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Bug havens fixed
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@ -162,7 +162,7 @@ class TrainingAreaModel(BaseAgent):
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def step(self):
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for neighbour in self.get_neighboring_agents():
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if isinstance(neighbour, TerroristSpreadModel) and neighbour.vulnerability > self.min_vulnerability:
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neighbour.vulnerability = neighbour.vulnerability * ( 1 - self.training_influence )
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neighbour.vulnerability = neighbour.vulnerability ** ( 1 - self.training_influence )
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class HavenModel(BaseAgent):
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@ -170,6 +170,8 @@ class HavenModel(BaseAgent):
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Settings:
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haven_influence
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min_vulnerability
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max_vulnerability
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Requires TerroristSpreadModel.
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@ -178,17 +180,22 @@ class HavenModel(BaseAgent):
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def __init__(self, environment=None, agent_id=0, state=()):
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super().__init__(environment=environment, agent_id=agent_id, state=state)
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self.haven_influence = environment.environment_params['haven_influence']
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if 'min_vulnerability' in environment.environment_params:
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self.min_vulnerability = environment.environment_params['min_vulnerability']
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else: self.min_vulnerability = 0
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self.max_vulnerability = environment.environment_params['max_vulnerability']
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def step(self):
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if self.count_neighboring_agents(state_id=0) == 0:
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self.state['id'] = 1 # Terrorism Haven
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else:
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self.state['id'] = 0 # Civilian Haven
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for neighbour in self.get_neighboring_agents():
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if isinstance(neighbour, TerroristSpreadModel) and neighbour.vulnerability < self.max_vulnerability:
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neighbour.vulnerability = neighbour.vulnerability ** ( 1 - self.haven_influence )
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else:
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self.state['id'] = 0 # Civilian Haven
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for neighbour in self.get_neighboring_agents():
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if isinstance(neighbour, TerroristSpreadModel) and neighbour.vulnerability > self.min_vulnerability:
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neighbour.vulnerability = neighbour.vulnerability * ( 1 - self.training_influence )
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class TerroristNetworkModel(TerroristSpreadModel):
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