import settings import random import numpy as np from ..BaseBehaviour import * from .. import init_states class ControlModelM2(BaseBehaviour): """ Settings: prob_neutral_making_denier prob_infect prob_cured_healing_infected prob_cured_vaccinate_neutral prob_vaccinated_healing_infected prob_vaccinated_vaccinate_neutral prob_generate_anti_rumor """ # Init infected # init_states[random.randint(0, settings.network_params["number_of_nodes"]-1)] = {'id': 1} # init_states[random.randint(0, settings.network_params["number_of_nodes"]-1)] = {'id': 1} # Init beacons # init_states[random.randint(0, settings.network_params["number_of_nodes"]-1)] = {'id': 4} # init_states[random.randint(0, settings.network_params["number_of_nodes"]-1)] = {'id': 4} def __init__(self, environment=None, agent_id=0, state=()): super().__init__(environment=environment, agent_id=agent_id, state=state) self.prob_neutral_making_denier = np.random.normal(environment.environment_params['prob_neutral_making_denier'], environment.environment_params['standard_variance']) self.prob_infect = np.random.normal(environment.environment_params['prob_infect'], environment.environment_params['standard_variance']) self.prob_cured_healing_infected = np.random.normal(environment.environment_params['prob_cured_healing_infected'], environment.environment_params['standard_variance']) self.prob_cured_vaccinate_neutral = np.random.normal(environment.environment_params['prob_cured_vaccinate_neutral'], environment.environment_params['standard_variance']) self.prob_vaccinated_healing_infected = np.random.normal(environment.environment_params['prob_vaccinated_healing_infected'], environment.environment_params['standard_variance']) self.prob_vaccinated_vaccinate_neutral = np.random.normal(environment.environment_params['prob_vaccinated_vaccinate_neutral'], environment.environment_params['standard_variance']) self.prob_generate_anti_rumor = np.random.normal(environment.environment_params['prob_generate_anti_rumor'], environment.environment_params['standard_variance']) def step(self, now): if self.state['id'] == 0: # Neutral self.neutral_behaviour() elif self.state['id'] == 1: # Infected self.infected_behaviour() elif self.state['id'] == 2: # Cured self.cured_behaviour() elif self.state['id'] == 3: # Vaccinated self.vaccinated_behaviour() elif self.state['id'] == 4: # Beacon-off self.beacon_off_behaviour() elif self.state['id'] == 5: # Beacon-on self.beacon_on_behaviour() self.attrs['status'] = self.state['id'] super().step(now) def neutral_behaviour(self): self.attrs['visible'] = False # Infected infected_neighbors = self.get_neighboring_agents(state_id=1) if len(infected_neighbors) > 0: if random.random() < self.prob_neutral_making_denier: self.state['id'] = 3 # Vaccinated making denier def infected_behaviour(self): # Neutral neutral_neighbors = self.get_neighboring_agents(state_id=0) for neighbor in neutral_neighbors: if random.random() < self.prob_infect: neighbor.state['id'] = 1 # Infected self.attrs['visible'] = False def cured_behaviour(self): self.attrs['visible'] = True # Vaccinate neutral_neighbors = self.get_neighboring_agents(state_id=0) for neighbor in neutral_neighbors: if random.random() < self.prob_cured_vaccinate_neutral: neighbor.state['id'] = 3 # Vaccinated # Cure infected_neighbors = self.get_neighboring_agents(state_id=1) for neighbor in infected_neighbors: if random.random() < self.prob_cured_healing_infected: neighbor.state['id'] = 2 # Cured def vaccinated_behaviour(self): self.attrs['visible'] = True # Cure infected_neighbors = self.get_neighboring_agents(state_id=1) for neighbor in infected_neighbors: if random.random() < self.prob_cured_healing_infected: neighbor.state['id'] = 2 # Cured # Vaccinate neutral_neighbors = self.get_neighboring_agents(state_id=0) for neighbor in neutral_neighbors: if random.random() < self.prob_cured_vaccinate_neutral: neighbor.state['id'] = 3 # Vaccinated # Generate anti-rumor infected_neighbors_2 = self.get_neighboring_agents(state_id=1) for neighbor in infected_neighbors_2: if random.random() < self.prob_generate_anti_rumor: neighbor.state['id'] = 2 # Cured def beacon_off_behaviour(self): self.attrs['visible'] = False infected_neighbors = self.get_neighboring_agents(state_id=1) if len(infected_neighbors) > 0: self.state['id'] == 5 # Beacon on def beacon_on_behaviour(self): self.attrs['visible'] = False # Cure (M2 feature added) infected_neighbors = self.get_neighboring_agents(state_id=1) for neighbor in infected_neighbors: if random.random() < self.prob_generate_anti_rumor: neighbor.state['id'] = 2 # Cured neutral_neighbors_infected = neighbor.get_neighboring_agents(state_id=0) for neighbor in neutral_neighbors_infected: if random.random() < self.prob_generate_anti_rumor: neighbor.state['id'] = 3 # Vaccinated infected_neighbors_infected = neighbor.get_neighboring_agents(state_id=1) for neighbor in infected_neighbors_infected: if random.random() < self.prob_generate_anti_rumor: neighbor.state['id'] = 2 # Cured # Vaccinate neutral_neighbors = self.get_neighboring_agents(state_id=0) for neighbor in neutral_neighbors: if random.random() < self.prob_cured_vaccinate_neutral: neighbor.state['id'] = 3 # Vaccinated