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soil/examples/rabbits/rabbits_basic_sim.py

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from soil import FSM, state, default_state, BaseAgent, NetworkAgent, Environment, report, parameters as params
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import math
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class RabbitEnv(Environment):
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prob_death: params.probability = 1e-3
def init(self):
a1 = self.add_node(Male)
a2 = self.add_node(Female)
a1.add_edge(a2)
self.add_agent(RandomAccident)
@report
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@property
def num_rabbits(self):
return self.count_agents(agent_class=Rabbit)
@report
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@property
def num_males(self):
return self.count_agents(agent_class=Male)
@report
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@property
def num_females(self):
return self.count_agents(agent_class=Female)
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class Rabbit(NetworkAgent, FSM):
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sexual_maturity = 30
life_expectancy = 300
@default_state
@state
def newborn(self):
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self.debug("I am a newborn.")
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self.age = 0
self.offspring = 0
return self.youngling
@state
def youngling(self):
self.age += 1
if self.age >= self.sexual_maturity:
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self.debug(f"I am fertile! My age is {self.age}")
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return self.fertile
@state
def fertile(self):
raise Exception("Each subclass should define its fertile state")
@state
def dead(self):
self.die()
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class Male(Rabbit):
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max_females = 5
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mating_prob = 0.005
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@state
def fertile(self):
self.age += 1
if self.age > self.life_expectancy:
return self.dead
# Males try to mate
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for f in self.model.agents.filter(
agent_class=Female, state_id=Female.fertile.id).limit(self.max_females):
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self.debug("FOUND A FEMALE: ", repr(f), self.mating_prob)
if self.prob(self["mating_prob"]):
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f.impregnate(self)
break # Take a break
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class Female(Rabbit):
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gestation = 10
pregnancy = -1
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@state
def fertile(self):
# Just wait for a Male
self.age += 1
if self.age > self.life_expectancy:
return self.dead
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if self.pregnancy >= 0:
return self.pregnant
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def impregnate(self, male):
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self.debug(f"impregnated by {repr(male)}")
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self.mate = male
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self.pregnancy = 0
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self.number_of_babies = int(8 + 4 * self.random.random())
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@state
def pregnant(self):
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self.debug("I am pregnant")
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self.age += 1
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if self.age >= self.life_expectancy:
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return self.die()
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if self.pregnancy < self.gestation:
self.pregnancy += 1
return
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self.debug("Having {} babies".format(self.number_of_babies))
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for i in range(self.number_of_babies):
state = {}
agent_class = self.random.choice([Male, Female])
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child = self.model.add_node(agent_class=agent_class, **state)
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child.add_edge(self)
try:
child.add_edge(self.mate)
self.model.agents[self.mate].offspring += 1
except ValueError:
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self.debug("The father has passed away")
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self.offspring += 1
self.mate = None
self.pregnancy = -1
return self.fertile
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def die(self):
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if "pregnancy" in self and self["pregnancy"] > -1:
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self.debug("A mother has died carrying a baby!!")
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return super().die()
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class RandomAccident(BaseAgent):
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prob_death = None
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def step(self):
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alive = self.get_agents(agent_class=Rabbit, alive=True)
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if not alive:
return self.die("No more rabbits to kill")
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num_alive = len(alive)
prob_death = min(1, self.prob_death * num_alive/10)
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self.debug("Killing some rabbits with prob={}!".format(prob_death))
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for i in self.get_agents(agent_class=Rabbit):
if i.state_id == i.dead.id:
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continue
if self.prob(prob_death):
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self.debug("I killed a rabbit: {}".format(i.unique_id))
num_alive -= 1
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i.die()
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self.debug("Rabbits alive: {}".format(num_alive))
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RabbitEnv.run(max_time=1000, seed="MySeed", iterations=1)