
try:
|
||||
pub = self["pubs"][pub_id]
|
||||
except KeyError:
|
||||
raise ValueError("Pub {} is not available".format(pub_id))
|
||||
for node_id in node_ids:
|
||||
node = self.get_agent(node_id)
|
||||
if pub_id == node["pub"]:
|
||||
del node["pub"]
|
||||
pub["occupancy"] -= 1
|
||||
|
||||
|
||||
class Patron(FSM, NetworkAgent):
|
||||
"""Agent that looks for friends to drink with. It will do three things:
|
||||
1) Look for other patrons to drink with
|
||||
2) Look for a bar where the agent and other agents in the same group can get in.
|
||||
3) While in the bar, patrons only drink, until they get drunk and taken home.
|
||||
"""
|
||||
|
||||
level = logging.DEBUG
|
||||
|
||||
pub = None
|
||||
drunk = False
|
||||
pints = 0
|
||||
max_pints = 3
|
||||
kicked_out = False
|
||||
|
||||
@default_state
|
||||
@state
|
||||
def looking_for_friends(self):
|
||||
"""Look for friends to drink with"""
|
||||
self.info("I am looking for friends")
|
||||
available_friends = list(
|
||||
self.get_agents(drunk=False, pub=None, state_id=self.looking_for_friends.id)
|
||||
)
|
||||
if not available_friends:
|
||||
self.info("Life sucks and I'm alone!")
|
||||
return self.at_home
|
||||
befriended = self.try_friends(available_friends)
|
||||
if befriended:
|
||||
return self.looking_for_pub
|
||||
|
||||
@state
|
||||
def looking_for_pub(self):
|
||||
"""Look for a pub that accepts me and my friends"""
|
||||
if self["pub"] != None:
|
||||
return self.sober_in_pub
|
||||
self.debug("I am looking for a pub")
|
||||
group = list(self.get_neighbors())
|
||||
for pub in self.model.available_pubs():
|
||||
self.debug("We're trying to get into {}: total: {}".format(pub, len(group)))
|
||||
if self.model.enter(pub, self, *group):
|
||||
self.info("We're all {} getting in {}!".format(len(group), pub))
|
||||
return self.sober_in_pub
|
||||
|
||||
@state
|
||||
def sober_in_pub(self):
|
||||
"""Drink up."""
|
||||
self.drink()
|
||||
if self["pints"] > self["max_pints"]:
|
||||
return self.drunk_in_pub
|
||||
|
||||
@state
|
||||
def drunk_in_pub(self):
|
||||
"""I'm out. Take me home!"""
|
||||
self.info("I'm so drunk. Take me home!")
|
||||
self["drunk"] = True
|
||||
if self.kicked_out:
|
||||
return self.at_home
|
||||
pass # out drun
|
||||
|
||||
@state
|
||||
def at_home(self):
|
||||
"""The end"""
|
||||
others = self.get_agents(state_id=Patron.at_home.id, limit_neighbors=True)
|
||||
self.debug("I'm home. Just like {} of my friends".format(len(others)))
|
||||
|
||||
def drink(self):
|
||||
self["pints"] += 1
|
||||
self.debug("Cheers to that")
|
||||
|
||||
def kick_out(self):
|
||||
self.kicked_out = True
|
||||
|
||||
def befriend(self, other_agent, force=False):
|
||||
"""
|
||||
Try to become friends with another agent. The chances of
|
||||
success depend on both agents' openness.
|
||||
"""
|
||||
if force or self["openness"] > self.random.random():
|
||||
self.add_edge(self, other_agent)
|
||||
self.info("Made some friend {}".format(other_agent))
|
||||
return True
|
||||
return False
|
||||
|
||||
def try_friends(self, others):
|
||||
"""Look for random agents around me and try to befriend them"""
|
||||
befriended = False
|
||||
k = int(10 * self["openness"])
|
||||
self.random.shuffle(others)
|
||||
for friend in islice(others, k): # random.choice >= 3.7
|
||||
if friend == self:
|
||||
continue
|
||||
if friend.befriend(self):
|
||||
self.befriend(friend, force=True)
|
||||
self.debug("Hooray! new friend: {}".format(friend.unique_id))
|
||||
befriended = True
|
||||
else:
|
||||
self.debug("{} does not want to be friends".format(friend.unique_id))
|
||||
return befriended
|
||||
|
||||
|
||||
class Police(FSM):
|
||||
"""Simple agent to take drunk people out of pubs."""
|
||||
|
||||
level = logging.INFO
|
||||
|
||||
@default_state
|
||||
@state
|
||||
def patrol(self):
|
||||
drunksters = list(self.get_agents(drunk=True, state_id=Patron.drunk_in_pub.id))
|
||||
for drunk in drunksters:
|
||||
self.info("Kicking out the trash: {}".format(drunk.unique_id))
|
||||
drunk.kick_out()
|
||||
else:
|
||||
self.info("No trash to take out. Too bad.")
|
||||
|
||||
|
||||
sim = Simulation(
|
||||
model=CityPubs,
|
||||
name="pubcrawl",
|
||||
num_trials=3,
|
||||
max_steps=10,
|
||||
dump=False,
|
||||
model_params=dict(
|
||||
network_generator=nx.empty_graph,
|
||||
network_params={"n": 30},
|
||||
model=CityPubs,
|
||||
altercations=0,
|
||||
number_of_pubs=3,
|
||||
)
|
||||
)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
sim.run(parallel=False)
|
14
examples/rabbits/README.md
Normal file
@@ -0,0 +1,14 @@
|
||||
There are two similar implementations of this simulation.
|
||||
|
||||
- `basic`. Using simple primites
|
||||
- `improved`. Using more advanced features such as the `time` module to avoid unnecessary computations (i.e., skip steps), and generator functions.
|
||||
|
||||
The examples can be run directly in the terminal, and they accept command like arguments.
|
||||
For example, to enable the CSV exporter and the Summary exporter, while setting `max_time` to `100` and `seed` to `CustomSeed`:
|
||||
|
||||
```
|
||||
python rabbit_agents.py --set max_time=100 --csv -e summary --set 'seed="CustomSeed"'
|
||||
```
|
||||
|
||||
To learn more about how this functionality works, check out the `soil.easy` function.
|
||||
|
@@ -1,135 +0,0 @@
|
||||
from soil.agents import FSM, state, default_state, BaseAgent, NetworkAgent
|
||||
from enum import Enum
|
||||
from random import random, choice
|
||||
import logging
|
||||
import math
|
||||
|
||||
|
||||
class Genders(Enum):
|
||||
male = 'male'
|
||||
female = 'female'
|
||||
|
||||
|
||||
class RabbitModel(FSM):
|
||||
|
||||
defaults = {
|
||||
'age': 0,
|
||||
'gender': Genders.male.value,
|
||||
'mating_prob': 0.001,
|
||||
'offspring': 0,
|
||||
}
|
||||
|
||||
sexual_maturity = 3 #4*30
|
||||
life_expectancy = 365 * 3
|
||||
gestation = 33
|
||||
pregnancy = -1
|
||||
max_females = 5
|
||||
|
||||
@default_state
|
||||
@state
|
||||
def newborn(self):
|
||||
self.debug(f'I am a newborn at age {self["age"]}')
|
||||
self['age'] += 1
|
||||
|
||||
if self['age'] >= self.sexual_maturity:
|
||||
self.debug('I am fertile!')
|
||||
return self.fertile
|
||||
@state
|
||||
def fertile(self):
|
||||
raise Exception("Each subclass should define its fertile state")
|
||||
|
||||
@state
|
||||
def dead(self):
|
||||
self.info('Agent {} is dying'.format(self.id))
|
||||
self.die()
|
||||
|
||||
|
||||
class Male(RabbitModel):
|
||||
|
||||
@state
|
||||
def fertile(self):
|
||||
self['age'] += 1
|
||||
if self['age'] > self.life_expectancy:
|
||||
return self.dead
|
||||
|
||||
if self['gender'] == Genders.female.value:
|
||||
return
|
||||
|
||||
# Males try to mate
|
||||
for f in self.get_agents(state_id=Female.fertile.id,
|
||||
agent_type=Female,
|
||||
limit_neighbors=False,
|
||||
limit=self.max_females):
|
||||
r = random()
|
||||
if r < self['mating_prob']:
|
||||
self.impregnate(f)
|
||||
break # Take a break
|
||||
def impregnate(self, whom):
|
||||
whom['pregnancy'] = 0
|
||||
whom['mate'] = self.id
|
||||
whom.set_state(whom.pregnant)
|
||||
self.debug('{} impregnating: {}. {}'.format(self.id, whom.id, whom.state))
|
||||
|
||||
class Female(RabbitModel):
|
||||
@state
|
||||
def fertile(self):
|
||||
# Just wait for a Male
|
||||
pass
|
||||
|
||||
@state
|
||||
def pregnant(self):
|
||||
self['age'] += 1
|
||||
if self['age'] > self.life_expectancy:
|
||||
return self.dead
|
||||
|
||||
self['pregnancy'] += 1
|
||||
self.debug('Pregnancy: {}'.format(self['pregnancy']))
|
||||
if self['pregnancy'] >= self.gestation:
|
||||
number_of_babies = int(8+4*random())
|
||||
self.info('Having {} babies'.format(number_of_babies))
|
||||
for i in range(number_of_babies):
|
||||
state = {}
|
||||
state['gender'] = choice(list(Genders)).value
|
||||
child = self.env.add_node(self.__class__, state)
|
||||
self.env.add_edge(self.id, child.id)
|
||||
self.env.add_edge(self['mate'], child.id)
|
||||
# self.add_edge()
|
||||
self.debug('A BABY IS COMING TO LIFE')
|
||||
self.env['rabbits_alive'] = self.env.get('rabbits_alive', self.topology.number_of_nodes())+1
|
||||
self.debug('Rabbits alive: {}'.format(self.env['rabbits_alive']))
|
||||
self['offspring'] += 1
|
||||
self.env.get_agent(self['mate'])['offspring'] += 1
|
||||
del self['mate']
|
||||
self['pregnancy'] = -1
|
||||
return self.fertile
|
||||
|
||||
@state
|
||||
def dead(self):
|
||||
super().dead()
|
||||
if 'pregnancy' in self and self['pregnancy'] > -1:
|
||||
self.info('A mother has died carrying a baby!!')
|
||||
|
||||
|
||||
class RandomAccident(NetworkAgent):
|
||||
|
||||
level = logging.DEBUG
|
||||
|
||||
def step(self):
|
||||
rabbits_total = self.topology.number_of_nodes()
|
||||
if 'rabbits_alive' not in self.env:
|
||||
self.env['rabbits_alive'] = 0
|
||||
rabbits_alive = self.env.get('rabbits_alive', rabbits_total)
|
||||
prob_death = self.env.get('prob_death', 1e-100)*math.floor(math.log10(max(1, rabbits_alive)))
|
||||
self.debug('Killing some rabbits with prob={}!'.format(prob_death))
|
||||
for i in self.env.network_agents:
|
||||
if i.state['id'] == i.dead.id:
|
||||
continue
|
||||
r = random()
|
||||
if r < prob_death:
|
||||
self.debug('I killed a rabbit: {}'.format(i.id))
|
||||
rabbits_alive = self.env['rabbits_alive'] = rabbits_alive -1
|
||||
self.log('Rabbits alive: {}'.format(self.env['rabbits_alive']))
|
||||
i.set_state(i.dead)
|
||||
self.log('Rabbits alive: {}/{}'.format(rabbits_alive, rabbits_total))
|
||||
if self.count_agents(state_id=RabbitModel.dead.id) == self.topology.number_of_nodes():
|
||||
self.die()
|
153
examples/rabbits/rabbit_improved_sim.py
Normal file
@@ -0,0 +1,153 @@
|
||||
from soil import FSM, state, default_state, BaseAgent, NetworkAgent, Environment, Simulation
|
||||
from soil.time import Delta
|
||||
from enum import Enum
|
||||
from collections import Counter
|
||||
import logging
|
||||
import math
|
||||
|
||||
from rabbits_basic_sim import RabbitEnv
|
||||
|
||||
|
||||
class RabbitsImprovedEnv(RabbitEnv):
|
||||
def init(self):
|
||||
"""Initialize the environment with the new versions of the agents"""
|
||||
a1 = self.add_node(Male)
|
||||
a2 = self.add_node(Female)
|
||||
a1.add_edge(a2)
|
||||
self.add_agent(RandomAccident)
|
||||
|
||||
|
||||
class Rabbit(FSM, NetworkAgent):
|
||||
|
||||
sexual_maturity = 30
|
||||
life_expectancy = 300
|
||||
birth = None
|
||||
|
||||
@property
|
||||
def age(self):
|
||||
if self.birth is None:
|
||||
return None
|
||||
return self.now - self.birth
|
||||
|
||||
@default_state
|
||||
@state
|
||||
def newborn(self):
|
||||
self.info("I am a newborn.")
|
||||
self.birth = self.now
|
||||
self.offspring = 0
|
||||
return self.youngling, Delta(self.sexual_maturity - self.age)
|
||||
|
||||
@state
|
||||
def youngling(self):
|
||||
if self.age >= self.sexual_maturity:
|
||||
self.info(f"I am fertile! My age is {self.age}")
|
||||
return self.fertile
|
||||
|
||||
@state
|
||||
def fertile(self):
|
||||
raise Exception("Each subclass should define its fertile state")
|
||||
|
||||
@state
|
||||
def dead(self):
|
||||
self.die()
|
||||
|
||||
|
||||
class Male(Rabbit):
|
||||
max_females = 5
|
||||
mating_prob = 0.001
|
||||
|
||||
@state
|
||||
def fertile(self):
|
||||
if self.age > self.life_expectancy:
|
||||
return self.dead
|
||||
|
||||
# Males try to mate
|
||||
for f in self.model.agents(
|
||||
agent_class=Female, state_id=Female.fertile.id, limit=self.max_females
|
||||
):
|
||||
self.debug("FOUND A FEMALE: ", repr(f), self.mating_prob)
|
||||
if self.prob(self["mating_prob"]):
|
||||
f.impregnate(self)
|
||||
break # Do not try to impregnate other females
|
||||
|
||||
|
||||
class Female(Rabbit):
|
||||
gestation = 10
|
||||
conception = None
|
||||
|
||||
@state
|
||||
def fertile(self):
|
||||
# Just wait for a Male
|
||||
if self.age > self.life_expectancy:
|
||||
return self.dead
|
||||
if self.conception is not None:
|
||||
return self.pregnant
|
||||
|
||||
@property
|
||||
def pregnancy(self):
|
||||
if self.conception is None:
|
||||
return None
|
||||
return self.now - self.conception
|
||||
|
||||
def impregnate(self, male):
|
||||
self.info(f"impregnated by {repr(male)}")
|
||||
self.mate = male
|
||||
self.conception = self.now
|
||||
self.number_of_babies = int(8 + 4 * self.random.random())
|
||||
|
||||
@state
|
||||
def pregnant(self):
|
||||
self.debug("I am pregnant")
|
||||
|
||||
if self.age > self.life_expectancy:
|
||||
self.info("Dying before giving birth")
|
||||
return self.die()
|
||||
|
||||
if self.pregnancy >= self.gestation:
|
||||
self.info("Having {} babies".format(self.number_of_babies))
|
||||
for i in range(self.number_of_babies):
|
||||
state = {}
|
||||
agent_class = self.random.choice([Male, Female])
|
||||
child = self.model.add_node(agent_class=agent_class, **state)
|
||||
child.add_edge(self)
|
||||
if self.mate:
|
||||
child.add_edge(self.mate)
|
||||
self.mate.offspring += 1
|
||||
else:
|
||||
self.debug("The father has passed away")
|
||||
|
||||
self.offspring += 1
|
||||
self.mate = None
|
||||
return self.fertile
|
||||
|
||||
def die(self):
|
||||
if self.pregnancy is not None:
|
||||
self.info("A mother has died carrying a baby!!")
|
||||
return super().die()
|
||||
|
||||
|
||||
class RandomAccident(BaseAgent):
|
||||
def step(self):
|
||||
rabbits_alive = self.model.G.number_of_nodes()
|
||||
|
||||
if not rabbits_alive:
|
||||
return self.die()
|
||||
|
||||
prob_death = self.model.get("prob_death", 1e-100) * math.floor(
|
||||
math.log10(max(1, rabbits_alive))
|
||||
)
|
||||
self.debug("Killing some rabbits with prob={}!".format(prob_death))
|
||||
for i in self.iter_agents(agent_class=Rabbit):
|
||||
if i.state_id == i.dead.id:
|
||||
continue
|
||||
if self.prob(prob_death):
|
||||
self.info("I killed a rabbit: {}".format(i.id))
|
||||
rabbits_alive -= 1
|
||||
i.die()
|
||||
self.debug("Rabbits alive: {}".format(rabbits_alive))
|
||||
|
||||
|
||||
sim = Simulation(model=RabbitsImprovedEnv, max_time=100, seed="MySeed", num_trials=1)
|
||||
|
||||
if __name__ == "__main__":
|
||||
sim.run()
|
@@ -1,21 +0,0 @@
|
||||
---
|
||||
load_module: rabbit_agents
|
||||
name: rabbits_example
|
||||
max_time: 1000
|
||||
interval: 1
|
||||
seed: MySeed
|
||||
agent_type: rabbit_agents.RabbitModel
|
||||
environment_agents:
|
||||
- agent_type: rabbit_agents.RandomAccident
|
||||
environment_params:
|
||||
prob_death: 0.001
|
||||
default_state:
|
||||
mating_prob: 0.1
|
||||
topology:
|
||||
nodes:
|
||||
- id: 1
|
||||
agent_type: rabbit_agents.Male
|
||||
- id: 0
|
||||
agent_type: rabbit_agents.Female
|
||||
directed: true
|
||||
links: []
|
161
examples/rabbits/rabbits_basic_sim.py
Normal file
@@ -0,0 +1,161 @@
|
||||
from soil import FSM, state, default_state, BaseAgent, NetworkAgent, Environment, Simulation, report, parameters as params
|
||||
from collections import Counter
|
||||
import logging
|
||||
import math
|
||||
|
||||
|
||||
class RabbitEnv(Environment):
|
||||
prob_death: params.probability = 1e-100
|
||||
|
||||
def init(self):
|
||||
a1 = self.add_node(Male)
|
||||
a2 = self.add_node(Female)
|
||||
a1.add_edge(a2)
|
||||
self.add_agent(RandomAccident)
|
||||
|
||||
@report
|
||||
@property
|
||||
def num_rabbits(self):
|
||||
return self.count_agents(agent_class=Rabbit)
|
||||
|
||||
@report
|
||||
@property
|
||||
def num_males(self):
|
||||
return self.count_agents(agent_class=Male)
|
||||
|
||||
@report
|
||||
@property
|
||||
def num_females(self):
|
||||
return self.count_agents(agent_class=Female)
|
||||
|
||||
|
||||
class Rabbit(NetworkAgent, FSM):
|
||||
|
||||
sexual_maturity = 30
|
||||
life_expectancy = 300
|
||||
|
||||
@default_state
|
||||
@state
|
||||
def newborn(self):
|
||||
self.info("I am a newborn.")
|
||||
self.age = 0
|
||||
self.offspring = 0
|
||||
return self.youngling
|
||||
|
||||
@state
|
||||
def youngling(self):
|
||||
self.age += 1
|
||||
if self.age >= self.sexual_maturity:
|
||||
self.info(f"I am fertile! My age is {self.age}")
|
||||
return self.fertile
|
||||
|
||||
@state
|
||||
def fertile(self):
|
||||
raise Exception("Each subclass should define its fertile state")
|
||||
|
||||
@state
|
||||
def dead(self):
|
||||
self.die()
|
||||
|
||||
|
||||
class Male(Rabbit):
|
||||
max_females = 5
|
||||
mating_prob = 0.001
|
||||
|
||||
@state
|
||||
def fertile(self):
|
||||
self.age += 1
|
||||
|
||||
if self.age > self.life_expectancy:
|
||||
return self.dead
|
||||
|
||||
# Males try to mate
|
||||
for f in self.model.agents(
|
||||
agent_class=Female, state_id=Female.fertile.id, limit=self.max_females
|
||||
):
|
||||
self.debug("FOUND A FEMALE: ", repr(f), self.mating_prob)
|
||||
if self.prob(self["mating_prob"]):
|
||||
f.impregnate(self)
|
||||
break # Take a break
|
||||
|
||||
|
||||
class Female(Rabbit):
|
||||
gestation = 10
|
||||
pregnancy = -1
|
||||
|
||||
@state
|
||||
def fertile(self):
|
||||
# Just wait for a Male
|
||||
self.age += 1
|
||||
if self.age > self.life_expectancy:
|
||||
return self.dead
|
||||
if self.pregnancy >= 0:
|
||||
return self.pregnant
|
||||
|
||||
def impregnate(self, male):
|
||||
self.info(f"impregnated by {repr(male)}")
|
||||
self.mate = male
|
||||
self.pregnancy = 0
|
||||
self.number_of_babies = int(8 + 4 * self.random.random())
|
||||
|
||||
@state
|
||||
def pregnant(self):
|
||||
self.info("I am pregnant")
|
||||
self.age += 1
|
||||
|
||||
if self.age >= self.life_expectancy:
|
||||
return self.die()
|
||||
|
||||
if self.pregnancy < self.gestation:
|
||||
self.pregnancy += 1
|
||||
return
|
||||
|
||||
self.info("Having {} babies".format(self.number_of_babies))
|
||||
for i in range(self.number_of_babies):
|
||||
state = {}
|
||||
agent_class = self.random.choice([Male, Female])
|
||||
child = self.model.add_node(agent_class=agent_class, **state)
|
||||
child.add_edge(self)
|
||||
try:
|
||||
child.add_edge(self.mate)
|
||||
self.model.agents[self.mate].offspring += 1
|
||||
except ValueError:
|
||||
self.debug("The father has passed away")
|
||||
|
||||
self.offspring += 1
|
||||
self.mate = None
|
||||
self.pregnancy = -1
|
||||
return self.fertile
|
||||
|
||||
def die(self):
|
||||
if "pregnancy" in self and self["pregnancy"] > -1:
|
||||
self.info("A mother has died carrying a baby!!")
|
||||
return super().die()
|
||||
|
||||
|
||||
class RandomAccident(BaseAgent):
|
||||
def step(self):
|
||||
rabbits_alive = self.model.G.number_of_nodes()
|
||||
|
||||
if not rabbits_alive:
|
||||
return self.die()
|
||||
|
||||
prob_death = self.model.prob_death * math.floor(
|
||||
math.log10(max(1, rabbits_alive))
|
||||
)
|
||||
self.debug("Killing some rabbits with prob={}!".format(prob_death))
|
||||
for i in self.get_agents(agent_class=Rabbit):
|
||||
if i.state_id == i.dead.id:
|
||||
continue
|
||||
if self.prob(prob_death):
|
||||
self.info("I killed a rabbit: {}".format(i.id))
|
||||
rabbits_alive -= 1
|
||||
i.die()
|
||||
self.debug("Rabbits alive: {}".format(rabbits_alive))
|
||||
|
||||
|
||||
|
||||
sim = Simulation(model=RabbitEnv, max_time=100, seed="MySeed", num_trials=1)
|
||||
|
||||
if __name__ == "__main__":
|
||||
sim.run()
|
@@ -1,45 +0,0 @@
|
||||
'''
|
||||
Example of setting a
|
||||
Example of a fully programmatic simulation, without definition files.
|
||||
'''
|
||||
from soil import Simulation, agents
|
||||
from soil.time import Delta
|
||||
from random import expovariate
|
||||
import logging
|
||||
|
||||
|
||||
|
||||
class MyAgent(agents.FSM):
|
||||
'''
|
||||
An agent that first does a ping
|
||||
'''
|
||||
|
||||
defaults = {'pong_counts': 2}
|
||||
|
||||
@agents.default_state
|
||||
@agents.state
|
||||
def ping(self):
|
||||
self.info('Ping')
|
||||
return self.pong, Delta(expovariate(1/16))
|
||||
|
||||
@agents.state
|
||||
def pong(self):
|
||||
self.info('Pong')
|
||||
self.pong_counts -= 1
|
||||
self.info(str(self.pong_counts))
|
||||
if self.pong_counts < 1:
|
||||
return self.die()
|
||||
return None, Delta(expovariate(1/16))
|
||||
|
||||
|
||||
s = Simulation(name='Programmatic',
|
||||
network_agents=[{'agent_type': MyAgent, 'id': 0}],
|
||||
topology={'nodes': [{'id': 0}], 'links': []},
|
||||
num_trials=1,
|
||||
max_time=100,
|
||||
agent_type=MyAgent,
|
||||
dry_run=True)
|
||||
|
||||
|
||||
logging.basicConfig(level=logging.INFO)
|
||||
envs = s.run()
|
47
examples/random_delays/random_delays_sim.py
Normal file
@@ -0,0 +1,47 @@
|
||||
"""
|
||||
Example of setting a
|
||||
Example of a fully programmatic simulation, without definition files.
|
||||
"""
|
||||
from soil import Simulation, agents, Environment
|
||||
from soil.time import Delta
|
||||
|
||||
|
||||
class MyAgent(agents.FSM):
|
||||
"""
|
||||
An agent that first does a ping
|
||||
"""
|
||||
|
||||
defaults = {"pong_counts": 2}
|
||||
|
||||
@agents.default_state
|
||||
@agents.state
|
||||
def ping(self):
|
||||
self.info("Ping")
|
||||
return self.pong, Delta(self.random.expovariate(1 / 16))
|
||||
|
||||
@agents.state
|
||||
def pong(self):
|
||||
self.info("Pong")
|
||||
self.pong_counts -= 1
|
||||
self.info(str(self.pong_counts))
|
||||
if self.pong_counts < 1:
|
||||
return self.die()
|
||||
return None, Delta(self.random.expovariate(1 / 16))
|
||||
|
||||
|
||||
class RandomEnv(Environment):
|
||||
|
||||
def init(self):
|
||||
self.add_agent(agent_class=MyAgent)
|
||||
|
||||
|
||||
s = Simulation(
|
||||
name="Programmatic",
|
||||
model=RandomEnv,
|
||||
num_trials=1,
|
||||
max_time=100,
|
||||
dump=False,
|
||||
)
|
||||
|
||||
|
||||
envs = s.run()
|
@@ -1,30 +0,0 @@
|
||||
---
|
||||
sampler:
|
||||
method: "SALib.sample.morris.sample"
|
||||
N: 10
|
||||
template:
|
||||
group: simple
|
||||
num_trials: 1
|
||||
interval: 1
|
||||
max_time: 2
|
||||
seed: "CompleteSeed!"
|
||||
dump: false
|
||||
network_params:
|
||||
generator: complete_graph
|
||||
n: 10
|
||||
network_agents:
|
||||
- agent_type: CounterModel
|
||||
weight: "{{ x1 }}"
|
||||
state:
|
||||
state_id: 0
|
||||
- agent_type: AggregatedCounter
|
||||
weight: "{{ 1 - x1 }}"
|
||||
environment_params:
|
||||
name: "{{ x3 }}"
|
||||
skip_test: true
|
||||
vars:
|
||||
bounds:
|
||||
x1: [0, 1]
|
||||
x2: [1, 2]
|
||||
fixed:
|
||||
x3: ["a", "b", "c"]
|
@@ -1,208 +0,0 @@
|
||||
import random
|
||||
import networkx as nx
|
||||
from soil.agents import Geo, NetworkAgent, FSM, state, default_state
|
||||
from soil import Environment
|
||||
|
||||
|
||||
class TerroristSpreadModel(FSM, Geo):
|
||||
"""
|
||||
Settings:
|
||||
information_spread_intensity
|
||||
|
||||
terrorist_additional_influence
|
||||
|
||||
min_vulnerability (optional else zero)
|
||||
|
||||
max_vulnerability
|
||||
|
||||
prob_interaction
|
||||
"""
|
||||
|
||||
def __init__(self, model=None, unique_id=0, state=()):
|
||||
super().__init__(model=model, unique_id=unique_id, state=state)
|
||||
|
||||
self.information_spread_intensity = model.environment_params['information_spread_intensity']
|
||||
self.terrorist_additional_influence = model.environment_params['terrorist_additional_influence']
|
||||
self.prob_interaction = model.environment_params['prob_interaction']
|
||||
|
||||
if self['id'] == self.civilian.id: # Civilian
|
||||
self.mean_belief = random.uniform(0.00, 0.5)
|
||||
elif self['id'] == self.terrorist.id: # Terrorist
|
||||
self.mean_belief = random.uniform(0.8, 1.00)
|
||||
elif self['id'] == self.leader.id: # Leader
|
||||
self.mean_belief = 1.00
|
||||
else:
|
||||
raise Exception('Invalid state id: {}'.format(self['id']))
|
||||
|
||||
if 'min_vulnerability' in model.environment_params:
|
||||
self.vulnerability = random.uniform( model.environment_params['min_vulnerability'], model.environment_params['max_vulnerability'] )
|
||||
else :
|
||||
self.vulnerability = random.uniform( 0, model.environment_params['max_vulnerability'] )
|
||||
|
||||
|
||||
@state
|
||||
def civilian(self):
|
||||
neighbours = list(self.get_neighboring_agents(agent_type=TerroristSpreadModel))
|
||||
if len(neighbours) > 0:
|
||||
# Only interact with some of the neighbors
|
||||
interactions = list(n for n in neighbours if random.random() <= self.prob_interaction)
|
||||
influence = sum( self.degree(i) for i in interactions )
|
||||
mean_belief = sum( i.mean_belief * self.degree(i) / influence for i in interactions )
|
||||
mean_belief = mean_belief * self.information_spread_intensity + self.mean_belief * ( 1 - self.information_spread_intensity )
|
||||
self.mean_belief = mean_belief * self.vulnerability + self.mean_belief * ( 1 - self.vulnerability )
|
||||
|
||||
if self.mean_belief >= 0.8:
|
||||
return self.terrorist
|
||||
|
||||
@state
|
||||
def leader(self):
|
||||
self.mean_belief = self.mean_belief ** ( 1 - self.terrorist_additional_influence )
|
||||
for neighbour in self.get_neighboring_agents(state_id=[self.terrorist.id, self.leader.id]):
|
||||
if self.betweenness(neighbour) > self.betweenness(self):
|
||||
return self.terrorist
|
||||
|
||||
@state
|
||||
def terrorist(self):
|
||||
neighbours = self.get_agents(state_id=[self.terrorist.id, self.leader.id],
|
||||
agent_type=TerroristSpreadModel,
|
||||
limit_neighbors=True)
|
||||
if len(neighbours) > 0:
|
||||
influence = sum( self.degree(n) for n in neighbours )
|
||||
mean_belief = sum( n.mean_belief * self.degree(n) / influence for n in neighbours )
|
||||
mean_belief = mean_belief * self.vulnerability + self.mean_belief * ( 1 - self.vulnerability )
|
||||
self.mean_belief = self.mean_belief ** ( 1 - self.terrorist_additional_influence )
|
||||
|
||||
# Check if there are any leaders in the group
|
||||
leaders = list(filter(lambda x: x.state.id == self.leader.id, neighbours))
|
||||
if not leaders:
|
||||
# Check if this is the potential leader
|
||||
# Stop once it's found. Otherwise, set self as leader
|
||||
for neighbour in neighbours:
|
||||
if self.betweenness(self) < self.betweenness(neighbour):
|
||||
return
|
||||
return self.leader
|
||||
|
||||
|
||||
class TrainingAreaModel(FSM, Geo):
|
||||
"""
|
||||
Settings:
|
||||
training_influence
|
||||
|
||||
min_vulnerability
|
||||
|
||||
Requires TerroristSpreadModel.
|
||||
"""
|
||||
|
||||
def __init__(self, model=None, unique_id=0, state=()):
|
||||
super().__init__(model=model, unique_id=unique_id, state=state)
|
||||
self.training_influence = model.environment_params['training_influence']
|
||||
if 'min_vulnerability' in model.environment_params:
|
||||
self.min_vulnerability = model.environment_params['min_vulnerability']
|
||||
else: self.min_vulnerability = 0
|
||||
|
||||
@default_state
|
||||
@state
|
||||
def terrorist(self):
|
||||
for neighbour in self.get_neighboring_agents(agent_type=TerroristSpreadModel):
|
||||
if neighbour.vulnerability > self.min_vulnerability:
|
||||
neighbour.vulnerability = neighbour.vulnerability ** ( 1 - self.training_influence )
|
||||
|
||||
|
||||
class HavenModel(FSM, Geo):
|
||||
"""
|
||||
Settings:
|
||||
haven_influence
|
||||
|
||||
min_vulnerability
|
||||
|
||||
max_vulnerability
|
||||
|
||||
Requires TerroristSpreadModel.
|
||||
"""
|
||||
|
||||
def __init__(self, model=None, unique_id=0, state=()):
|
||||
super().__init__(model=model, unique_id=unique_id, state=state)
|
||||
self.haven_influence = model.environment_params['haven_influence']
|
||||
if 'min_vulnerability' in model.environment_params:
|
||||
self.min_vulnerability = model.environment_params['min_vulnerability']
|
||||
else: self.min_vulnerability = 0
|
||||
self.max_vulnerability = model.environment_params['max_vulnerability']
|
||||
|
||||
def get_occupants(self, **kwargs):
|
||||
return self.get_neighboring_agents(agent_type=TerroristSpreadModel, **kwargs)
|
||||
|
||||
@state
|
||||
def civilian(self):
|
||||
civilians = self.get_occupants(state_id=self.civilian.id)
|
||||
if not civilians:
|
||||
return self.terrorist
|
||||
|
||||
for neighbour in self.get_occupants():
|
||||
if neighbour.vulnerability > self.min_vulnerability:
|
||||
neighbour.vulnerability = neighbour.vulnerability * ( 1 - self.haven_influence )
|
||||
return self.civilian
|
||||
|
||||
@state
|
||||
def terrorist(self):
|
||||
for neighbour in self.get_occupants():
|
||||
if neighbour.vulnerability < self.max_vulnerability:
|
||||
neighbour.vulnerability = neighbour.vulnerability ** ( 1 - self.haven_influence )
|
||||
return self.terrorist
|
||||
|
||||
|
||||
class TerroristNetworkModel(TerroristSpreadModel):
|
||||
"""
|
||||
Settings:
|
||||
sphere_influence
|
||||
|
||||
vision_range
|
||||
|
||||
weight_social_distance
|
||||
|
||||
weight_link_distance
|
||||
"""
|
||||
|
||||
def __init__(self, model=None, unique_id=0, state=()):
|
||||
super().__init__(model=model, unique_id=unique_id, state=state)
|
||||
|
||||
self.vision_range = model.environment_params['vision_range']
|
||||
self.sphere_influence = model.environment_params['sphere_influence']
|
||||
self.weight_social_distance = model.environment_params['weight_social_distance']
|
||||
self.weight_link_distance = model.environment_params['weight_link_distance']
|
||||
|
||||
@state
|
||||
def terrorist(self):
|
||||
self.update_relationships()
|
||||
return super().terrorist()
|
||||
|
||||
@state
|
||||
def leader(self):
|
||||
self.update_relationships()
|
||||
return super().leader()
|
||||
|
||||
def update_relationships(self):
|
||||
if self.count_neighboring_agents(state_id=self.civilian.id) == 0:
|
||||
close_ups = set(self.geo_search(radius=self.vision_range, agent_type=TerroristNetworkModel))
|
||||
step_neighbours = set(self.ego_search(self.sphere_influence, agent_type=TerroristNetworkModel, center=False))
|
||||
neighbours = set(agent.id for agent in self.get_neighboring_agents(agent_type=TerroristNetworkModel))
|
||||
search = (close_ups | step_neighbours) - neighbours
|
||||
for agent in self.get_agents(search):
|
||||
social_distance = 1 / self.shortest_path_length(agent.id)
|
||||
spatial_proximity = ( 1 - self.get_distance(agent.id) )
|
||||
prob_new_interaction = self.weight_social_distance * social_distance + self.weight_link_distance * spatial_proximity
|
||||
if agent['id'] == agent.civilian.id and random.random() < prob_new_interaction:
|
||||
self.add_edge(agent)
|
||||
break
|
||||
|
||||
def get_distance(self, target):
|
||||
source_x, source_y = nx.get_node_attributes(self.topology, 'pos')[self.id]
|
||||
target_x, target_y = nx.get_node_attributes(self.topology, 'pos')[target]
|
||||
dx = abs( source_x - target_x )
|
||||
dy = abs( source_y - target_y )
|
||||
return ( dx ** 2 + dy ** 2 ) ** ( 1 / 2 )
|
||||
|
||||
def shortest_path_length(self, target):
|
||||
try:
|
||||
return nx.shortest_path_length(self.topology, self.id, target)
|
||||
except nx.NetworkXNoPath:
|
||||
return float('inf')
|