First commit

models
JesusMSM 9 years ago
commit fe6942ce0d

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# settings.py
def init():
global number_of_nodes
global max_time
global num_trials
global bite_prob
global network_type
global heal_prob
global innovation_prob
global imitation_prob
global timeout
global outside_effects_prob
global anger_prob
global joy_prob
global sadness_prob
global disgust_prob
network_type=1
number_of_nodes=200
max_time=1000
num_trials=1
timeout=10
#Zombie model
bite_prob=0.01 # 0-1
heal_prob=0.01 # 0-1
#Bass model
innovation_prob=0.01
imitation_prob=0.01
#SentimentCorrelation model
outside_effects_prob = 0.2
anger_prob = 0.08
joy_prob = 0.05
sadness_prob = 0.02
disgust_prob = 0.02

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from nxsim import NetworkSimulation
from nxsim import BaseNetworkAgent
from nxsim import BaseLoggingAgent
from random import randint
from matplotlib import pyplot as plt
import random
import numpy as np
import networkx as nx
import settings
settings.init()
if settings.network_type == 0:
G = nx.complete_graph(settings.number_of_nodes)
if settings.network_type == 1:
G = nx.barabasi_albert_graph(settings.number_of_nodes,3)
if settings.network_type == 2:
G = nx.margulis_gabber_galil_graph(settings.number_of_nodes, None)
myList=[]
networkStatus=[]
for x in range(0, settings.number_of_nodes):
networkStatus.append({'id':x})
# # Just like subclassing a process in SimPy
# class MyAgent(BaseNetworkAgent):
# def __init__(self, environment=None, agent_id=0, state=()): # Make sure to have these three keyword arguments
# super().__init__(environment=environment, agent_id=agent_id, state=state)
# # Add your own attributes here
# def run(self):
# # Add your behaviors here
class SentimentCorrelationModel(BaseNetworkAgent):
def __init__(self, environment=None, agent_id=0, state=()):
super().__init__(environment=environment, agent_id=agent_id, state=state)
self.outside_effects_prob = settings.outside_effects_prob
self.anger_prob = settings.anger_prob
self.joy_prob = settings.joy_prob
self.sadness_prob = settings.sadness_prob
self.disgust_prob = settings.disgust_prob
self.time_awareness=[]
for i in range(4):
self.time_awareness.append(0) #0-> Anger, 1-> joy, 2->sadness, 3 -> disgust
networkStatus[self.id][self.env.now]=0
def run(self):
while True:
if self.env.now > 10:
G.add_node(205)
G.add_edge(205,0)
angry_neighbors_1_time_step=[]
joyful_neighbors_1_time_step=[]
sad_neighbors_1_time_step=[]
disgusted_neighbors_1_time_step=[]
angry_neighbors = self.get_neighboring_agents(state_id=1)
for x in angry_neighbors:
if x.time_awareness[0] > (self.env.now-500):
angry_neighbors_1_time_step.append(x)
num_neighbors_angry = len(angry_neighbors_1_time_step)
joyful_neighbors = self.get_neighboring_agents(state_id=2)
for x in joyful_neighbors:
if x.time_awareness[1] > (self.env.now-500):
joyful_neighbors_1_time_step.append(x)
num_neighbors_joyful = len(joyful_neighbors_1_time_step)
sad_neighbors = self.get_neighboring_agents(state_id=3)
for x in sad_neighbors:
if x.time_awareness[2] > (self.env.now-500):
sad_neighbors_1_time_step.append(x)
num_neighbors_sad = len(sad_neighbors_1_time_step)
disgusted_neighbors = self.get_neighboring_agents(state_id=4)
for x in disgusted_neighbors:
if x.time_awareness[3] > (self.env.now-500):
disgusted_neighbors_1_time_step.append(x)
num_neighbors_disgusted = len(disgusted_neighbors_1_time_step)
# #Outside effects. Asignamos un estado aleatorio
# if random.random() < settings.outside_effects_prob:
# if self.state['id'] == 0:
# self.state['id'] = random.randint(1,4)
# myList.append(self.id)
# networkStatus[self.id][self.env.now]=self.state['id'] #Almaceno cuando se ha infectado para la red dinamica
# self.time_awareness = self.env.now #Para saber cuando se han contagiado
# yield self.env.timeout(settings.timeout)
# else:
# yield self.env.timeout(settings.timeout)
# #Imitation effects-Joy
# if random.random() < (settings.joy_prob*(num_neighbors_joyful)/10):
# myList.append(self.id)
# self.state['id'] = 2
# networkStatus[self.id][self.env.now]=2
# yield self.env.timeout(settings.timeout)
# #Imitation effects-Sadness
# if random.random() < (settings.sadness_prob*(num_neighbors_sad)/10):
# myList.append(self.id)
# self.state['id'] = 3
# networkStatus[self.id][self.env.now]=3
# yield self.env.timeout(settings.timeout)
# #Imitation effects-Disgust
# if random.random() < (settings.disgust_prob*(num_neighbors_disgusted)/10):
# myList.append(self.id)
# self.state['id'] = 4
# networkStatus[self.id][self.env.now]=4
# yield self.env.timeout(settings.timeout)
# #Imitation effects-Anger
# if random.random() < (settings.anger_prob*(num_neighbors_angry)/10):
# myList.append(self.id)
# self.state['id'] = 1
# networkStatus[self.id][self.env.now]=1
# yield self.env.timeout(settings.timeout)
# yield self.env.timeout(settings.timeout)
###########################################
anger_prob= settings.anger_prob+(len(angry_neighbors_1_time_step)*settings.anger_prob)
print("anger_prob " + str(anger_prob))
joy_prob= settings.joy_prob+(len(joyful_neighbors_1_time_step)*settings.joy_prob)
print("joy_prob " + str(joy_prob))
sadness_prob = settings.sadness_prob+(len(sad_neighbors_1_time_step)*settings.sadness_prob)
print("sadness_prob "+ str(sadness_prob))
disgust_prob = settings.disgust_prob+(len(disgusted_neighbors_1_time_step)*settings.disgust_prob)
print("disgust_prob " + str(disgust_prob))
outside_effects_prob= settings.outside_effects_prob
print("outside_effects_prob " + str(outside_effects_prob))
num = random.random()
if(num<outside_effects_prob):
self.state['id'] = random.randint(1,4)
myList.append(self.id)
networkStatus[self.id][self.env.now]=self.state['id'] #Almaceno cuando se ha infectado para la red dinamica
self.time_awareness[self.state['id']-1] = self.env.now
yield self.env.timeout(settings.timeout)
if(num<anger_prob):
myList.append(self.id)
self.state['id'] = 1
networkStatus[self.id][self.env.now]=1
self.time_awareness[self.state['id']-1] = self.env.now
elif (num<joy_prob+anger_prob and num>anger_prob):
myList.append(self.id)
self.state['id'] = 2
networkStatus[self.id][self.env.now]=2
self.time_awareness[self.state['id']-1] = self.env.now
elif (num<sadness_prob+anger_prob+joy_prob and num>joy_prob+anger_prob):
myList.append(self.id)
self.state['id'] = 3
networkStatus[self.id][self.env.now]=3
self.time_awareness[self.state['id']-1] = self.env.now
elif (num<disgust_prob+sadness_prob+anger_prob+joy_prob and num>sadness_prob+anger_prob+joy_prob):
myList.append(self.id)
self.state['id'] = 4
networkStatus[self.id][self.env.now]=4
self.time_awareness[self.state['id']-1] = self.env.now
yield self.env.timeout(settings.timeout)
# anger_propagation = settings.anger_prob*num_neighbors_angry/10
# joy_propagation = anger_propagation + (settings.joy_prob*num_neighbors_joyful/10)
# sadness_propagation = joy_propagation + (settings.sadness_prob*num_neighbors_sad/10)
# disgust_propagation = sadness_propagation + (settings.disgust_prob*num_neighbors_disgusted/10)
# outside_effects_propagation = disgust_propagation + settings.outside_effects_prob
# if (num<anger_propagation):
# if(self.state['id'] !=0):
# myList.append(self.id)
# self.state['id'] = 1
# networkStatus[self.id][self.env.now]=1
# yield self.env.timeout(settings.timeout)
# if (num<joy_propagation):
# if(self.state['id'] !=0):
# myList.append(self.id)
# self.state['id'] = 2
# networkStatus[self.id][self.env.now]=2
# yield self.env.timeout(settings.timeout)
# if(num<sadness_propagation):
# if(self.state['id'] !=0):
# myList.append(self.id)
# self.state['id'] = 3
# networkStatus[self.id][self.env.now]=3
# yield self.env.timeout(settings.timeout)
# # if(num<disgust_propagation):
# # if(self.state['id'] !=0):
# # myList.append(self.id)
# # self.state['id'] = 4
# # networkStatus[self.id][self.env.now]=4
# # yield self.env.timeout(settings.timeout)
# if(num <outside_effects_propagation):
# if self.state['id'] == 0:
# self.state['id'] = random.randint(1,4)
# myList.append(self.id)
# networkStatus[self.id][self.env.now]=self.state['id'] #Almaceno cuando se ha infectado para la red dinamica
# self.time_awareness = self.env.now #Para saber cuando se han contagiado
# yield self.env.timeout(settings.timeout)
# else:
# yield self.env.timeout(settings.timeout)
# else:
# yield self.env.timeout(settings.timeout)
class BassModel(BaseNetworkAgent):
def __init__(self, environment=None, agent_id=0, state=()):
super().__init__(environment=environment, agent_id=agent_id, state=state)
self.innovation_prob = settings.innovation_prob
self.imitation_prob = settings.imitation_prob
networkStatus[self.id][self.env.now]=0
def run(self):
while True:
#Outside effects
if random.random() < settings.innovation_prob:
if self.state['id'] == 0:
self.state['id'] = 1
myList.append(self.id)
networkStatus[self.id][self.env.now]=1
yield self.env.timeout(settings.timeout)
else:
yield self.env.timeout(settings.timeout)
#Imitation effects
if self.state['id'] == 0:
aware_neighbors = self.get_neighboring_agents(state_id=1)
num_neighbors_aware = len(aware_neighbors)
if random.random() < (settings.imitation_prob*num_neighbors_aware):
myList.append(self.id)
self.state['id'] = 1
networkStatus[self.id][self.env.now]=1
yield self.env.timeout(settings.timeout)
else:
yield self.env.timeout(settings.timeout)
class IndependentCascadeModel(BaseNetworkAgent):
def __init__(self, environment=None, agent_id=0, state=()):
super().__init__(environment=environment, agent_id=agent_id, state=state)
self.innovation_prob = settings.innovation_prob
self.imitation_prob = settings.imitation_prob
self.time_awareness = 0
networkStatus[self.id][self.env.now]=0
def run(self):
while True:
aware_neighbors_1_time_step=[]
#Outside effects
if random.random() < settings.innovation_prob:
if self.state['id'] == 0:
self.state['id'] = 1
myList.append(self.id)
networkStatus[self.id][self.env.now]=1
self.time_awareness = self.env.now #Para saber cuando se han contagiado
yield self.env.timeout(settings.timeout)
else:
yield self.env.timeout(settings.timeout)
#Imitation effects
if self.state['id'] == 0:
aware_neighbors = self.get_neighboring_agents(state_id=1)
for x in aware_neighbors:
if x.time_awareness == (self.env.now-1):
aware_neighbors_1_time_step.append(x)
num_neighbors_aware = len(aware_neighbors_1_time_step)
if random.random() < (settings.imitation_prob*num_neighbors_aware):
myList.append(self.id)
self.state['id'] = 1
networkStatus[self.id][self.env.now]=1
yield self.env.timeout(settings.timeout)
else:
yield self.env.timeout(settings.timeout)
class ZombieOutbreak(BaseNetworkAgent):
def __init__(self, environment=None, agent_id=0, state=()):
super().__init__(environment=environment, agent_id=agent_id, state=state)
self.bite_prob = settings.bite_prob
networkStatus[self.id][self.env.now]=0
def run(self):
while True:
if random.random() < settings.heal_prob:
if self.state['id'] == 1:
self.zombify()
yield self.env.timeout(settings.timeout)
else:
yield self.env.timeout(settings.timeout)
else:
if self.state['id'] == 1:
print("Soy el zombie " + str(self.id) + " y me voy a curar porque el num aleatorio ha sido " + str(num))
networkStatus[self.id][self.env.now]=0
if self.id in myList:
myList.remove(self.id)
self.state['id'] = 0
yield self.env.timeout(settings.timeout)
else:
yield self.env.timeout(settings.timeout)
def zombify(self):
normal_neighbors = self.get_neighboring_agents(state_id=0)
for neighbor in normal_neighbors:
if random.random() < self.bite_prob:
print("Soy el zombie " + str(self.id) + " y voy a contagiar a " + str(neighbor.id))
neighbor.state['id'] = 1 # zombie
myList.append(neighbor.id)
networkStatus[self.id][self.env.now]=1
networkStatus[neighbor.id][self.env.now]=1
print(self.env.now, "Soy el zombie: "+ str(self.id), "Mi vecino es: "+ str(neighbor.id), sep='\t')
break
# Initialize agent states. Let's assume everyone is normal.
init_states = [{'id': 0, } for _ in range(settings.number_of_nodes)] # add keys as as necessary, but "id" must always refer to that state category
# Seed a zombie
#init_states[5] = {'id': 1}
#init_states[3] = {'id': 1}
sim = NetworkSimulation(topology=G, states=init_states, agent_type=SentimentCorrelationModel,
max_time=settings.max_time, num_trials=settings.num_trials, logging_interval=1.0)
sim.run_simulation()
myList = sorted(myList, key=int)
#print("Los zombies son: " + str(myList))
trial = BaseLoggingAgent.open_trial_state_history(dir_path='sim_01', trial_id=0)
zombie_census = [sum([1 for node_id, state in g.items() if state['id'] == 1]) for t,g in trial.items()]
#for x in range(len(myList)):
# G.node[myList[x]]['viz'] = {'color': {'r': 255, 'g': 0, 'b': 0, 'a': 0}}
#G.node[1]['viz'] = {'color': {'r': 255, 'g': 0, 'b': 0, 'a': 0}}
#lista = nx.nodes(G)
#print('Nodos: ' + str(lista))
for x in range(0, settings.number_of_nodes):
networkStatusAux=[]
for tiempo in networkStatus[x]:
if tiempo != 'id':
networkStatusAux.append((networkStatus[x][tiempo],tiempo,None))
G.add_node(x, zombie= networkStatusAux)
#print(networkStatus)
nx.write_gexf(G,"test.gexf", version="1.2draft")
plt.plot(zombie_census)
plt.draw() # pyplot draw()
plt.savefig("zombie.png")
#print(networkStatus)
#nx.draw(G)
#plt.show()
#plt.savefig("path.png")
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