from soil.agents import FSM, state, default_state from random import randint MAX_WEALTH = 10e6 class CoalitionAgent(FSM): defaults = { 'wealth': -1, 'wealth_threshold': 1000, } def __init__(self, *args, **kwargs): super(CoalitionAgent, self).__init__(*args, **kwargs) if self['wealth'] == -1: self['wealth'] = randint(0, self.env.get('max_wealth', MAX_WEALTH)) @default_state @state def looking_for_coalitions(self): for agent in self.get_agents(): if agent['wealth'] > self['wealth_threshold']: self.join_coalition(agent) return self.idle @state def idle(self): # Do nothing pass def join_coalition(self, other): # Add your methods here, like adding edges between users... # You'll probably want to check if you've already joined the user first self.env.add_edge(self, other)