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0.13.8
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208
examples/terrorism/TerroristNetworkModel.py
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208
examples/terrorism/TerroristNetworkModel.py
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import random
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import networkx as nx
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from soil.agents import Geo, NetworkAgent, FSM, state, default_state
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from soil import Environment
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class TerroristSpreadModel(FSM, Geo):
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"""
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Settings:
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information_spread_intensity
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terrorist_additional_influence
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min_vulnerability (optional else zero)
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max_vulnerability
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prob_interaction
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"""
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def __init__(self, environment=None, agent_id=0, state=()):
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super().__init__(environment=environment, agent_id=agent_id, state=state)
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self.information_spread_intensity = environment.environment_params['information_spread_intensity']
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self.terrorist_additional_influence = environment.environment_params['terrorist_additional_influence']
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self.prob_interaction = environment.environment_params['prob_interaction']
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if self['id'] == self.civilian.id: # Civilian
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self.mean_belief = random.uniform(0.00, 0.5)
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elif self['id'] == self.terrorist.id: # Terrorist
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self.mean_belief = random.uniform(0.8, 1.00)
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elif self['id'] == self.leader.id: # Leader
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self.mean_belief = 1.00
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else:
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raise Exception('Invalid state id: {}'.format(self['id']))
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if 'min_vulnerability' in environment.environment_params:
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self.vulnerability = random.uniform( environment.environment_params['min_vulnerability'], environment.environment_params['max_vulnerability'] )
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else :
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self.vulnerability = random.uniform( 0, environment.environment_params['max_vulnerability'] )
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@state
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def civilian(self):
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neighbours = list(self.get_neighboring_agents(agent_type=TerroristSpreadModel))
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if len(neighbours) > 0:
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# Only interact with some of the neighbors
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interactions = list(n for n in neighbours if random.random() <= self.prob_interaction)
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influence = sum( self.degree(i) for i in interactions )
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mean_belief = sum( i.mean_belief * self.degree(i) / influence for i in interactions )
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mean_belief = mean_belief * self.information_spread_intensity + self.mean_belief * ( 1 - self.information_spread_intensity )
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self.mean_belief = mean_belief * self.vulnerability + self.mean_belief * ( 1 - self.vulnerability )
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if self.mean_belief >= 0.8:
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return self.terrorist
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@state
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def leader(self):
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self.mean_belief = self.mean_belief ** ( 1 - self.terrorist_additional_influence )
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for neighbour in self.get_neighboring_agents(state_id=[self.terrorist.id, self.leader.id]):
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if self.betweenness(neighbour) > self.betweenness(self):
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return self.terrorist
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@state
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def terrorist(self):
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neighbours = self.get_agents(state_id=[self.terrorist.id, self.leader.id],
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agent_type=TerroristSpreadModel,
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limit_neighbors=True)
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if len(neighbours) > 0:
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influence = sum( self.degree(n) for n in neighbours )
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mean_belief = sum( n.mean_belief * self.degree(n) / influence for n in neighbours )
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mean_belief = mean_belief * self.vulnerability + self.mean_belief * ( 1 - self.vulnerability )
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self.mean_belief = self.mean_belief ** ( 1 - self.terrorist_additional_influence )
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# Check if there are any leaders in the group
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leaders = list(filter(lambda x: x.state.id == self.leader.id, neighbours))
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if not leaders:
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# Check if this is the potential leader
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# Stop once it's found. Otherwise, set self as leader
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for neighbour in neighbours:
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if self.betweenness(self) < self.betweenness(neighbour):
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return
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return self.leader
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class TrainingAreaModel(FSM, Geo):
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"""
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Settings:
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training_influence
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min_vulnerability
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Requires TerroristSpreadModel.
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"""
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def __init__(self, environment=None, agent_id=0, state=()):
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super().__init__(environment=environment, agent_id=agent_id, state=state)
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self.training_influence = environment.environment_params['training_influence']
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if 'min_vulnerability' in environment.environment_params:
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self.min_vulnerability = environment.environment_params['min_vulnerability']
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else: self.min_vulnerability = 0
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@default_state
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@state
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def terrorist(self):
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for neighbour in self.get_neighboring_agents(agent_type=TerroristSpreadModel):
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if neighbour.vulnerability > self.min_vulnerability:
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neighbour.vulnerability = neighbour.vulnerability ** ( 1 - self.training_influence )
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class HavenModel(FSM, Geo):
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"""
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Settings:
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haven_influence
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min_vulnerability
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max_vulnerability
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Requires TerroristSpreadModel.
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"""
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def __init__(self, environment=None, agent_id=0, state=()):
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super().__init__(environment=environment, agent_id=agent_id, state=state)
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self.haven_influence = environment.environment_params['haven_influence']
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if 'min_vulnerability' in environment.environment_params:
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self.min_vulnerability = environment.environment_params['min_vulnerability']
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else: self.min_vulnerability = 0
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self.max_vulnerability = environment.environment_params['max_vulnerability']
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def get_occupants(self, **kwargs):
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return self.get_neighboring_agents(agent_type=TerroristSpreadModel, **kwargs)
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@state
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def civilian(self):
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civilians = self.get_occupants(state_id=self.civilian.id)
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if not civilians:
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return self.terrorist
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for neighbour in self.get_occupants():
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if neighbour.vulnerability > self.min_vulnerability:
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neighbour.vulnerability = neighbour.vulnerability * ( 1 - self.haven_influence )
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return self.civilian
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@state
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def terrorist(self):
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for neighbour in self.get_occupants():
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if neighbour.vulnerability < self.max_vulnerability:
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neighbour.vulnerability = neighbour.vulnerability ** ( 1 - self.haven_influence )
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return self.terrorist
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class TerroristNetworkModel(TerroristSpreadModel):
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"""
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Settings:
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sphere_influence
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vision_range
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weight_social_distance
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weight_link_distance
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"""
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def __init__(self, environment=None, agent_id=0, state=()):
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super().__init__(environment=environment, agent_id=agent_id, state=state)
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self.vision_range = environment.environment_params['vision_range']
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self.sphere_influence = environment.environment_params['sphere_influence']
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self.weight_social_distance = environment.environment_params['weight_social_distance']
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self.weight_link_distance = environment.environment_params['weight_link_distance']
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@state
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def terrorist(self):
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self.update_relationships()
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return super().terrorist()
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@state
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def leader(self):
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self.update_relationships()
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return super().leader()
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def update_relationships(self):
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if self.count_neighboring_agents(state_id=self.civilian.id) == 0:
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close_ups = set(self.geo_search(radius=self.vision_range, agent_type=TerroristNetworkModel))
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step_neighbours = set(self.ego_search(self.sphere_influence, agent_type=TerroristNetworkModel, center=False))
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neighbours = set(agent.id for agent in self.get_neighboring_agents(agent_type=TerroristNetworkModel))
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search = (close_ups | step_neighbours) - neighbours
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for agent in self.get_agents(search):
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social_distance = 1 / self.shortest_path_length(agent.id)
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spatial_proximity = ( 1 - self.get_distance(agent.id) )
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prob_new_interaction = self.weight_social_distance * social_distance + self.weight_link_distance * spatial_proximity
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if agent['id'] == agent.civilian.id and random.random() < prob_new_interaction:
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self.add_edge(agent)
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break
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def get_distance(self, target):
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source_x, source_y = nx.get_node_attributes(self.global_topology, 'pos')[self.id]
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target_x, target_y = nx.get_node_attributes(self.global_topology, 'pos')[target]
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dx = abs( source_x - target_x )
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dy = abs( source_y - target_y )
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return ( dx ** 2 + dy ** 2 ) ** ( 1 / 2 )
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def shortest_path_length(self, target):
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try:
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return nx.shortest_path_length(self.global_topology, self.id, target)
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except nx.NetworkXNoPath:
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return float('inf')
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63
examples/terrorism/TerroristNetworkModel.yml
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63
examples/terrorism/TerroristNetworkModel.yml
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name: TerroristNetworkModel_sim
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load_module: TerroristNetworkModel
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max_time: 150
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num_trials: 1
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network_params:
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generator: random_geometric_graph
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radius: 0.2
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# generator: geographical_threshold_graph
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# theta: 20
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n: 100
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network_agents:
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- agent_type: TerroristNetworkModel
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weight: 0.8
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state:
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id: civilian # Civilians
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- agent_type: TerroristNetworkModel
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weight: 0.1
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state:
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id: leader # Leaders
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- agent_type: TrainingAreaModel
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weight: 0.05
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state:
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id: terrorist # Terrorism
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- agent_type: HavenModel
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weight: 0.05
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state:
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id: civilian # Civilian
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environment_params:
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# TerroristSpreadModel
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information_spread_intensity: 0.7
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terrorist_additional_influence: 0.035
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max_vulnerability: 0.7
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prob_interaction: 0.5
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# TrainingAreaModel and HavenModel
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training_influence: 0.20
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haven_influence: 0.20
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# TerroristNetworkModel
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vision_range: 0.30
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sphere_influence: 2
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weight_social_distance: 0.035
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weight_link_distance: 0.035
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visualization_params:
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# Icons downloaded from https://www.iconfinder.com/
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shape_property: agent
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shapes:
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TrainingAreaModel: target
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HavenModel: home
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TerroristNetworkModel: person
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colors:
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- attr_id: civilian
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color: '#40de40'
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- attr_id: terrorist
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color: red
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- attr_id: leader
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color: '#c16a6a'
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background_image: 'map_4800x2860.jpg'
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background_opacity: '0.9'
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background_filter_color: 'blue'
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skip_test: true # This simulation takes too long for automated tests.
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