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soil/models/SentimentCorrelationModel/SentimentCorrelationModel.py

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import random
from ..BaseBehaviour import *
from .. import sentimentCorrelationNodeArray
class SentimentCorrelationModel(BaseBehaviour):
"""
Settings:
outside_effects_prob
anger_prob
joy_prob
sadness_prob
disgust_prob
"""
def __init__(self, environment=None, agent_id=0, state=()):
super().__init__(environment=environment, agent_id=agent_id, state=state)
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self.outside_effects_prob = environment.outside_effects_prob
self.anger_prob = environment.anger_prob
self.joy_prob = environment.joy_prob
self.sadness_prob = environment.sadness_prob
self.disgust_prob = environment.disgust_prob
self.time_awareness = []
for i in range(4): # In this model we have 4 sentiments
self.time_awareness.append(0) # 0-> Anger, 1-> joy, 2->sadness, 3 -> disgust
sentimentCorrelationNodeArray[self.id][self.env.now] = 0
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def step(self, now):
self.behaviour()
super().step(now)
def behaviour(self):
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angry_neighbors_1_time_step = []
joyful_neighbors_1_time_step = []
sad_neighbors_1_time_step = []
disgusted_neighbors_1_time_step = []
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angry_neighbors = self.get_neighboring_agents(state_id=1)
for x in angry_neighbors:
if x.time_awareness[0] > (self.env.now-500):
angry_neighbors_1_time_step.append(x)
num_neighbors_angry = len(angry_neighbors_1_time_step)
joyful_neighbors = self.get_neighboring_agents(state_id=2)
for x in joyful_neighbors:
if x.time_awareness[1] > (self.env.now-500):
joyful_neighbors_1_time_step.append(x)
num_neighbors_joyful = len(joyful_neighbors_1_time_step)
sad_neighbors = self.get_neighboring_agents(state_id=3)
for x in sad_neighbors:
if x.time_awareness[2] > (self.env.now-500):
sad_neighbors_1_time_step.append(x)
num_neighbors_sad = len(sad_neighbors_1_time_step)
disgusted_neighbors = self.get_neighboring_agents(state_id=4)
for x in disgusted_neighbors:
if x.time_awareness[3] > (self.env.now-500):
disgusted_neighbors_1_time_step.append(x)
num_neighbors_disgusted = len(disgusted_neighbors_1_time_step)
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anger_prob = self.anger_prob+(len(angry_neighbors_1_time_step)*self.anger_prob)
joy_prob = self.joy_prob+(len(joyful_neighbors_1_time_step)*self.joy_prob)
sadness_prob = self.sadness_prob+(len(sad_neighbors_1_time_step)*self.sadness_prob)
disgust_prob = self.disgust_prob+(len(disgusted_neighbors_1_time_step)*self.disgust_prob)
outside_effects_prob = self.outside_effects_prob
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num = random.random()
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if num<outside_effects_prob:
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self.state['id'] = random.randint(1,4)
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sentimentCorrelationNodeArray[self.id][self.env.now]=self.state['id'] # It is stored when it has been infected for the dynamic network
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self.time_awareness[self.state['id']-1] = self.env.now
self.attrs['sentiment'] = self.state['id']
if(num<anger_prob):
self.state['id'] = 1
sentimentCorrelationNodeArray[self.id][self.env.now]=1
self.time_awareness[self.state['id']-1] = self.env.now
elif (num<joy_prob+anger_prob and num>anger_prob):
self.state['id'] = 2
sentimentCorrelationNodeArray[self.id][self.env.now]=2
self.time_awareness[self.state['id']-1] = self.env.now
elif (num<sadness_prob+anger_prob+joy_prob and num>joy_prob+anger_prob):
self.state['id'] = 3
sentimentCorrelationNodeArray[self.id][self.env.now]=3
self.time_awareness[self.state['id']-1] = self.env.now
elif (num<disgust_prob+sadness_prob+anger_prob+joy_prob and num>sadness_prob+anger_prob+joy_prob):
self.state['id'] = 4
sentimentCorrelationNodeArray[self.id][self.env.now]=4
self.time_awareness[self.state['id']-1] = self.env.now
self.attrs['sentiment'] = self.state['id']