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MarksMan
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84
MarksMan
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class Marksman < RTanque::Bot::Brain
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NAME = 'MarksmanSample_testbattle'
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include RTanque::Bot::BrainHelper
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def tick!
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command.speed = RTanque::Bot::MAX_SPEED
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nearest = nearest_target()
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if (!defined?(@direction))
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@direction = 0
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@previousTargetX = 0
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@previousTargetY = 0
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end
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if (nearest)
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targetX = sensors.position.x + Math.sin(nearest.heading) * nearest.distance
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targetY = sensors.position.y + Math.cos(nearest.heading) * nearest.distance
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power = RTanque::Bot::MAX_FIRE_POWER
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predictedTargetX = targetX + (targetX - @previousTargetX) * nearest.distance / (5.0 * power)
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predictedTargetY = targetY + (targetY - @previousTargetY) * nearest.distance / (5.0 * power)
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deltaX = predictedTargetX - sensors.position.x
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deltaY = predictedTargetY - sensors.position.y
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tan = deltaX / deltaY
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if (deltaX > 0 && deltaY > 0)
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angle = Math.atan(tan)
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elsif (deltaX > 0 && deltaY < 0)
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angle = Math::PI - Math.atan(-tan)
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elsif (deltaX < 0 && deltaY > 0)
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angle = Math::PI * 2 - Math.atan(-tan)
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elsif (deltaX < 0 && deltaY < 0)
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angle = Math::PI + Math.atan(tan)
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end
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@previousTargetX = targetX
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@previousTargetY = targetY
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command.radar_heading = nearest.heading
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command.turret_heading = angle
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command.fire(power)
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else
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command.radar_heading = sensors.radar_heading + RTanque::Heading::ONE_DEGREE * 10.0
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end
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onWall = false
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if (sensors.position.on_top_wall?)
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command.heading = RTanque::Heading::SOUTH
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onWall = true
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elsif (sensors.position.on_bottom_wall?)
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command.heading = RTanque::Heading::NORTH
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onWall = true
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elsif (sensors.position.on_left_wall?)
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command.heading = RTanque::Heading::EAST
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onWall = true
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elsif (sensors.position.on_right_wall?)
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command.heading = RTanque::Heading::WEST
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onWall = true
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end
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if (onWall)
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if (sensors.heading.delta(command.heading) > 0)
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@direction = 1
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else
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@direction = -1
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end
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else
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if (Random.rand(80) < 1)
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@direction = 0 - @direction
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end
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command.heading = sensors.heading + @direction * RTanque::Heading::ONE_DEGREE * 5.0
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end
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end
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# this function borrowed from rort1.rb (https://gist.github.com/ronald/5146511)
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def nearest_target
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reflections = sensors.radar
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reflections = reflections.reject{|r| r.name == NAME } unless @friendly_fire
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reflections.sort_by{|r| r.distance }.first
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end
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end
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