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Python

# Copyright 2015 Adafruit Industries.
# Author: Tony DiCola
# License: GNU GPLv2, see LICENSE.txt
import ConfigParser
import importlib
import os
import re
import sys
import signal
import time
import glob
import pygame
from model import Playlist
# Basic video looper architecure:
#
# - VideoLooper class contains all the main logic for running the looper program.
#
# - Almost all state is configured in a .ini config file which is required for
# loading and using the VideoLooper class.
#
# - VideoLooper has loose coupling with file reader and video player classes that
# are used to find movie files and play videos respectively. The configuration
# defines which file reader and video player module will be loaded.
#
# - A file reader module needs to define at top level create_file_reader function
# that takes as a parameter a ConfigParser config object. The function should
# return an instance of a file reader class. See usb_drive.py and directory.py
# for the two provided file readers and their public interface.
#
# - Similarly a video player modules needs to define a top level create_player
# function that takes in configuration. See omxplayer.py and hello_video.py
# for the two provided video players and their public interface.
#
# - Future file readers and video players can be provided and referenced in the
# config to extend the video player use to read from different file sources
# or use different video players.
class VideoLooper(object):
def __init__(self, config_path):
"""Create an instance of the main video looper application class. Must
pass path to a valid video looper ini configuration file.
"""
# Load the configuration.
self._config = ConfigParser.SafeConfigParser()
if len(self._config.read(config_path)) == 0:
raise RuntimeError('Failed to find configuration file at {0}, is the application properly installed?'.format(config_path))
self._console_output = self._config.getboolean('video_looper', 'console_output')
# Load configured video player and file reader modules.
self._player = self._load_player()
self._reader = self._load_file_reader()
# Load other configuration values.
self._osd = self._config.getboolean('video_looper', 'osd')
self._is_random = self._config.getboolean('video_looper', 'is_random')
# Parse string of 3 comma separated values like "255, 255, 255" into
# list of ints for colors.
self._bgcolor = map(int, self._config.get('video_looper', 'bgcolor') \
.translate(None, ',') \
.split())
self._fgcolor = map(int, self._config.get('video_looper', 'fgcolor') \
.translate(None, ',') \
.split())
# Load sound volume file name value
self._sound_vol_file = self._config.get('omxplayer', 'sound_vol_file');
# default value to 0 millibels (omxplayer)
self._sound_vol = 0
# Initialize pygame and display a blank screen.
pygame.display.init()
pygame.font.init()
pygame.mouse.set_visible(False)
size = (pygame.display.Info().current_w, pygame.display.Info().current_h)
self._screen = pygame.display.set_mode(size, pygame.FULLSCREEN)
self._blank_screen()
# Set other static internal state.
self._extensions = self._player.supported_extensions()
self._small_font = pygame.font.Font(None, 50)
self._big_font = pygame.font.Font(None, 250)
self._running = True
def _print(self, message):
"""Print message to standard output if console output is enabled."""
if self._console_output:
print(message)
def _load_player(self):
"""Load the configured video player and return an instance of it."""
module = self._config.get('video_looper', 'video_player')
return importlib.import_module('.' + module, 'Adafruit_Video_Looper') \
.create_player(self._config)
def _load_file_reader(self):
"""Load the configured file reader and return an instance of it."""
module = self._config.get('video_looper', 'file_reader')
return importlib.import_module('.' + module, 'Adafruit_Video_Looper') \
.create_file_reader(self._config)
def _is_number(iself, s):
try:
float(s)
return True
except ValueError:
return False
def _build_playlist(self):
"""Search all the file reader paths for movie files with the provided
extensions.
"""
# Get list of paths to search from the file reader.
paths = self._reader.search_paths()
# Enumerate all movie files inside those paths.
movies = []
for ex in self._extensions:
for path in paths:
# Skip paths that don't exist or are files.
if not os.path.exists(path) or not os.path.isdir(path):
continue
for root, dirnames, filenames in os.walk(path):
# Ignore hidden files (useful when file loaded on usb
# key from an OSX computer
for file in glob.glob('{}/[!.]*.{}'.format(root, ex)):
movies.append(os.path.join(root, file))
# Get the video volume from the file in the usb key
sound_vol_file_path = '{0}/{1}'.format(root.rstrip('/'), self._sound_vol_file)
if os.path.exists(sound_vol_file_path):
with open(sound_vol_file_path, 'r') as sound_file:
sound_vol_string = sound_file.readline()
if self._is_number(sound_vol_string):
self._sound_vol = int(float(sound_vol_string))
# Create a playlist with the sorted list of movies.
return Playlist(sorted(movies), self._is_random)
def _blank_screen(self):
"""Render a blank screen filled with the background color."""
self._screen.fill(self._bgcolor)
pygame.display.update()
def _render_text(self, message, font=None):
"""Draw the provided message and return as pygame surface of it rendered
with the configured foreground and background color.
"""
# Default to small font if not provided.
if font is None:
font = self._small_font
return font.render(message, True, self._fgcolor, self._bgcolor)
def _animate_countdown(self, playlist, seconds=3):
"""Print text with the number of loaded movies and a quick countdown
message if the on screen display is enabled.
"""
# Print message to console with number of movies in playlist.
message = 'Found {0} movie{1}.'.format(playlist.length(),
's' if playlist.length() >= 2 else '')
self._print(message)
# Do nothing else if the OSD is turned off.
if not self._osd:
return
# Draw message with number of movies loaded and animate countdown.
# First render text that doesn't change and get static dimensions.
label1 = self._render_text(message + ' Starting playback in:')
l1w, l1h = label1.get_size()
sw, sh = self._screen.get_size()
for i in range(seconds, 0, -1):
# Each iteration of the countdown rendering changing text.
label2 = self._render_text(str(i), self._big_font)
l2w, l2h = label2.get_size()
# Clear screen and draw text with line1 above line2 and all
# centered horizontally and vertically.
self._screen.fill(self._bgcolor)
self._screen.blit(label1, (sw/2-l1w/2, sh/2-l2h/2-l1h))
self._screen.blit(label2, (sw/2-l2w/2, sh/2-l2h/2))
pygame.display.update()
# Pause for a second between each frame.
time.sleep(1)
def _idle_message(self):
"""Print idle message from file reader."""
# Print message to console.
message = self._reader.idle_message()
self._print(message)
# Do nothing else if the OSD is turned off.
if not self._osd:
return
# Display idle message in center of screen.
label = self._render_text(message)
lw, lh = label.get_size()
sw, sh = self._screen.get_size()
self._screen.fill(self._bgcolor)
self._screen.blit(label, (sw/2-lw/2, sh/2-lh/2))
pygame.display.update()
def _prepare_to_run_playlist(self, playlist):
"""Display messages when a new playlist is loaded."""
# If there are movies to play show a countdown first (if OSD enabled),
# or if no movies are available show the idle message.
if playlist.length() > 0:
self._animate_countdown(playlist)
self._blank_screen()
else:
self._idle_message()
def run(self):
"""Main program loop. Will never return!"""
# Get playlist of movies to play from file reader.
playlist = self._build_playlist()
self._prepare_to_run_playlist(playlist)
# Main loop to play videos in the playlist and listen for file changes.
while self._running:
# Load and play a new movie if nothing is playing.
if not self._player.is_playing():
movie = playlist.get_next()
if movie is not None:
# Start playing the first available movie.
self._print('Playing movie: {0}'.format(movie))
self._player.play(movie, loop=playlist.length() == 1, vol = self._sound_vol)
# Check for changes in the file search path (like USB drives added)
# and rebuild the playlist.
if self._reader.is_changed():
self._print("CHANGED")
self._player.stop(3) # Up to 3 second delay waiting for old
# player to stop.
# Rebuild playlist and show countdown again (if OSD enabled).
playlist = self._build_playlist()
self._prepare_to_run_playlist(playlist)
# Give the CPU some time to do other tasks.
time.sleep(0.002)
def signal_quit(self, signal, frame):
"""Shut down the program, meant to by called by signal handler."""
self._running = False
if self._player is not None:
self._player.stop()
pygame.quit()
# Main entry point.
if __name__ == '__main__':
print('Starting Adafruit Video Looper.')
# Default config path to /boot.
config_path = '/boot/video_looper.ini'
# Override config path if provided as parameter.
if len(sys.argv) == 2:
config_path = sys.argv[1]
# Create video looper.
videolooper = VideoLooper(config_path)
# Configure signal handlers to quit on TERM or INT signal.
signal.signal(signal.SIGTERM, videolooper.signal_quit)
signal.signal(signal.SIGINT, videolooper.signal_quit)
# Run the main loop.
videolooper.run()