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https://github.com/gsi-upm/soil
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Fix die bug
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@ -3,6 +3,9 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [0.20.1]
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### Fixed
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* Agents would run another step after dying.
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## [0.20.0]
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### Added
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* Integration with MESA
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@ -4,20 +4,34 @@ Example of a fully programmatic simulation, without definition files.
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'''
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from soil import Simulation, agents
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from soil.time import Delta
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from networkx import Graph
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from random import expovariate
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import logging
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class MyAgent(agents.FSM):
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'''
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An agent that first does a ping
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'''
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defaults = {'pong_counts': 2}
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@agents.default_state
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@agents.state
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def neutral(self):
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self.info('I am running')
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def ping(self):
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self.info('Ping')
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return self.pong, Delta(expovariate(1/16))
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@agents.state
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def pong(self):
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self.info('Pong')
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self.pong_counts -= 1
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self.info(str(self.pong_counts))
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if self.pong_counts < 1:
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return self.die()
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return None, Delta(expovariate(1/16))
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s = Simulation(name='Programmatic',
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network_agents=[{'agent_type': MyAgent, 'id': 0}],
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topology={'nodes': [{'id': 0}], 'links': []},
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@ -1 +1 @@
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0.20.0
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0.20.1
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@ -20,6 +20,10 @@ def as_node(agent):
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IGNORED_FIELDS = ('model', 'logger')
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class DeadAgent(Exception):
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pass
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class BaseAgent(Agent):
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"""
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A special Agent that keeps track of its state history.
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@ -129,13 +133,14 @@ class BaseAgent(Agent):
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return None
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def die(self, remove=False):
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self.info(f'agent {self.unique_id} is dying')
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self.alive = False
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if remove:
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self.remove_node(self.id)
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def step(self):
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if not self.alive:
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return time.When('inf')
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raise DeadAgent(self.unique_id)
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return super().step() or time.Delta(self.interval)
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def log(self, message, *args, level=logging.INFO, **kwargs):
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@ -300,7 +305,10 @@ class FSM(NetworkAgent, metaclass=MetaFSM):
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def step(self):
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self.debug(f'Agent {self.unique_id} @ state {self.state_id}')
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try:
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interval = super().step()
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except DeadAgent:
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return time.When('inf')
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if 'id' not in self.state:
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# if 'id' in self.state:
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# self.set_state(self.state['id'])
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