commit a807faed22118a2496079a0c18acf58ce1424d87 Author: J. Fernando Sánchez Date: Tue Sep 8 16:35:31 2015 +0200 diff --git a/guake.lua b/guake.lua new file mode 100644 index 0000000..f2aa9ec --- /dev/null +++ b/guake.lua @@ -0,0 +1,167 @@ +-- Quake like console on top +-- Similar to: +-- http://git.sysphere.org/awesome-configs/tree/scratch/drop.lua + +-- But uses a different implementation. The main difference is that we +-- are able to detect the Quake console from its name +-- (QuakeConsoleNeedsUniqueName by default). + +-- Use: + +-- local quake = require("quake") +-- local quakeconsole = {} +-- for s = 1, screen.count() do +-- quakeconsole[s] = quake({ terminal = config.terminal, +-- height = 0.3, +-- screen = s }) +-- end + +-- config.keys.global = awful.util.table.join( +-- config.keys.global, +-- awful.key({ modkey }, "`", +-- function () quakeconsole[mouse.screen]:toggle() end) + +-- If you have a rule like "awful.client.setslave" for your terminals, +-- ensure you use an exception for +-- QuakeConsoleNeedsUniqueName. Otherwise, you may run into problems +-- with focus. + +local setmetatable = setmetatable +local string = string +local awful = require("awful") +local capi = { mouse = mouse, + screen = screen, + client = client, + timer = timer } + +-- I use a namespace for my modules... +module("quake") + +local QuakeConsole = {} + +-- Display +function QuakeConsole:display() + -- First, we locate the terminal + local client = nil + local i = 0 + for c in awful.client.iterate(function (c) + -- c.name may be changed! + return c.instance == self.name + end, + nil, self.screen) do + i = i + 1 + if i == 1 then + client = c + else + -- Additional matching clients, let's remove the sticky bit + -- which may persist between awesome restarts. We don't close + -- them as they may be valuable. They will just turn into a + -- classic terminal. + c.sticky = false + c.ontop = false + c.above = false + end + end + + if not client and not self.visible then + -- The terminal is not here yet but we don't want it yet. Just do nothing. + return + end + + if not client then + -- The client does not exist, we spawn it + awful.util.spawn(self.terminal .. " " .. string.format(self.argname, self.name), + false, self.screen) + return + end + + -- Comptute size + local geom = capi.screen[self.screen].workarea + local width, height = self.width, self.height + if width <= 1 then width = geom.width * width end + if height <= 1 then height = geom.height * height end + local x, y + if self.horiz == "left" then x = geom.x + elseif self.horiz == "right" then x = geom.width + geom.x - width + else x = geom.x + (geom.width - width)/2 end + if self.vert == "top" then y = geom.y + elseif self.vert == "bottom" then y = geom.height + geom.y - height + else y = geom.y + (geom.height - height)/2 end + + -- Resize + awful.client.floating.set(client, true) + client.border_width = 0 + client.size_hints_honor = false + client:geometry({ x = x, y = y, width = width, height = height }) + + -- Sticky and on top + client.ontop = true + client.above = true + client.skip_taskbar = true + client.sticky = true + + -- This is not a normal window, don't apply any specific keyboard stuff + --client:buttons({}) + --client:keys({}) + + -- Toggle display + if self.visible then + client.hidden = false + client:raise() + capi.client.focus = client + else + client.hidden = true + end +end + +-- Create a console +function QuakeConsole:new(config) + -- The "console" object is just its configuration. + + -- The application to be invoked is: + -- config.terminal .. " " .. string.format(config.argname, config.name) + config.terminal = config.terminal or "xterm" -- application to spawn + config.name = config.name or "QuakeConsoleNeedsUniqueName" -- window name + config.argname = config.argname or "-name %s" -- how to specify window name + + -- If width or height <= 1 this is a proportion of the workspace + config.height = config.height or 0.25 -- height + config.width = config.width or 1 -- width + config.vert = config.vert or "top" -- top, bottom or center + config.horiz = config.horiz or "center" -- left, right or center + + config.screen = config.screen or capi.mouse.screen + config.visible = config.visible or false -- Initially, not visible + + local console = setmetatable(config, { __index = QuakeConsole }) + capi.client.connect_signal("manage", + function(c) + if c.instance == console.name and c.screen == console.screen then + console:display() + end + end) + capi.client.connect_signal("unmanage", + function(c) + if c.instance == console.name and c.screen == console.screen then + console.visible = false + end + end) + + -- "Reattach" currently running QuakeConsole. This is in case awesome is restarted. + local reattach = capi.timer { timeout = 0 } + reattach:connect_signal("timeout", + function() + reattach:stop() + console:display() + end) + reattach:start() + return console +end + +-- Toggle the console +function QuakeConsole:toggle() + self.visible = not self.visible + self:display() +end + +setmetatable(_M, { __call = function(_, ...) return QuakeConsole:new(...) end }) diff --git a/rc.lua b/rc.lua new file mode 100644 index 0000000..8021def --- /dev/null +++ b/rc.lua @@ -0,0 +1,466 @@ +-- Standard awesome library +local gears = require("gears") +local awful = require("awful") +awful.rules = require("awful.rules") +require("awful.autofocus") +-- Widget and layout library +local wibox = require("wibox") +-- Theme handling library +local beautiful = require("beautiful") +-- Notification library +local naughty = require("naughty") +local menubar = require("menubar") +local guake = require("guake") + +-- {{{ Error handling +-- Check if awesome encountered an error during startup and fell back to +-- another config (This code will only ever execute for the fallback config) +if awesome.startup_errors then + naughty.notify({ preset = naughty.config.presets.critical, + title = "Oops, there were errors during startup!", + text = awesome.startup_errors }) +end + +-- Handle runtime errors after startup +do + local in_error = false + awesome.connect_signal("debug::error", function (err) + -- Make sure we don't go into an endless error loop + if in_error then return end + in_error = true + + naughty.notify({ preset = naughty.config.presets.critical, + title = "Oops, an error happened!", + text = err }) + in_error = false + end) +end +-- }}} + +-- {{{ Variable definitions +-- Themes define colours, icons, font and wallpapers. +beautiful.init("/usr/share/awesome/themes/default/theme.lua") + +-- This is used later as the default terminal and editor to run. +browser = "firefox" +terminal = "urxvt" +editor = os.getenv("EDITOR") or "vim" +editor_cmd = terminal .. " -e " .. editor + +-- Default modkey. +-- Usually, Mod4 is the key with a logo between Control and Alt. +-- If you do not like this or do not have such a key, +-- I suggest you to remap Mod4 to another key using xmodmap or other tools. +-- However, you can use another modifier like Mod1, but it may interact with others. +modkey = "Mod4" + +-- Table of layouts to cover with awful.layout.inc, order matters. +local layouts = +{ + awful.layout.suit.tile, + awful.layout.suit.tile.left, + awful.layout.suit.tile.bottom, + awful.layout.suit.tile.top, + awful.layout.suit.fair, + awful.layout.suit.fair.horizontal, + awful.layout.suit.spiral, + awful.layout.suit.spiral.dwindle, + awful.layout.suit.max, + awful.layout.suit.max.fullscreen, + awful.layout.suit.magnifier, + awful.layout.suit.floating +} +-- }}} + +-- {{{ Wallpaper +if beautiful.wallpaper then + for s = 1, screen.count() do + gears.wallpaper.maximized("/home/jfernando/Images/outgoing.jpg", s, true) + end +end +-- }}} + +-- {{{ Tags +-- Define a tag table which hold all screen tags. +tags = {} +for s = 1, screen.count() do + -- Each screen has its own tag table. + tags[s] = awful.tag({ 1, 2, 3, 4, 5, 6, 7, 8, 9 }, s, layouts[1]) +end +-- }}} + +-- {{{ Menu +-- Create a laucher widget and a main menu +myawesomemenu = { + { "manual", terminal .. " -e man awesome" }, + { "edit config", editor_cmd .. " " .. awesome.conffile }, + { "restart", awesome.restart }, + { "quit", awesome.quit } +} + +mymainmenu = awful.menu({ items = { { "awesome", myawesomemenu, beautiful.awesome_icon }, + { "open terminal", terminal } + } + }) + +mylauncher = awful.widget.launcher({ image = beautiful.awesome_icon, + menu = mymainmenu }) + +-- Menubar configuration +menubar.utils.terminal = terminal -- Set the terminal for applications that require it +-- }}} + +-- {{{ Wibox +-- Create a textclock widget +mytextclock = awful.widget.textclock() + +-- Guake +local quakeconsole = {} +for s = 1, screen.count() do + quakeconsole[s] = quake({ terminal = terminal, + width = 0.8, + height = 0.5, + screen = s }) +end + + + +-- Create a wibox for each screen and add it +mywibox = {} +mypromptbox = {} +mylayoutbox = {} +mytaglist = {} +mytaglist.buttons = awful.util.table.join( + awful.button({ }, 1, awful.tag.viewonly), + awful.button({ modkey }, 1, awful.client.movetotag), + awful.button({ }, 3, awful.tag.viewtoggle), + awful.button({ modkey }, 3, awful.client.toggletag), + awful.button({ }, 4, function(t) awful.tag.viewnext(awful.tag.getscreen(t)) end), + awful.button({ }, 5, function(t) awful.tag.viewprev(awful.tag.getscreen(t)) end) + ) +mytasklist = {} +mytasklist.buttons = awful.util.table.join( + awful.button({ }, 1, function (c) + if c == client.focus then + c.minimized = true + else + -- Without this, the following + -- :isvisible() makes no sense + c.minimized = false + if not c:isvisible() then + awful.tag.viewonly(c:tags()[1]) + end + -- This will also un-minimize + -- the client, if needed + client.focus = c + c:raise() + end + end), + awful.button({ }, 3, function () + if instance then + instance:hide() + instance = nil + else + instance = awful.menu.clients({ + theme = { width = 250 } + }) + end + end), + awful.button({ }, 4, function () + awful.client.focus.byidx(1) + if client.focus then client.focus:raise() end + end), + awful.button({ }, 5, function () + awful.client.focus.byidx(-1) + if client.focus then client.focus:raise() end + end)) + +for s = 1, screen.count() do + -- Create a promptbox for each screen + mypromptbox[s] = awful.widget.prompt() + -- Create an imagebox widget which will contains an icon indicating which layout we're using. + -- We need one layoutbox per screen. + mylayoutbox[s] = awful.widget.layoutbox(s) + mylayoutbox[s]:buttons(awful.util.table.join( + awful.button({ }, 1, function () awful.layout.inc(layouts, 1) end), + awful.button({ }, 3, function () awful.layout.inc(layouts, -1) end), + awful.button({ }, 4, function () awful.layout.inc(layouts, 1) end), + awful.button({ }, 5, function () awful.layout.inc(layouts, -1) end))) + -- Create a taglist widget + mytaglist[s] = awful.widget.taglist(s, awful.widget.taglist.filter.all, mytaglist.buttons) + + -- Create a tasklist widget + mytasklist[s] = awful.widget.tasklist(s, awful.widget.tasklist.filter.currenttags, mytasklist.buttons) + + -- Create the wibox + mywibox[s] = awful.wibox({ position = "top", screen = s }) + + -- Widgets that are aligned to the left + local left_layout = wibox.layout.fixed.horizontal() + left_layout:add(mylauncher) + left_layout:add(mytaglist[s]) + left_layout:add(mypromptbox[s]) + + -- Widgets that are aligned to the right + local right_layout = wibox.layout.fixed.horizontal() + if s == 1 then right_layout:add(wibox.widget.systray()) end + right_layout:add(mytextclock) + right_layout:add(mylayoutbox[s]) + + -- Now bring it all together (with the tasklist in the middle) + local layout = wibox.layout.align.horizontal() + layout:set_left(left_layout) + layout:set_middle(mytasklist[s]) + layout:set_right(right_layout) + + mywibox[s]:set_widget(layout) +end +-- }}} + +-- {{{ Mouse bindings +root.buttons(awful.util.table.join( + awful.button({ }, 3, function () mymainmenu:toggle() end), + awful.button({ }, 4, awful.tag.viewnext), + awful.button({ }, 5, awful.tag.viewprev) +)) +-- }}} + +-- {{{ Key bindings +globalkeys = awful.util.table.join( + awful.key({ modkey, }, "Left", awful.tag.viewprev ), + awful.key({ modkey, }, "Right", awful.tag.viewnext ), + awful.key({ modkey, }, "Escape", awful.tag.history.restore), + + awful.key({ modkey, }, "j", + function () + awful.client.focus.byidx( 1) + if client.focus then client.focus:raise() end + end), + awful.key({ modkey, }, "k", + function () + awful.client.focus.byidx(-1) + if client.focus then client.focus:raise() end + end), + awful.key({ modkey, }, "w", function () mymainmenu:show() end), + + -- Layout manipulation + awful.key({ modkey, "Shift" }, "j", function () awful.client.swap.byidx( 1) end), + awful.key({ modkey, "Shift" }, "k", function () awful.client.swap.byidx( -1) end), + awful.key({ modkey, "Control" }, "j", function () awful.screen.focus_relative( 1) end), + awful.key({ modkey, "Control" }, "k", function () awful.screen.focus_relative(-1) end), + awful.key({ modkey, }, "u", awful.client.urgent.jumpto), + awful.key({ modkey, }, "Tab", + function () + awful.client.focus.history.previous() + if client.focus then + client.focus:raise() + end + end), + + -- Standard program + awful.key({ modkey, }, "Return", function() quakeconsole[mouse.screen]:toggle() end), -- function () awful.util.spawn(terminal) end), + awful.key({ modkey, "Control" }, "r", awesome.restart), + awful.key({ modkey, "Shift" }, "q", awesome.quit), + + awful.key({ modkey, }, "l", function () awful.tag.incmwfact( 0.05) end), + awful.key({ modkey, }, "h", function () awful.tag.incmwfact(-0.05) end), + awful.key({ modkey, "Shift" }, "h", function () awful.tag.incnmaster( 1) end), + awful.key({ modkey, "Shift" }, "l", function () awful.tag.incnmaster(-1) end), + awful.key({ modkey, "Control" }, "h", function () awful.tag.incncol( 1) end), + awful.key({ modkey, "Control" }, "l", function () awful.tag.incncol(-1) end), + awful.key({ modkey, }, "space", function () awful.layout.inc(layouts, 1) end), + awful.key({ modkey, "Shift" }, "space", function () awful.layout.inc(layouts, -1) end), + + awful.key({ modkey, "Control" }, "n", awful.client.restore), + + -- Prompt + awful.key({ modkey }, "r", function () mypromptbox[mouse.screen]:run() end), + + awful.key({ modkey }, "x", + function () + awful.prompt.run({ prompt = "Run Lua code: " }, + mypromptbox[mouse.screen].widget, + awful.util.eval, nil, + awful.util.getdir("cache") .. "/history_eval") + end), + -- Menubar + awful.key({ modkey }, "p", function() menubar.show() end), + awful.key({ "Control", "Mod1" }, "w", function () awful.util.spawn(browser) end ) +) + +clientkeys = awful.util.table.join( + awful.key({ modkey, }, "f", function (c) c.fullscreen = not c.fullscreen end), + awful.key({ modkey, }, "q", function (c) c:kill() end), + awful.key({ modkey, "Control" }, "space", awful.client.floating.toggle ), + awful.key({ modkey, "Control" }, "Return", function (c) c:swap(awful.client.getmaster()) end), + awful.key({ modkey, }, "o", awful.client.movetoscreen ), + awful.key({ modkey, }, "t", function (c) c.ontop = not c.ontop end), + awful.key({ modkey, }, "n", + function (c) + -- The client currently has the input focus, so it cannot be + -- minimized, since minimized clients can't have the focus. + c.minimized = true + end), + awful.key({ modkey, }, "m", + function (c) + c.maximized_horizontal = not c.maximized_horizontal + c.maximized_vertical = not c.maximized_vertical + end) +) + +-- Bind all key numbers to tags. +-- Be careful: we use keycodes to make it works on any keyboard layout. +-- This should map on the top row of your keyboard, usually 1 to 9. +for i = 1, 9 do + globalkeys = awful.util.table.join(globalkeys, + -- View tag only. + awful.key({ modkey }, "#" .. i + 9, + function () + local screen = mouse.screen + local tag = awful.tag.gettags(screen)[i] + if tag then + awful.tag.viewonly(tag) + end + end), + -- Toggle tag. + awful.key({ modkey, "Control" }, "#" .. i + 9, + function () + local screen = mouse.screen + local tag = awful.tag.gettags(screen)[i] + if tag then + awful.tag.viewtoggle(tag) + end + end), + -- Move client to tag. + awful.key({ modkey, "Shift" }, "#" .. i + 9, + function () + if client.focus then + local tag = awful.tag.gettags(client.focus.screen)[i] + if tag then + awful.client.movetotag(tag) + end + end + end), + -- Toggle tag. + awful.key({ modkey, "Control", "Shift" }, "#" .. i + 9, + function () + if client.focus then + local tag = awful.tag.gettags(client.focus.screen)[i] + if tag then + awful.client.toggletag(tag) + end + end + end)) +end + +clientbuttons = awful.util.table.join( + awful.button({ }, 1, function (c) client.focus = c; c:raise() end), + awful.button({ modkey }, 1, awful.mouse.client.move), + awful.button({ modkey }, 3, awful.mouse.client.resize)) + +-- Set keys +root.keys(globalkeys) +-- }}} + +-- {{{ Rules +-- Rules to apply to new clients (through the "manage" signal). +awful.rules.rules = { + -- All clients will match this rule. + { rule = { }, + properties = { border_width = beautiful.border_width, + border_color = beautiful.border_normal, + focus = awful.client.focus.filter, + raise = true, + keys = clientkeys, + buttons = clientbuttons } }, + { rule = { class = "MPlayer" }, + properties = { floating = true } }, + { rule = { class = "pinentry" }, + properties = { floating = true } }, + { rule = { class = "gimp" }, + properties = { floating = true } }, + { rule = { class = "Xfce4-appfinder" }, + properties = { floating = true }, --, geometry = { width = 100, height = 100} }, + callback = awful.placement.centered }, + { rule = { instance = "plugin-container" }, + properties = { floating = true } }, + -- Set Firefox to always map on tags number 2 of screen 1. + -- { rule = { class = "Firefox" }, + -- properties = { tag = tags[1][2] } }, + -- +} +-- }}} + +-- {{{ Signals +-- Signal function to execute when a new client appears. +client.connect_signal("manage", function (c, startup) + -- Enable sloppy focus + c:connect_signal("mouse::enter", function(c) + if awful.layout.get(c.screen) ~= awful.layout.suit.magnifier + and awful.client.focus.filter(c) then + client.focus = c + end + end) + + if not startup then + -- Set the windows at the slave, + -- i.e. put it at the end of others instead of setting it master. + -- awful.client.setslave(c) + + -- Put windows in a smart way, only if they does not set an initial position. + if not c.size_hints.user_position and not c.size_hints.program_position then + awful.placement.no_overlap(c) + awful.placement.no_offscreen(c) + end + end + + local titlebars_enabled = false + if titlebars_enabled and (c.type == "normal" or c.type == "dialog") then + -- buttons for the titlebar + local buttons = awful.util.table.join( + awful.button({ }, 1, function() + client.focus = c + c:raise() + awful.mouse.client.move(c) + end), + awful.button({ }, 3, function() + client.focus = c + c:raise() + awful.mouse.client.resize(c) + end) + ) + + -- Widgets that are aligned to the left + local left_layout = wibox.layout.fixed.horizontal() + left_layout:add(awful.titlebar.widget.iconwidget(c)) + left_layout:buttons(buttons) + + -- Widgets that are aligned to the right + local right_layout = wibox.layout.fixed.horizontal() + right_layout:add(awful.titlebar.widget.floatingbutton(c)) + right_layout:add(awful.titlebar.widget.maximizedbutton(c)) + right_layout:add(awful.titlebar.widget.stickybutton(c)) + right_layout:add(awful.titlebar.widget.ontopbutton(c)) + right_layout:add(awful.titlebar.widget.closebutton(c)) + + -- The title goes in the middle + local middle_layout = wibox.layout.flex.horizontal() + local title = awful.titlebar.widget.titlewidget(c) + title:set_align("center") + middle_layout:add(title) + middle_layout:buttons(buttons) + + -- Now bring it all together + local layout = wibox.layout.align.horizontal() + layout:set_left(left_layout) + layout:set_right(right_layout) + layout:set_middle(middle_layout) + + awful.titlebar(c):set_widget(layout) + end +end) + +client.connect_signal("focus", function(c) c.border_color = beautiful.border_focus end) +client.connect_signal("unfocus", function(c) c.border_color = beautiful.border_normal end) +-- }}} +awful.util.spawn_with_shell("compton -b --config ~/.compton.conf")