from soil.agents import FSM, state, default_state, BaseAgent, NetworkAgent from soil.time import Delta from enum import Enum from collections import Counter import logging import math class RabbitModel(FSM, NetworkAgent): sexual_maturity = 30 life_expectancy = 300 @default_state @state def newborn(self): self.info('I am a newborn.') self.age = 0 self.offspring = 0 return self.youngling @state def youngling(self): self.age += 1 if self.age >= self.sexual_maturity: self.info(f'I am fertile! My age is {self.age}') return self.fertile @state def fertile(self): raise Exception("Each subclass should define its fertile state") @state def dead(self): self.die() class Male(RabbitModel): max_females = 5 mating_prob = 0.001 @state def fertile(self): self.age += 1 if self.age > self.life_expectancy: return self.dead # Males try to mate for f in self.model.agents(agent_class=Female, state_id=Female.fertile.id, limit=self.max_females): self.debug('FOUND A FEMALE: ', repr(f), self.mating_prob) if self.prob(self['mating_prob']): f.impregnate(self) break # Take a break class Female(RabbitModel): gestation = 30 @state def fertile(self): # Just wait for a Male self.age += 1 if self.age > self.life_expectancy: return self.dead def impregnate(self, male): self.info(f'{repr(male)} impregnating female {repr(self)}') self.mate = male self.pregnancy = -1 self.set_state(self.pregnant, when=self.now) self.number_of_babies = int(8+4*self.random.random()) @state def pregnant(self): self.debug('I am pregnant') self.age += 1 self.pregnancy += 1 if self.prob(self.age / self.life_expectancy): return self.die() if self.pregnancy >= self.gestation: self.info('Having {} babies'.format(self.number_of_babies)) for i in range(self.number_of_babies): state = {} agent_class = self.random.choice([Male, Female]) child = self.model.add_node(agent_class=agent_class, **state) child.add_edge(self) try: child.add_edge(self.mate) self.model.agents[self.mate].offspring += 1 except ValueError: self.debug('The father has passed away') self.offspring += 1 self.mate = None return self.fertile @state def dead(self): super().dead() if 'pregnancy' in self and self['pregnancy'] > -1: self.info('A mother has died carrying a baby!!') class RandomAccident(BaseAgent): level = logging.INFO def step(self): rabbits_alive = self.model.G.number_of_nodes() if not rabbits_alive: return self.die() prob_death = self.model.get('prob_death', 1e-100)*math.floor(math.log10(max(1, rabbits_alive))) self.debug('Killing some rabbits with prob={}!'.format(prob_death)) for i in self.iter_agents(agent_class=RabbitModel): if i.state_id == i.dead.id: continue if self.prob(prob_death): self.info('I killed a rabbit: {}'.format(i.id)) rabbits_alive -= 1 i.set_state(i.dead) self.debug('Rabbits alive: {}'.format(rabbits_alive)) if __name__ == '__main__': from soil import easy sim = easy('rabbits.yml') sim.run()