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40 lines
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Python

from soil.agents import FSM, state, default_state
from random import randint
MAX_WEALTH = 2000
class CoalitionAgent(FSM):
defaults = {
'wealth': -1,
'wealth_threshold': 1000,
}
def __init__(self, *args, **kwargs):
super(CoalitionAgent, self).__init__(*args, **kwargs)
if self['wealth'] == -1:
self['wealth'] = int(randint(0, self.env.get('max_wealth', MAX_WEALTH)))
@default_state
@state
def looking_for_coalitions(self):
for agent in self.get_agents(state_id=self.looking_for_coalitions.id):
if agent['wealth'] > self['wealth_threshold']:
self.join_coalition(agent)
friends = list(friend.id for friend in self.get_neighboring_agents())
self.info('List of friends: {}'.format(friends))
return self.idle
@state
def idle(self):
# Do nothing
pass
def join_coalition(self, other):
# Adill.detect.badobjectsdd your methods here, like adding edges between users...
# You'll probably want to check if you've already joined the user first
self.info('Joining {}'.format(other.id))
self.env.add_edge(self, other)