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Beacons now affect the neighbors of the infected nodes
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10
models.py
10
models.py
@ -156,10 +156,20 @@ class ControlModelM2(ComportamientoBase):
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def beacon_on_behaviour(self):
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# Cure (M2 feature added)
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infected_neighbors = self.get_neighboring_agents(state_id=1)
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for neighbor in infected_neighbors:
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if random.random() < self.prob_generate_anti_rumor:
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neighbor.state['id'] = 2 # Cured
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neutral_neighbors_infected = neighbor.get_neighboring_agents(state_id=0)
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for neighbor in neutral_neighbors_infected:
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if random.random() < self.prob_generate_anti_rumor:
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neighbor.state['id'] = 3 # Vaccinated
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infected_neighbors_infected = neighbor.get_neighboring_agents(state_id=1)
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for neighbor in infected_neighbors_infected:
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if random.random() < self.prob_generate_anti_rumor:
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neighbor.state['id'] = 2 # Cured
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# Vaccinate
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neutral_neighbors = self.get_neighboring_agents(state_id=0)
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4
soil.py
4
soil.py
@ -27,7 +27,7 @@ if settings.network_type == 2:
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# Simulation #
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##############
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sim = NetworkSimulation(topology=G, states=init_states, agent_type=SpreadModelM2,
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sim = NetworkSimulation(topology=G, states=init_states, agent_type=ControlModelM2,
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max_time=settings.max_time, num_trials=settings.num_trials, logging_interval=1.0)
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@ -79,7 +79,7 @@ neutral_line = plt.plot(x_values,neutral_values, label='Neutral')
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cured_line = plt.plot(x_values,cured_values, label='Cured')
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vaccinated_line = plt.plot(x_values,vaccinated_values, label='Vaccinated')
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plt.legend()
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plt.savefig('spread_model.png')
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plt.savefig('control_model.png')
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#plt.show()
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