from soil import Evented, FSM, state, default_state, BaseAgent, NetworkAgent, Environment, parameters, report, TimedOut import math class RabbitsImprovedEnv(Environment): prob_death: parameters.probability = 1e-3 def init(self): a1 = self.add_node(Male) a2 = self.add_node(Female) a1.add_edge(a2) self.add_agent(RandomAccident) @report @property def num_rabbits(self): return self.count_agents(agent_class=Rabbit) @report @property def num_males(self): return self.count_agents(agent_class=Male) @report @property def num_females(self): return self.count_agents(agent_class=Female) class Rabbit(Evented, FSM, NetworkAgent): sexual_maturity = 30 life_expectancy = 300 birth = None @property def age(self): if self.birth is None: return None return self.now - self.birth @default_state @state def newborn(self): self.debug("I am a newborn.") self.birth = self.now self.offspring = 0 return self.youngling @state async def youngling(self): self.debug("I am a youngling.") await self.delay(self.sexual_maturity - self.age) assert self.age >= self.sexual_maturity self.debug(f"I am fertile! My age is {self.age}") return self.fertile @state def fertile(self): raise Exception("Each subclass should define its fertile state") class Male(Rabbit): max_females = 5 mating_prob = 0.005 @state def fertile(self): if self.age > self.life_expectancy: return self.die() # Males try to mate for f in self.model.agents( agent_class=Female, state_id=Female.fertile.id, limit=self.max_females ): self.debug(f"FOUND A FEMALE: {repr(f)}. Mating with prob {self.mating_prob}") if self.prob(self["mating_prob"]): f.tell(self.unique_id, sender=self, timeout=1) break # Do not try to impregnate other females class Female(Rabbit): gestation = 10 conception = None @state async def fertile(self): # Just wait for a Male try: timeout = self.life_expectancy - self.age while timeout > 0: mates = await self.received(timeout=timeout) # assert self.age <= self.life_expectancy for mate in mates: try: male = self.model.agents[mate.payload] except ValueError: continue self.debug(f"impregnated by {repr(male)}") self.mate = male self.number_of_babies = int(8 + 4 * self.random.random()) self.conception = self.now return self.pregnant except TimedOut: pass return self.die() @state async def pregnant(self): self.debug("I am pregnant") # assert self.mate is not None when = min(self.gestation, self.life_expectancy - self.age) if when < 0: return self.die() await self.delay(when) if self.age > self.life_expectancy: self.debug("Dying before giving birth") return self.die() # assert self.now - self.conception >= self.gestation if not self.alive: return self.die() self.debug("Having {} babies".format(self.number_of_babies)) for i in range(self.number_of_babies): state = {} agent_class = self.random.choice([Male, Female]) child = self.model.add_node(agent_class=agent_class, **state) child.add_edge(self) try: child.add_edge(self.mate) self.model.agents[self.mate].offspring += 1 except ValueError: self.debug("The father has passed away") self.offspring += 1 self.mate = None self.conception = None return self.fertile def die(self): if self.conception is not None: self.debug("A mother has died carrying a baby!!") return super().die() class RandomAccident(BaseAgent): # Default value, but the value from the environment takes precedence prob_death = 1e-3 def step(self): alive = self.get_agents(agent_class=Rabbit, alive=True) if not alive: return self.die("No more rabbits to kill") num_alive = len(alive) prob_death = min(1, self.prob_death * num_alive/10) self.debug("Killing some rabbits with prob={}!".format(prob_death)) for i in alive: if i.state_id == i.dead.id: continue if self.prob(prob_death): self.debug("I killed a rabbit: {}".format(i.unique_id)) num_alive -= 1 self.model.remove_agent(i) self.debug("Rabbits alive: {}".format(num_alive)) RabbitsImprovedEnv.run(max_time=1000, seed="MySeed", iterations=1)