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gists/coalition.py

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2018-12-09 13:02:43 +00:00
from soil.agents import FSM, state, default_state
from random import randint
MAX_WEALTH = 10e6
class CoalitionAgent(FSM):
defaults = {
'wealth': -1,
'wealth_threshold': 1000,
}
def __init__(self, *args, **kwargs):
super(CoalitionAgent, self).__init__(*args, **kwargs)
if self['wealth'] == -1:
self['wealth'] = randint(0, self.env.get('max_wealth', MAX_WEALTH))
@default_state
@state
def looking_for_coalitions(self):
for agent in self.get_agents():
if agent['wealth'] > self['wealth_threshold']:
self.join_coalition(agent)
return self.idle
@state
def idle(self):
# Do nothing
pass
def join_coalition(self, other):
# Add your methods here, like adding edges between users...
# You'll probably want to check if you've already joined the user first
self.env.add_edge(self, other)