From 921eda4c9f30c7492736a5e0283bb0bce4b44b06 Mon Sep 17 00:00:00 2001 From: "Carlos A. Iglesias" Date: Wed, 4 Feb 2026 18:56:45 +0100 Subject: [PATCH] Update 2_6_1_Q-Learning_Exercises.ipynb --- ml5/2_6_1_Q-Learning_Exercises.ipynb | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/ml5/2_6_1_Q-Learning_Exercises.ipynb b/ml5/2_6_1_Q-Learning_Exercises.ipynb index 021c3a3..06bdbba 100644 --- a/ml5/2_6_1_Q-Learning_Exercises.ipynb +++ b/ml5/2_6_1_Q-Learning_Exercises.ipynb @@ -38,7 +38,7 @@ "## Taxi\n", "Analyze the [Taxi problem](https://gymnasium.farama.org/environments/toy_text/taxi/) and solve it applying Q-Learning. You can find a solution as the one previously presented [here](https://www.oreilly.com/learning/introduction-to-reinforcement-learning-and-openai-gym), and the notebook is [here](https://github.com/wagonhelm/Reinforcement-Learning-Introduction/blob/master/Reinforcement%20Learning%20Introduction.ipynb). Take into account that Gymnasium has changed, so you will have to adapt the code.\n", "\n", - "Analyze the impact of not changing the learning rate or changing it in a different way. " + "Analyze the impact of not changing the learning rate or changing it differently. " ] }, { @@ -49,7 +49,7 @@ "Select one of the following exercises.\n", "\n", "## Blackjack\n", - "Analyze how to appy Q-Learning for solving Blackjack.\n", + "Analyze how to apply Q-Learning for solving Blackjack.\n", "You can find information in this [article](https://gymnasium.farama.org/tutorials/training_agents/blackjack_tutorial/).\n", "\n", "## Doom\n", @@ -82,7 +82,7 @@ "cell_type": "markdown", "metadata": {}, "source": [ - "The notebook is freely licensed under under the [Creative Commons Attribution Share-Alike license](https://creativecommons.org/licenses/by/2.0/). \n", + "The notebook is freely licensed under the [Creative Commons Attribution Share-Alike license](https://creativecommons.org/licenses/by/2.0/). \n", "\n", "© Carlos Á. Iglesias, Universidad Politécnica de Madrid." ]