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soil/examples/rabbits/rabbit_agents.py

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from soil.agents import FSM, state, default_state, BaseAgent
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from enum import Enum
from random import random, choice
from itertools import islice
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import logging
import math
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class Genders(Enum):
male = 'male'
female = 'female'
class RabbitModel(FSM):
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level = logging.INFO
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defaults = {
'age': 0,
'gender': Genders.male.value,
'mating_prob': 0.001,
'offspring': 0,
}
sexual_maturity = 4*30
life_expectancy = 365 * 3
gestation = 33
pregnancy = -1
max_females = 5
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@default_state
@state
def newborn(self):
self['age'] += 1
if self['age'] >= self.sexual_maturity:
return self.fertile
@state
def fertile(self):
self['age'] += 1
if self['age'] > self.life_expectancy:
return self.dead
if self['gender'] == Genders.female.value:
return
# Males try to mate
females = self.get_agents(state_id=self.fertile.id, gender=Genders.female.value, limit_neighbors=False)
for f in islice(females, self.max_females):
r = random()
if r < self['mating_prob']:
self.impregnate(f)
break # Take a break
def impregnate(self, whom):
if self['gender'] == Genders.female.value:
raise NotImplementedError('Females cannot impregnate')
whom['pregnancy'] = 0
whom['mate'] = self.id
whom.set_state(whom.pregnant)
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self.debug('{} impregnating: {}. {}'.format(self.id, whom.id, whom.state))
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@state
def pregnant(self):
self['age'] += 1
if self['age'] > self.life_expectancy:
return self.dead
self['pregnancy'] += 1
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self.debug('Pregnancy: {}'.format(self['pregnancy']))
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if self['pregnancy'] >= self.gestation:
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number_of_babies = int(8+4*random())
self.info('Having {} babies'.format(number_of_babies))
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for i in range(number_of_babies):
state = {}
state['gender'] = choice(list(Genders)).value
child = self.env.add_node(self.__class__, state)
self.env.add_edge(self.id, child.id)
self.env.add_edge(self['mate'], child.id)
# self.add_edge()
self.debug('A BABY IS COMING TO LIFE')
self.env['rabbits_alive'] = self.env.get('rabbits_alive', self.global_topology.number_of_nodes())+1
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self.debug('Rabbits alive: {}'.format(self.env['rabbits_alive']))
self['offspring'] += 1
self.env.get_agent(self['mate'])['offspring'] += 1
del self['mate']
self['pregnancy'] = -1
return self.fertile
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@state
def dead(self):
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self.info('Agent {} is dying'.format(self.id))
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if 'pregnancy' in self and self['pregnancy'] > -1:
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self.info('A mother has died carrying a baby!!')
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self.die()
return
class RandomAccident(BaseAgent):
level = logging.DEBUG
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def step(self):
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rabbits_total = self.global_topology.number_of_nodes()
rabbits_alive = self.env.get('rabbits_alive', rabbits_total)
prob_death = self.env.get('prob_death', 1e-100)*math.floor(math.log10(max(1, rabbits_alive)))
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self.debug('Killing some rabbits with prob={}!'.format(prob_death))
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for i in self.env.network_agents:
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if i.state['id'] == i.dead.id:
continue
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r = random()
if r < prob_death:
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self.debug('I killed a rabbit: {}'.format(i.id))
rabbits_alive = self.env['rabbits_alive'] = rabbits_alive -1
self.log('Rabbits alive: {}'.format(self.env['rabbits_alive']))
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i.set_state(i.dead)
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self.log('Rabbits alive: {}/{}'.format(rabbits_alive, rabbits_total))
if self.count_agents(state_id=RabbitModel.dead.id) == self.global_topology.number_of_nodes():
self.die()