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soil/examples/terrorism/TerroristNetworkModel_sim.py
J. Fernando Sánchez feab0ba79e Large set of changes for v0.30
The examples weren't being properly tested in the last commit. When we fixed
that a lot of bugs in the new implementation of environment and agent were
found, which accounts for most of these changes.

The main difference is the mechanism to load simulations from a configuration
file. For that to work, we had to rework our module loading code in
`serialization` and add a `source_file` attribute to configurations (and
simulations, for that matter).
2023-04-14 19:41:24 +02:00

340 lines
10 KiB
Python

import networkx as nx
from soil.agents import Geo, NetworkAgent, FSM, custom, state, default_state
from soil import Environment, Simulation
from soil.parameters import *
class TerroristEnvironment(Environment):
n: Integer = 100
radius: Float = 0.2
information_spread_intensity: probability = 0.7
terrorist_additional_influence: probability = 0.03
terrorist_additional_influence: probability = 0.035
max_vulnerability: probability = 0.7
prob_interaction: probability = 0.5
# TrainingAreaModel and HavenModel
training_influence: probability = 0.20
haven_influence: probability = 0.20
# TerroristNetworkModel
vision_range: Float = 0.30
sphere_influence: Integer = 2
weight_social_distance: Float = 0.035
weight_link_distance: Float = 0.035
ratio_civil: probability = 0.8
ratio_leader: probability = 0.1
ratio_training: probability = 0.05
ratio_haven: probability = 0.05
def init(self):
self.create_network(generator=self.generator, n=self.n, radius=self.radius)
self.populate_network([
TerroristNetworkModel.w(state_id='civilian'),
TerroristNetworkModel.w(state_id='leader'),
TrainingAreaModel,
HavenModel
], [self.ratio_civil, self.ratio_leader, self.ratio_training, self.ratio_haven])
@staticmethod
def generator(*args, **kwargs):
return nx.random_geometric_graph(*args, **kwargs)
class TerroristSpreadModel(FSM, Geo):
"""
Settings:
information_spread_intensity
terrorist_additional_influence
min_vulnerability (optional else zero)
max_vulnerability
"""
information_spread_intensity = 0.1
terrorist_additional_influence = 0.1
min_vulnerability = 0
max_vulnerability = 1
def init(self):
if self.state_id == self.civilian.id: # Civilian
self.mean_belief = self.model.random.uniform(0.00, 0.5)
elif self.state_id == self.terrorist.id: # Terrorist
self.mean_belief = self.random.uniform(0.8, 1.00)
elif self.state_id == self.leader.id: # Leader
self.mean_belief = 1.00
else:
raise Exception("Invalid state id: {}".format(self["id"]))
self.vulnerability = self.random.uniform(
self.get("min_vulnerability", 0), self.get("max_vulnerability", 1)
)
@default_state
@state
def civilian(self):
neighbours = list(self.get_neighbors(agent_class=TerroristSpreadModel))
if len(neighbours) > 0:
# Only interact with some of the neighbors
interactions = list(
n for n in neighbours if self.random.random() <= self.model.prob_interaction
)
influence = sum(self.degree(i) for i in interactions)
mean_belief = sum(
i.mean_belief * self.degree(i) / influence for i in interactions
)
mean_belief = (
mean_belief * self.information_spread_intensity
+ self.mean_belief * (1 - self.information_spread_intensity)
)
self.mean_belief = mean_belief * self.vulnerability + self.mean_belief * (
1 - self.vulnerability
)
if self.mean_belief >= 0.8:
return self.terrorist
@state
def leader(self):
self.mean_belief = self.mean_belief ** (1 - self.terrorist_additional_influence)
for neighbour in self.get_neighbors(
state_id=[self.terrorist.id, self.leader.id]
):
if self.betweenness(neighbour) > self.betweenness(self):
return self.terrorist
@state
def terrorist(self):
neighbours = self.get_agents(
state_id=[self.terrorist.id, self.leader.id],
agent_class=TerroristSpreadModel,
limit_neighbors=True,
)
if len(neighbours) > 0:
influence = sum(self.degree(n) for n in neighbours)
mean_belief = sum(
n.mean_belief * self.degree(n) / influence for n in neighbours
)
mean_belief = mean_belief * self.vulnerability + self.mean_belief * (
1 - self.vulnerability
)
self.mean_belief = self.mean_belief ** (
1 - self.terrorist_additional_influence
)
# Check if there are any leaders in the group
leaders = list(filter(lambda x: x.state_id == self.leader.id, neighbours))
if not leaders:
# Check if this is the potential leader
# Stop once it's found. Otherwise, set self as leader
for neighbour in neighbours:
if self.betweenness(self) < self.betweenness(neighbour):
return
return self.leader
def ego_search(self, steps=1, center=False, agent=None, **kwargs):
"""Get a list of nodes in the ego network of *node* of radius *steps*"""
node = agent.node_id
G = self.subgraph(**kwargs)
return nx.ego_graph(G, node, center=center, radius=steps).nodes()
def degree(self, agent, force=False):
if (
force
or (not hasattr(self.model, "_degree"))
or getattr(self.model, "_last_step", 0) < self.now
):
self.model._degree = nx.degree_centrality(self.G)
self.model._last_step = self.now
return self.model._degree[agent.node_id]
def betweenness(self, agent, force=False):
if (
force
or (not hasattr(self.model, "_betweenness"))
or getattr(self.model, "_last_step", 0) < self.now
):
self.model._betweenness = nx.betweenness_centrality(self.G)
self.model._last_step = self.now
return self.model._betweenness[agent.node_id]
class TrainingAreaModel(FSM, Geo):
"""
Settings:
training_influence
min_vulnerability
Requires TerroristSpreadModel.
"""
training_influence = 0.1
min_vulnerability = 0
def init(self):
self.mean_believe = 1
self.vulnerability = 0
@default_state
@state
def terrorist(self):
for neighbour in self.get_neighbors(agent_class=TerroristSpreadModel):
if neighbour.vulnerability > self.min_vulnerability:
neighbour.vulnerability = neighbour.vulnerability ** (
1 - self.training_influence
)
class HavenModel(FSM, Geo):
"""
Settings:
haven_influence
min_vulnerability
max_vulnerability
Requires TerroristSpreadModel.
"""
min_vulnerability = 0
haven_influence = 0.1
max_vulnerability = 0.5
def init(self):
self.mean_believe = 0
self.vulnerability = 0
def get_occupants(self, **kwargs):
return self.get_neighbors(agent_class=TerroristSpreadModel,
**kwargs)
@default_state
@state
def civilian(self):
civilians = self.get_occupants(state_id=self.civilian.id)
if not civilians:
return self.terrorist
for neighbour in self.get_occupants():
if neighbour.vulnerability > self.min_vulnerability:
neighbour.vulnerability = neighbour.vulnerability * (
1 - self.haven_influence
)
return self.civilian
@state
def terrorist(self):
for neighbour in self.get_occupants():
if neighbour.vulnerability < self.max_vulnerability:
neighbour.vulnerability = neighbour.vulnerability ** (
1 - self.haven_influence
)
return self.terrorist
class TerroristNetworkModel(TerroristSpreadModel):
"""
Settings:
sphere_influence
vision_range
weight_social_distance
weight_link_distance
"""
sphere_influence: float
vision_range: float
weight_social_distance: float
weight_link_distance: float
@state
def terrorist(self):
self.update_relationships()
return super().terrorist()
@state
def leader(self):
self.update_relationships()
return super().leader()
def update_relationships(self):
if self.count_neighbors(state_id=self.civilian.id) == 0:
close_ups = set(
self.geo_search(
radius=self.vision_range, agent_class=TerroristNetworkModel
)
)
step_neighbours = set(
self.ego_search(
self.sphere_influence,
agent_class=TerroristNetworkModel,
center=False,
)
)
neighbours = set(
agent.id
for agent in self.get_neighbors(agent_class=TerroristNetworkModel)
)
search = (close_ups | step_neighbours) - neighbours
for agent in self.get_agents(search):
social_distance = 1 / self.shortest_path_length(agent.id)
spatial_proximity = 1 - self.get_distance(agent.id)
prob_new_interaction = (
self.weight_social_distance * social_distance
+ self.weight_link_distance * spatial_proximity
)
if (
agent["id"] == agent.civilian.id
and self.random.random() < prob_new_interaction
):
self.add_edge(agent)
break
def get_distance(self, target):
source_x, source_y = nx.get_node_attributes(self.G, "pos")[self.id]
target_x, target_y = nx.get_node_attributes(self.G, "pos")[target]
dx = abs(source_x - target_x)
dy = abs(source_y - target_y)
return (dx**2 + dy**2) ** (1 / 2)
def shortest_path_length(self, target):
try:
return nx.shortest_path_length(self.G, self.id, target)
except nx.NetworkXNoPath:
return float("inf")
sim = Simulation(
model=TerroristEnvironment,
num_trials=1,
name="TerroristNetworkModel_sim",
max_steps=150,
skip_test=False,
dump=False,
)
# TODO: integrate visualization
# visualization_params:
# # Icons downloaded from https://www.iconfinder.com/
# shape_property: agent
# shapes:
# TrainingAreaModel: target
# HavenModel: home
# TerroristNetworkModel: person
# colors:
# - attr_id: civilian
# color: '#40de40'
# - attr_id: terrorist
# color: red
# - attr_id: leader
# color: '#c16a6a'
# background_image: 'map_4800x2860.jpg'
# background_opacity: '0.9'
# background_filter_color: 'blue'