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https://github.com/gsi-upm/soil
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Added dynamic graph.
Added dynamic graph to ControlModelM2.
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@ -71,6 +71,7 @@ class ControlModelM2(BaseBehaviour):
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super().step(now)
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def neutral_behaviour(self):
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self.attrs['visible'] = False
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# Infected
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infected_neighbors = self.get_neighboring_agents(state_id=1)
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@ -85,9 +86,11 @@ class ControlModelM2(BaseBehaviour):
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for neighbor in neutral_neighbors:
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if random.random() < self.prob_infect:
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neighbor.state['id'] = 1 # Infected
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self.attrs['visible'] = False
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def cured_behaviour(self):
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self.attrs['visible'] = True
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# Vaccinate
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neutral_neighbors = self.get_neighboring_agents(state_id=0)
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for neighbor in neutral_neighbors:
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@ -101,6 +104,7 @@ class ControlModelM2(BaseBehaviour):
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neighbor.state['id'] = 2 # Cured
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def vaccinated_behaviour(self):
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self.attrs['visible'] = True
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# Cure
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infected_neighbors = self.get_neighboring_agents(state_id=1)
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@ -121,12 +125,13 @@ class ControlModelM2(BaseBehaviour):
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neighbor.state['id'] = 2 # Cured
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def beacon_off_behaviour(self):
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self.attrs['visible'] = False
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infected_neighbors = self.get_neighboring_agents(state_id=1)
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if len(infected_neighbors) > 0:
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self.state['id'] == 5 # Beacon on
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def beacon_on_behaviour(self):
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self.attrs['visible'] = False
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# Cure (M2 feature added)
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infected_neighbors = self.get_neighboring_agents(state_id=1)
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for neighbor in infected_neighbors:
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@ -8,7 +8,7 @@
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},
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{
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"agent": ["BaseBehaviour","SISaModel","ControlModelM2"],
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"agent": ["SISaModel","ControlModelM2"],
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"bite_prob": 0.01,
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Binary file not shown.
35
soil.py
35
soil.py
@ -16,14 +16,32 @@ import json
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def visualization(graph_name):
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for x in range(0, settings.network_params["number_of_nodes"]):
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attributes = {}
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spells = []
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for attribute in models.networkStatus["agent_%s" % x]:
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emotionStatusAux = []
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for t_step in models.networkStatus["agent_%s" % x][attribute]:
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prec = 2
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output = math.floor(models.networkStatus["agent_%s" % x][attribute][t_step] * (10 ** prec)) / (10 ** prec) # 2 decimals
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emotionStatusAux.append((output, t_step, t_step + settings.network_params["timeout"]))
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attributes = {}
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attributes[attribute] = emotionStatusAux
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if attribute == 'visible':
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lastvisible = False
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laststep = 0
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for t_step in models.networkStatus["agent_%s" % x][attribute]:
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nowvisible = models.networkStatus["agent_%s" % x][attribute][t_step]
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if nowvisible and not lastvisible:
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laststep = t_step
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if not nowvisible and lastvisible:
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spells.append((laststep, t_step))
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lastvisible = nowvisible
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if lastvisible:
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spells.append((laststep, None))
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else:
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emotionStatusAux = []
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for t_step in models.networkStatus["agent_%s" % x][attribute]:
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prec = 2
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output = math.floor(models.networkStatus["agent_%s" % x][attribute][t_step] * (10 ** prec)) / (10 ** prec) # 2 decimals
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emotionStatusAux.append((output, t_step, t_step + settings.network_params["timeout"]))
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attributes[attribute] = emotionStatusAux
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if spells:
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G.add_node(x, attributes, spells=spells)
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else:
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G.add_node(x, attributes)
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print("Done!")
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@ -101,7 +119,6 @@ if settings.network_params["network_type"] == 2:
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G = nx.margulis_gabber_galil_graph(settings.network_params["number_of_nodes"], None)
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# More types of networks can be added here
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##############
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# Simulation #
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##############
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@ -124,4 +141,4 @@ else:
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num_trials=settings.network_params["num_trials"], logging_interval=1.0, **settings.environment_params)
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sim.run_simulation()
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results(str(agent))
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visualization(str(agent))
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visualization(str(agent))
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