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Separate models in modules

This commit is contained in:
Tasio Mendez 2017-04-20 13:36:17 +02:00
parent d157a5e0b5
commit dd4ce15a3d
18 changed files with 737 additions and 1 deletions

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import settings
from nxsim import BaseNetworkAgent
from .. import networkStatus
settings.init()
class BaseBehaviour(BaseNetworkAgent):
def __init__(self, environment=None, agent_id=0, state=()):
super().__init__(environment=environment, agent_id=agent_id, state=state)
self._attrs = {}
@property
def attrs(self):
now = self.env.now
if now not in self._attrs:
self._attrs[now] = {}
return self._attrs[now]
@attrs.setter
def attrs(self, value):
self._attrs[self.env.now] = value
def run(self):
while True:
self.step(self.env.now)
yield self.env.timeout(settings.timeout)
def step(self, now):
networkStatus['agent_%s'% self.id] = self.to_json()
def to_json(self):
final = {}
for stamp, attrs in self._attrs.items():
for a in attrs:
if a not in final:
final[a] = {}
final[a][stamp] = attrs[a]
return final

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from .BaseBehaviour import BaseBehaviour

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import settings
import random
from ..BaseBehaviour import *
from .. import sentimentCorrelationNodeArray
settings.init()
class BassModel(BaseBehaviour):
"""
Settings:
innovation_prob
imitation_prob
"""
def __init__(self, environment=None, agent_id=0, state=()):
super().__init__(environment=environment, agent_id=agent_id, state=state)
self.innovation_prob = settings.innovation_prob
self.imitation_prob = settings.imitation_prob
sentimentCorrelationNodeArray[self.id][self.env.now]=0
def step(self, now):
self.behaviour()
super().step(now)
def behaviour(self):
# Outside effects
if random.random() < settings.innovation_prob:
if self.state['id'] == 0:
self.state['id'] = 1
sentimentCorrelationNodeArray[self.id][self.env.now]=1
else:
pass
self.attrs['status'] = self.state['id']
return
# Imitation effects
if self.state['id'] == 0:
aware_neighbors = self.get_neighboring_agents(state_id=1)
num_neighbors_aware = len(aware_neighbors)
if random.random() < (settings.imitation_prob*num_neighbors_aware):
self.state['id'] = 1
sentimentCorrelationNodeArray[self.id][self.env.now]=1
else:
pass
self.attrs['status'] = self.state['id']

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from .BassModel import BassModel

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import settings
import random
from ..BaseBehaviour import *
settings.init()
class BigMarketModel(BaseBehaviour):
"""
Settings:
Names:
enterprises [Array]
tweet_probability_enterprises [Array]
Users:
tweet_probability_users
tweet_relevant_probability
tweet_probability_about [Array]
sentiment_about [Array]
"""
def __init__(self, environment=None, agent_id=0, state=()):
super().__init__(environment=environment, agent_id=agent_id, state=state)
self.enterprises = settings.enterprises
self.type = ""
self.number_of_enterprises = len(settings.enterprises)
if self.id < self.number_of_enterprises: # Enterprises
self.state['id']=self.id
self.type="Enterprise"
self.tweet_probability = settings.tweet_probability_enterprises[self.id]
else: # normal users
self.state['id']=self.number_of_enterprises
self.type="User"
self.tweet_probability = settings.tweet_probability_users
self.tweet_relevant_probability = settings.tweet_relevant_probability
self.tweet_probability_about = settings.tweet_probability_about # List
self.sentiment_about = settings.sentiment_about # List
def step(self, now):
if(self.id < self.number_of_enterprises): # Enterprise
self.enterpriseBehaviour()
else: # Usuario
self.userBehaviour()
for i in range(self.number_of_enterprises): # So that it never is set to 0 if there are not changes (logs)
self.attrs['sentiment_enterprise_%s'% self.enterprises[i]] = self.sentiment_about[i]
super().step(now)
def enterpriseBehaviour(self):
if random.random()< self.tweet_probability: # Tweets
aware_neighbors = self.get_neighboring_agents(state_id=self.number_of_enterprises) #Nodes neighbour users
for x in aware_neighbors:
if random.uniform(0,10) < 5:
x.sentiment_about[self.id] += 0.1 # Increments for enterprise
else:
x.sentiment_about[self.id] -= 0.1 # Decrements for enterprise
# Establecemos limites
if x.sentiment_about[self.id] > 1:
x.sentiment_about[self.id] = 1
if x.sentiment_about[self.id]< -1:
x.sentiment_about[self.id] = -1
x.attrs['sentiment_enterprise_%s'% self.enterprises[self.id]] = x.sentiment_about[self.id]
def userBehaviour(self):
if random.random() < self.tweet_probability: # Tweets
if random.random() < self.tweet_relevant_probability: # Tweets something relevant
# Tweet probability per enterprise
for i in range(self.number_of_enterprises):
random_num = random.random()
if random_num < self.tweet_probability_about[i]:
# The condition is fulfilled, sentiments are evaluated towards that enterprise
if self.sentiment_about[i] < 0:
# NEGATIVO
self.userTweets("negative",i)
elif self.sentiment_about[i] == 0:
# NEUTRO
pass
else:
# POSITIVO
self.userTweets("positive",i)
def userTweets(self,sentiment,enterprise):
aware_neighbors = self.get_neighboring_agents(state_id=self.number_of_enterprises) #Nodes neighbours users
for x in aware_neighbors:
if sentiment == "positive":
x.sentiment_about[enterprise] +=0.003
elif sentiment == "negative":
x.sentiment_about[enterprise] -=0.003
else:
pass
# Establecemos limites
if x.sentiment_about[enterprise] > 1:
x.sentiment_about[enterprise] = 1
if x.sentiment_about[enterprise] < -1:
x.sentiment_about[enterprise] = -1
x.attrs['sentiment_enterprise_%s'% self.enterprises[enterprise]] = x.sentiment_about[enterprise]

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import settings
import random
import numpy as np
from ..BaseBehaviour import *
settings.init()
class SISaModel(BaseBehaviour):
"""
Settings:
neutral_discontent_spon_prob
neutral_discontent_infected_prob
neutral_content_spong_prob
neutral_content_infected_prob
discontent_neutral
discontent_content
variance_d_c
content_discontent
variance_c_d
content_neutral
standard_variance
"""
def __init__(self, environment=None, agent_id=0, state=()):
super().__init__(environment=environment, agent_id=agent_id, state=state)
self.neutral_discontent_spon_prob = np.random.normal(settings.neutral_discontent_spon_prob,
settings.standard_variance)
self.neutral_discontent_infected_prob = np.random.normal(settings.neutral_discontent_infected_prob,
settings.standard_variance)
self.neutral_content_spon_prob = np.random.normal(settings.neutral_content_spon_prob, settings.standard_variance)
self.neutral_content_infected_prob = np.random.normal(settings.neutral_content_infected_prob,
settings.standard_variance)
self.discontent_neutral = np.random.normal(settings.discontent_neutral, settings.standard_variance)
self.discontent_content = np.random.normal(settings.discontent_content, settings.variance_d_c)
self.content_discontent = np.random.normal(settings.content_discontent, settings.variance_c_d)
self.content_neutral = np.random.normal(settings.content_neutral, settings.standard_variance)
def step(self, now):
if self.state['id'] == 0:
self.neutral_behaviour()
if self.state['id'] == 1:
self.discontent_behaviour()
if self.state['id'] == 2:
self.content_behaviour()
self.attrs['status'] = self.state['id']
super().step(now)
def neutral_behaviour(self):
# Spontaneous effects
if random.random() < self.neutral_discontent_spon_prob:
self.state['id'] = 1
if random.random() < self.neutral_content_spon_prob:
self.state['id'] = 2
# Infected
discontent_neighbors = self.get_neighboring_agents(state_id=1)
if random.random() < len(discontent_neighbors) * self.neutral_discontent_infected_prob:
self.state['id'] = 1
content_neighbors = self.get_neighboring_agents(state_id=2)
if random.random() < len(content_neighbors) * self.neutral_content_infected_prob:
self.state['id'] = 2
def discontent_behaviour(self):
# Healing
if random.random() < self.discontent_neutral:
self.state['id'] = 0
# Superinfected
content_neighbors = self.get_neighboring_agents(state_id=2)
if random.random() < len(content_neighbors) * self.discontent_content:
self.state['id'] = 2
def content_behaviour(self):
# Healing
if random.random() < self.content_neutral:
self.state['id'] = 0
# Superinfected
discontent_neighbors = self.get_neighboring_agents(state_id=1)
if random.random() < len(discontent_neighbors) * self.content_discontent:
self.state['id'] = 1

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from .BigMarketModel import BigMarketModel
from .SISaModel import SISaModel

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import settings
import random
from ..BaseBehaviour import *
from .. import sentimentCorrelationNodeArray
settings.init()
class IndependentCascadeModel(BaseBehaviour):
"""
Settings:
innovation_prob
imitation_prob
"""
def __init__(self, environment=None, agent_id=0, state=()):
super().__init__(environment=environment, agent_id=agent_id, state=state)
self.innovation_prob = settings.innovation_prob
self.imitation_prob = settings.imitation_prob
self.time_awareness = 0
sentimentCorrelationNodeArray[self.id][self.env.now]=0
def step(self,now):
self.behaviour()
super().step(now)
def behaviour(self):
aware_neighbors_1_time_step=[]
# Outside effects
if random.random() < settings.innovation_prob:
if self.state['id'] == 0:
self.state['id'] = 1
sentimentCorrelationNodeArray[self.id][self.env.now]=1
self.time_awareness = self.env.now #To know when they have been infected
else:
pass
self.attrs['status'] = self.state['id']
return
# Imitation effects
if self.state['id'] == 0:
aware_neighbors = self.get_neighboring_agents(state_id=1)
for x in aware_neighbors:
if x.time_awareness == (self.env.now-1):
aware_neighbors_1_time_step.append(x)
num_neighbors_aware = len(aware_neighbors_1_time_step)
if random.random() < (settings.imitation_prob*num_neighbors_aware):
self.state['id'] = 1
sentimentCorrelationNodeArray[self.id][self.env.now]=1
else:
pass
self.attrs['status'] = self.state['id']
return

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from .IndependentCascadeModel import IndependentCascadeModel

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import settings
import random
import numpy as np
from ..BaseBehaviour import *
from .. import init_states
settings.init()
class ControlModelM2(BaseBehaviour):
"""
Settings:
prob_neutral_making_denier
prob_infect
prob_cured_healing_infected
prob_cured_vaccinate_neutral
prob_vaccinated_healing_infected
prob_vaccinated_vaccinate_neutral
prob_generate_anti_rumor
"""
# Init infected
init_states[random.randint(0, settings.number_of_nodes-1)] = {'id':1}
init_states[random.randint(0, settings.number_of_nodes-1)] = {'id':1}
# Init beacons
init_states[random.randint(0, settings.number_of_nodes-1)] = {'id': 4}
init_states[random.randint(0, settings.number_of_nodes-1)] = {'id': 4}
def __init__(self, environment=None, agent_id=0, state=()):
super().__init__(environment=environment, agent_id=agent_id, state=state)
self.prob_neutral_making_denier = np.random.normal(settings.prob_neutral_making_denier, settings.standard_variance)
self.prob_infect = np.random.normal(settings.prob_infect, settings.standard_variance)
self.prob_cured_healing_infected = np.random.normal(settings.prob_cured_healing_infected, settings.standard_variance)
self.prob_cured_vaccinate_neutral = np.random.normal(settings.prob_cured_vaccinate_neutral, settings.standard_variance)
self.prob_vaccinated_healing_infected = np.random.normal(settings.prob_vaccinated_healing_infected, settings.standard_variance)
self.prob_vaccinated_vaccinate_neutral = np.random.normal(settings.prob_vaccinated_vaccinate_neutral, settings.standard_variance)
self.prob_generate_anti_rumor = np.random.normal(settings.prob_generate_anti_rumor, settings.standard_variance)
def step(self, now):
if self.state['id'] == 0: # Neutral
self.neutral_behaviour()
elif self.state['id'] == 1: # Infected
self.infected_behaviour()
elif self.state['id'] == 2: # Cured
self.cured_behaviour()
elif self.state['id'] == 3: # Vaccinated
self.vaccinated_behaviour()
elif self.state['id'] == 4: # Beacon-off
self.beacon_off_behaviour()
elif self.state['id'] == 5: # Beacon-on
self.beacon_on_behaviour()
self.attrs['status'] = self.state['id']
super().step(now)
def neutral_behaviour(self):
# Infected
infected_neighbors = self.get_neighboring_agents(state_id=1)
if len(infected_neighbors)>0:
if random.random() < self.prob_neutral_making_denier:
self.state['id'] = 3 # Vaccinated making denier
def infected_behaviour(self):
# Neutral
neutral_neighbors = self.get_neighboring_agents(state_id=0)
for neighbor in neutral_neighbors:
if random.random() < self.prob_infect:
neighbor.state['id'] = 1 # Infected
def cured_behaviour(self):
# Vaccinate
neutral_neighbors = self.get_neighboring_agents(state_id=0)
for neighbor in neutral_neighbors:
if random.random() < self.prob_cured_vaccinate_neutral:
neighbor.state['id'] = 3 # Vaccinated
# Cure
infected_neighbors = self.get_neighboring_agents(state_id=1)
for neighbor in infected_neighbors:
if random.random() < self.prob_cured_healing_infected:
neighbor.state['id'] = 2 # Cured
def vaccinated_behaviour(self):
# Cure
infected_neighbors = self.get_neighboring_agents(state_id=1)
for neighbor in infected_neighbors:
if random.random() < self.prob_cured_healing_infected:
neighbor.state['id'] = 2 # Cured
# Vaccinate
neutral_neighbors = self.get_neighboring_agents(state_id=0)
for neighbor in neutral_neighbors:
if random.random() < self.prob_cured_vaccinate_neutral:
neighbor.state['id'] = 3 # Vaccinated
# Generate anti-rumor
infected_neighbors_2 = self.get_neighboring_agents(state_id=1)
for neighbor in infected_neighbors_2:
if random.random() < self.prob_generate_anti_rumor:
neighbor.state['id'] = 2 # Cured
def beacon_off_behaviour(self):
infected_neighbors = self.get_neighboring_agents(state_id=1)
if len(infected_neighbors) > 0:
self.state['id'] == 5 # Beacon on
def beacon_on_behaviour(self):
# Cure (M2 feature added)
infected_neighbors = self.get_neighboring_agents(state_id=1)
for neighbor in infected_neighbors:
if random.random() < self.prob_generate_anti_rumor:
neighbor.state['id'] = 2 # Cured
neutral_neighbors_infected = neighbor.get_neighboring_agents(state_id=0)
for neighbor in neutral_neighbors_infected:
if random.random() < self.prob_generate_anti_rumor:
neighbor.state['id'] = 3 # Vaccinated
infected_neighbors_infected = neighbor.get_neighboring_agents(state_id=1)
for neighbor in infected_neighbors_infected:
if random.random() < self.prob_generate_anti_rumor:
neighbor.state['id'] = 2 # Cured
# Vaccinate
neutral_neighbors = self.get_neighboring_agents(state_id=0)
for neighbor in neutral_neighbors:
if random.random() < self.prob_cured_vaccinate_neutral:
neighbor.state['id'] = 3 # Vaccinated

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import settings
import random
import numpy as np
from ..BaseBehaviour import *
from .. import init_states
settings.init()
class SpreadModelM2(BaseBehaviour):
"""
Settings:
prob_neutral_making_denier
prob_infect
prob_cured_healing_infected
prob_cured_vaccinate_neutral
prob_vaccinated_healing_infected
prob_vaccinated_vaccinate_neutral
prob_generate_anti_rumor
"""
init_states[random.randint(0, settings.number_of_nodes)] = {'id':1}
init_states[random.randint(0, settings.number_of_nodes)] = {'id':1}
def __init__(self, environment=None, agent_id=0, state=()):
super().__init__(environment=environment, agent_id=agent_id, state=state)
self.prob_neutral_making_denier = np.random.normal(settings.prob_neutral_making_denier, settings.standard_variance)
self.prob_infect = np.random.normal(settings.prob_infect, settings.standard_variance)
self.prob_cured_healing_infected = np.random.normal(settings.prob_cured_healing_infected, settings.standard_variance)
self.prob_cured_vaccinate_neutral = np.random.normal(settings.prob_cured_vaccinate_neutral, settings.standard_variance)
self.prob_vaccinated_healing_infected = np.random.normal(settings.prob_vaccinated_healing_infected, settings.standard_variance)
self.prob_vaccinated_vaccinate_neutral = np.random.normal(settings.prob_vaccinated_vaccinate_neutral, settings.standard_variance)
self.prob_generate_anti_rumor = np.random.normal(settings.prob_generate_anti_rumor, settings.standard_variance)
def step(self, now):
if self.state['id'] == 0: # Neutral
self.neutral_behaviour()
elif self.state['id'] == 1: # Infected
self.infected_behaviour()
elif self.state['id'] == 2: # Cured
self.cured_behaviour()
elif self.state['id'] == 3: # Vaccinated
self.vaccinated_behaviour()
self.attrs['status'] = self.state['id']
super().step(now)
def neutral_behaviour(self):
# Infected
infected_neighbors = self.get_neighboring_agents(state_id=1)
if len(infected_neighbors)>0:
if random.random() < self.prob_neutral_making_denier:
self.state['id'] = 3 # Vaccinated making denier
def infected_behaviour(self):
# Neutral
neutral_neighbors = self.get_neighboring_agents(state_id=0)
for neighbor in neutral_neighbors:
if random.random() < self.prob_infect:
neighbor.state['id'] = 1 # Infected
def cured_behaviour(self):
# Vaccinate
neutral_neighbors = self.get_neighboring_agents(state_id=0)
for neighbor in neutral_neighbors:
if random.random() < self.prob_cured_vaccinate_neutral:
neighbor.state['id'] = 3 # Vaccinated
# Cure
infected_neighbors = self.get_neighboring_agents(state_id=1)
for neighbor in infected_neighbors:
if random.random() < self.prob_cured_healing_infected:
neighbor.state['id'] = 2 # Cured
def vaccinated_behaviour(self):
# Cure
infected_neighbors = self.get_neighboring_agents(state_id=1)
for neighbor in infected_neighbors:
if random.random() < self.prob_cured_healing_infected:
neighbor.state['id'] = 2 # Cured
# Vaccinate
neutral_neighbors = self.get_neighboring_agents(state_id=0)
for neighbor in neutral_neighbors:
if random.random() < self.prob_cured_vaccinate_neutral:
neighbor.state['id'] = 3 # Vaccinated
# Generate anti-rumor
infected_neighbors_2 = self.get_neighboring_agents(state_id=1)
for neighbor in infected_neighbors_2:
if random.random() < self.prob_generate_anti_rumor:
neighbor.state['id'] = 2 # Cured

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from .ControlModelM2 import ControlModelM2
from .SpreadModelM2 import SpreadModelM2

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import settings
import random
from ..BaseBehaviour import *
from .. import sentimentCorrelationNodeArray
settings.init()
class SentimentCorrelationModel(BaseBehaviour):
"""
Settings:
outside_effects_prob
anger_prob
joy_prob
sadness_prob
disgust_prob
"""
def __init__(self, environment=None, agent_id=0, state=()):
super().__init__(environment=environment, agent_id=agent_id, state=state)
self.outside_effects_prob = settings.outside_effects_prob
self.anger_prob = settings.anger_prob
self.joy_prob = settings.joy_prob
self.sadness_prob = settings.sadness_prob
self.disgust_prob = settings.disgust_prob
self.time_awareness=[]
for i in range(4): #In this model we have 4 sentiments
self.time_awareness.append(0) #0-> Anger, 1-> joy, 2->sadness, 3 -> disgust
sentimentCorrelationNodeArray[self.id][self.env.now]=0
def step(self, now):
self.behaviour()
super().step(now)
def behaviour(self):
angry_neighbors_1_time_step=[]
joyful_neighbors_1_time_step=[]
sad_neighbors_1_time_step=[]
disgusted_neighbors_1_time_step=[]
angry_neighbors = self.get_neighboring_agents(state_id=1)
for x in angry_neighbors:
if x.time_awareness[0] > (self.env.now-500):
angry_neighbors_1_time_step.append(x)
num_neighbors_angry = len(angry_neighbors_1_time_step)
joyful_neighbors = self.get_neighboring_agents(state_id=2)
for x in joyful_neighbors:
if x.time_awareness[1] > (self.env.now-500):
joyful_neighbors_1_time_step.append(x)
num_neighbors_joyful = len(joyful_neighbors_1_time_step)
sad_neighbors = self.get_neighboring_agents(state_id=3)
for x in sad_neighbors:
if x.time_awareness[2] > (self.env.now-500):
sad_neighbors_1_time_step.append(x)
num_neighbors_sad = len(sad_neighbors_1_time_step)
disgusted_neighbors = self.get_neighboring_agents(state_id=4)
for x in disgusted_neighbors:
if x.time_awareness[3] > (self.env.now-500):
disgusted_neighbors_1_time_step.append(x)
num_neighbors_disgusted = len(disgusted_neighbors_1_time_step)
anger_prob= settings.anger_prob+(len(angry_neighbors_1_time_step)*settings.anger_prob)
joy_prob= settings.joy_prob+(len(joyful_neighbors_1_time_step)*settings.joy_prob)
sadness_prob = settings.sadness_prob+(len(sad_neighbors_1_time_step)*settings.sadness_prob)
disgust_prob = settings.disgust_prob+(len(disgusted_neighbors_1_time_step)*settings.disgust_prob)
outside_effects_prob= settings.outside_effects_prob
num = random.random()
if(num<outside_effects_prob):
self.state['id'] = random.randint(1,4)
sentimentCorrelationNodeArray[self.id][self.env.now]=self.state['id'] #It is stored when it has been infected for the dynamic network
self.time_awareness[self.state['id']-1] = self.env.now
self.attrs['sentiment'] = self.state['id']
if(num<anger_prob):
self.state['id'] = 1
sentimentCorrelationNodeArray[self.id][self.env.now]=1
self.time_awareness[self.state['id']-1] = self.env.now
elif (num<joy_prob+anger_prob and num>anger_prob):
self.state['id'] = 2
sentimentCorrelationNodeArray[self.id][self.env.now]=2
self.time_awareness[self.state['id']-1] = self.env.now
elif (num<sadness_prob+anger_prob+joy_prob and num>joy_prob+anger_prob):
self.state['id'] = 3
sentimentCorrelationNodeArray[self.id][self.env.now]=3
self.time_awareness[self.state['id']-1] = self.env.now
elif (num<disgust_prob+sadness_prob+anger_prob+joy_prob and num>sadness_prob+anger_prob+joy_prob):
self.state['id'] = 4
sentimentCorrelationNodeArray[self.id][self.env.now]=4
self.time_awareness[self.state['id']-1] = self.env.now
self.attrs['sentiment'] = self.state['id']

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from .SentimentCorrelationModel import SentimentCorrelationModel

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models/__init__.py Normal file
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from .models import *
from .BaseBehaviour import *
from .BassModel import *
from .BigMarketModel import *
from .IndependentCascadeModel import *
from .ModelM2 import *
from .SentimentCorrelationModel import *

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models/models.py Normal file
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@ -0,0 +1,13 @@
import settings
settings.init()
global networkStatus
networkStatus = {} # Dict that will contain the status of every agent in the network
sentimentCorrelationNodeArray=[]
for x in range(0, settings.number_of_nodes):
sentimentCorrelationNodeArray.append({'id':x})
# Initialize agent states. Let's assume everyone is normal.
init_states = [{'id': 0, } for _ in range(settings.number_of_nodes)]
# add keys as as necessary, but "id" must always refer to that state category

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@ -9,7 +9,6 @@ import math
import json
settings.init() # Loads all the data from settings
models.init() # Loads the models and network variables
####################
# Network creation #