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soil/TerroristNetworkModel.py
2018-04-10 18:26:24 +02:00

246 lines
10 KiB
Python

import random
import networkx as nx
from soil.agents import BaseAgent
from scipy.spatial import cKDTree as KDTree
global betweenness_centrality_global
global degree_centrality_global
betweenness_centrality_global = None
degree_centrality_global = None
class TerroristSpreadModel(BaseAgent):
"""
Settings:
information_spread_intensity
terrorist_additional_influence
min_vulnerability (optional else zero)
max_vulnerability
prob_interaction
"""
def __init__(self, environment=None, agent_id=0, state=()):
super().__init__(environment=environment, agent_id=agent_id, state=state)
global betweenness_centrality_global
global degree_centrality_global
if betweenness_centrality_global == None:
betweenness_centrality_global = nx.betweenness_centrality(self.global_topology)
if degree_centrality_global == None:
degree_centrality_global = nx.degree_centrality(self.global_topology)
self.information_spread_intensity = environment.environment_params['information_spread_intensity']
self.terrorist_additional_influence = environment.environment_params['terrorist_additional_influence']
self.prob_interaction = environment.environment_params['prob_interaction']
if self.state['id'] == 0: # Civilian
self.initial_belief = random.uniform(0.00, 0.5)
elif self.state['id'] == 1: # Terrorist
self.initial_belief = random.uniform(0.8, 1.00)
elif self.state['id'] == 2: # Leader
self.initial_belief = 1.00
if 'min_vulnerability' in environment.environment_params:
self.vulnerability = random.uniform( environment.environment_params['min_vulnerability'], environment.environment_params['max_vulnerability'] )
else :
self.vulnerability = random.uniform( 0, environment.environment_params['max_vulnerability'] )
self.mean_belief = self.initial_belief
self.betweenness_centrality = betweenness_centrality_global[self.id]
self.degree_centrality = degree_centrality_global[self.id]
# self.state['radicalism'] = self.mean_belief
def count_neighboring_agents(self, state_id=None):
if isinstance(state_id, list):
return len(self.get_neighboring_agents(state_id))
else:
return len(super().get_agents(state_id, limit_neighbors=True))
def get_neighboring_agents(self, state_id=None):
if isinstance(state_id, list):
_list = []
for i in state_id:
_list += super().get_agents(i, limit_neighbors=True)
return [ neighbour for neighbour in _list if isinstance(neighbour, TerroristSpreadModel) ]
else:
_list = super().get_agents(state_id, limit_neighbors=True)
return [ neighbour for neighbour in _list if isinstance(neighbour, TerroristSpreadModel) ]
def step(self):
if self.state['id'] == 0: # Civilian
self.civilian_behaviour()
elif self.state['id'] == 1: # Terrorist
self.terrorist_behaviour()
elif self.state['id'] == 2: # Leader
self.leader_behaviour()
def civilian_behaviour(self):
if self.count_neighboring_agents() > 0:
neighbours = []
for neighbour in self.get_neighboring_agents():
if random.random() < self.prob_interaction:
neighbours.append(neighbour)
influence = sum( neighbour.degree_centrality for neighbour in neighbours )
mean_belief = sum( neighbour.mean_belief * neighbour.degree_centrality / influence for neighbour in neighbours )
self.initial_belief = self.mean_belief
mean_belief = mean_belief * self.information_spread_intensity + self.initial_belief * ( 1 - self.information_spread_intensity )
self.mean_belief = mean_belief * self.vulnerability + self.initial_belief * ( 1 - self.vulnerability )
if self.mean_belief >= 0.8:
self.state['id'] = 1
# self.state['radicalism'] = self.mean_belief
def leader_behaviour(self):
self.mean_belief = self.mean_belief ** ( 1 - self.terrorist_additional_influence )
if self.count_neighboring_agents(state_id=[1,2]) > 0:
for neighbour in self.get_neighboring_agents(state_id=[1,2]):
if neighbour.betweenness_centrality > self.betweenness_centrality:
self.state['id'] = 1
# self.state['radicalism'] = self.mean_belief
def terrorist_behaviour(self):
if self.count_neighboring_agents(state_id=[1,2]) > 0:
neighbours = self.get_neighboring_agents(state_id=[1,2])
influence = sum( neighbour.degree_centrality for neighbour in neighbours )
mean_belief = sum( neighbour.mean_belief * neighbour.degree_centrality / influence for neighbour in neighbours )
self.initial_belief = self.mean_belief
self.mean_belief = mean_belief * self.vulnerability + self.initial_belief * ( 1 - self.vulnerability )
self.mean_belief = self.mean_belief ** ( 1 - self.terrorist_additional_influence )
if self.count_neighboring_agents(state_id=2) == 0 and self.count_neighboring_agents(state_id=1) > 0:
max_betweenness_centrality = self
for neighbour in self.get_neighboring_agents(state_id=1):
if neighbour.betweenness_centrality > max_betweenness_centrality.betweenness_centrality:
max_betweenness_centrality = neighbour
if max_betweenness_centrality == self:
self.state['id'] = 2
# self.state['radicalism'] = self.mean_belief
def add_edge(self, G, source, target):
G.add_edge(source.id, target.id, start=self.env._now)
def link_search(self, G, node, radius):
pos = nx.get_node_attributes(G, 'pos')
nodes, coords = list(zip(*pos.items()))
kdtree = KDTree(coords) # Cannot provide generator.
edge_indexes = kdtree.query_pairs(radius, 2)
_list = [ edge[int(not edge.index(node))] for edge in edge_indexes if node in edge ]
return [ G.nodes()[index]['agent'] for index in _list ]
def social_search(self, G, node, steps):
nodes = list(nx.ego_graph(G, node, radius=steps).nodes())
nodes.remove(node)
return [ G.nodes()[index]['agent'] for index in nodes ]
class TrainingAreaModel(BaseAgent):
"""
Settings:
training_influence
min_vulnerability
Requires TerroristSpreadModel.
"""
def __init__(self, environment=None, agent_id=0, state=()):
super().__init__(environment=environment, agent_id=agent_id, state=state)
self.training_influence = environment.environment_params['training_influence']
if 'min_vulnerability' in environment.environment_params:
self.min_vulnerability = environment.environment_params['min_vulnerability']
else: self.min_vulnerability = 0
def step(self):
for neighbour in self.get_neighboring_agents():
if isinstance(neighbour, TerroristSpreadModel) and neighbour.vulnerability > self.min_vulnerability:
neighbour.vulnerability = neighbour.vulnerability * ( 1 - self.training_influence )
class HavenModel(BaseAgent):
"""
Settings:
haven_influence
max_vulnerability
Requires TerroristSpreadModel.
"""
def __init__(self, environment=None, agent_id=0, state=()):
super().__init__(environment=environment, agent_id=agent_id, state=state)
self.haven_influence = environment.environment_params['haven_influence']
self.max_vulnerability = environment.environment_params['max_vulnerability']
def step(self):
if self.count_neighboring_agents(state_id=0) == 0:
self.state['id'] = 1 # Terrorism Haven
else:
self.state['id'] = 0 # Civilian Haven
for neighbour in self.get_neighboring_agents():
if isinstance(neighbour, TerroristSpreadModel) and neighbour.vulnerability < self.max_vulnerability:
neighbour.vulnerability = neighbour.vulnerability ** ( 1 - self.haven_influence )
class TerroristNetworkModel(TerroristSpreadModel):
"""
Settings:
sphere_influence
vision_range
weight_social_distance
weight_link_distance
"""
def __init__(self, environment=None, agent_id=0, state=()):
super().__init__(environment=environment, agent_id=agent_id, state=state)
self.vision_range = environment.environment_params['vision_range']
self.sphere_influence = environment.environment_params['sphere_influence']
self.weight_social_distance = environment.environment_params['weight_social_distance']
self.weight_link_distance = environment.environment_params['weight_link_distance']
def step(self):
if self.state['id'] == 1 or self.state['id'] == 2:
self.update_relationships()
super().step()
def update_relationships(self):
if self.count_neighboring_agents(state_id=0) == 0:
close_ups = self.link_search(self.global_topology, self.id, self.vision_range)
step_neighbours = self.social_search(self.global_topology, self.id, self.sphere_influence)
search = list(set(close_ups).union(step_neighbours))
neighbours = self.get_neighboring_agents()
search = [item for item in search if not item in neighbours and isinstance(item, TerroristNetworkModel)]
for agent in search:
social_distance = 1 / self.shortest_path_length(self.global_topology, self.id, agent.id)
spatial_proximity = ( 1 - self.get_distance(self.global_topology, self.id, agent.id) )
prob_new_interaction = self.weight_social_distance * social_distance + self.weight_link_distance * spatial_proximity
if random.random() < prob_new_interaction:
self.add_edge(self.global_topology, self, agent)
break
def get_distance(self, G, source, target):
source_x, source_y = nx.get_node_attributes(G, 'pos')[source]
target_x, target_y = nx.get_node_attributes(G, 'pos')[target]
dx = abs( source_x - target_x )
dy = abs( source_y - target_y )
return ( dx ** 2 + dy ** 2 ) ** ( 1 / 2 )
def shortest_path_length(self, G, source, target):
try:
return nx.shortest_path_length(G, source, target)
except nx.NetworkXNoPath:
return float('inf')